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I got crash on iOS only when pass struct as reference to UnLua. It work normally on Window and Android. Here is the method override by UnLua:
UFUNCTION(BlueprintNativeEvent) bool K2_GetCustomSubAbilityInfo(const FName& AbilityName, FSubSkillInfo& SubAbilityInfo);
Struct FSubSkillInfo has some TMap, TArray, and some Object. Crash when I launch game:
FSubSkillInfo
(11146,0x16c867000) malloc: Double free of object 0x152e22b90 libsystem_kernel +0x000c42c __pthread_kill Game +0x47a60c0 FMemory::Free Game +0x1c9fe54 FSubSkillInfo::~FSubSkillInfo
Look like memory is corrupted when pass to UnLua, do you have any idea about this.
The text was updated successfully, but these errors were encountered:
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I got crash on iOS only when pass struct as reference to UnLua. It work normally on Window and Android.
Here is the method override by UnLua:
Struct
FSubSkillInfo
has some TMap, TArray, and some Object.Crash when I launch game:
Look like memory is corrupted when pass to UnLua, do you have any idea about this.
The text was updated successfully, but these errors were encountered: