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Compute Shader support #12

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maluoi opened this issue Jul 31, 2020 · 2 comments
Open

Compute Shader support #12

maluoi opened this issue Jul 31, 2020 · 2 comments

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@maluoi
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maluoi commented Jul 31, 2020

Because GPUs are fast at computing!

@ib00
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ib00 commented Mar 3, 2022

What's the current status of compute (especially on Vulkan)?

@maluoi
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maluoi commented Mar 3, 2022

I do still have some work to wrap up compute shaders, but it's working in DirectX + OpenGL already. You can see the current example in the compute_shader branch.

I don't consider it complete, largely because I haven't yet had the opportunity to battle-test it in StereoKit. I'm expecting there'll probably be some additions or revisions when I do that.

Also, sk_gpu doesn't exactly have Vulkan support. There's some dead Vulkan code around, but I never had the time to complete it.

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