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Make it so drinks contribute to a "blood alcohol" factor that ticks down after a certain amount of time, and once full, results in the player getting drunk on the next bottle drank.
Later down the road, if GZDoom gets C/S Netcode in my lifetime, I'll use GLSL shaders to make the screen gradually get blurrier and more disorienting.
The text was updated successfully, but these errors were encountered:
Make it so drinks contribute to a "blood alcohol" factor that ticks down after a certain amount of time, and once full, results in the player getting drunk on the next bottle drank.
Later down the road, if GZDoom gets C/S Netcode in my lifetime, I'll use GLSL shaders to make the screen gradually get blurrier and more disorienting.
The text was updated successfully, but these errors were encountered: