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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(OpenFIREapp VERSION 0.9 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets LinguistTools)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets LinguistTools)
set(TS_FILES AppTranslations_en_US.ts)
set(PROJECT_SOURCES
main.cpp
constants.h
guiwindow.cpp
guiwindow.h
guiwindow.ui
vectors.qrc
about.ui
${TS_FILES}
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(OpenFIREapp
MANUAL_FINALIZATION
${CMAKE_CURRENT_SOURCE_DIR}/ico/icon.rc
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET OpenFIREapp APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
else()
if(ANDROID)
add_library(OpenFIREapp SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(OpenFIREapp
${CMAKE_CURRENT_SOURCE_DIR}/ico/icon.rc
${PROJECT_SOURCES}
)
endif()
qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
endif()
target_link_libraries(OpenFIREapp PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
# Serial Port
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS SerialPort)
target_link_libraries(OpenFIREapp PRIVATE Qt${QT_VERSION_MAJOR}::SerialPort)
# SVG Renderer
if(${QT_VERSION} VERSION_LESS 6.1.0)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Svg)
target_link_libraries(OpenFIREapp PRIVATE Qt${QT_VERSION_MAJOR}::Svg)
else()
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS SvgWidgets)
target_link_libraries(OpenFIREapp PRIVATE Qt${QT_VERSION_MAJOR}::SvgWidgets)
endif()
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER org.TeamOpenFIRE.OpenFIREapp)
endif()
set_target_properties(OpenFIREapp PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS OpenFIREapp
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(OpenFIREapp)
endif()