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actor.go
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actor.go
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/*
* MIT License
*
* Copyright (c) 2022-2024 Arsene Tochemey Gandote
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package actors
import (
"context"
)
// Actor represents the Actor interface
// This will be implemented by any user who wants to create an actor
// Any implementation must immutable which means all fields must be private(unexported).
// Only make use the PreStart hook to set the initial values.
type Actor interface {
// PreStart pre-starts the actor. This function can be used to set up some database connections
// or some sort of initialization before the actor start processing messages
// when the initialization failed the actor will not be started.
// Use this function to set any fields that will be needed before the actor starts.
// This hook helps set the default values needed by any fields of the actor.
PreStart(ctx context.Context) error
// Receive processes any message dropped into the actor mailbox.
// The receiver of any message can either reply to the sender of the message with a new message or reply to the message synchronously
// by config the reply of the message. The latter approach is often used when an external service is communicating to the actor.
// One thing to know is that actor can communicate synchronously as well, just that will hinder the performance of the system.
Receive(ctx *ReceiveContext)
// PostStop is executed when the actor is shutting down.
// The execution happens when every message that have not been processed yet will be processed before the actor shutdowns
// This help free-up resources
PostStop(ctx context.Context) error
}