Camera or scene masks in upbge #1668
HolandonHdunto
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Ideas/Features for UPBGE 0.2.5+
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People have already showcased & shared how create such a mechanic in UPBGE with material nodes: |
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You might also check this other UPBGE user's work. He was able to produce realistic masking using material shaders: https://github.com/KorolevAndrey/UPBGE-BGE-Outline/tree/main/Silhouette%20Outline%20POST%20Effect |
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It would be nice if there was a way to put masks on cameras or scenes in upbge, where all objects outside the mask would be hidden, areas of the object outside the mask would be hidden and the collision would only work inside the mask. Almost an iframe.
Here are some representative images.
Here is a representative image showing before.
Here is a representative image showing later what it would look like.
Here's a video trying to produce the same effect.
https://www.youtube.com/watch?v=-B0vvTrXI2Q
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