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lidraughts-bot.py
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lidraughts-bot.py
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import argparse
import draughts
from draughts.engine import PlayResult
import engine_wrapper
import model
import json
import lidraughts
import logging
import logging.handlers
import multiprocessing
import logging_pool
import signal
import time
import backoff
import sys
import threading
from config import load_config
from conversation import Conversation, ChatLine
from functools import partial
from requests.exceptions import ChunkedEncodingError, ConnectionError, HTTPError, ReadTimeout
from urllib3.exceptions import ProtocolError
from ColorLogger import enable_color_logging
from collections import defaultdict
logger = logging.getLogger(__name__)
from http.client import RemoteDisconnected
__version__ = "1.2.0"
terminated = False
def signal_handler(signal, frame):
global terminated
logger.debug("Recieved SIGINT. Terminating client.")
terminated = True
signal.signal(signal.SIGINT, signal_handler)
def is_final(exception):
return isinstance(exception, HTTPError) and exception.response.status_code < 500
def upgrade_account(li):
if li.upgrade_to_bot_account() is None:
return False
logger.info("Succesfully upgraded to Bot Account!")
return True
def watch_control_stream(control_queue, li):
while not terminated:
try:
response = li.get_event_stream()
lines = response.iter_lines()
for line in lines:
if line:
event = json.loads(line.decode('utf-8'))
control_queue.put_nowait(event)
else:
control_queue.put_nowait({"type": "ping"})
except Exception:
pass
def do_correspondence_ping(control_queue, period):
while not terminated:
time.sleep(period)
control_queue.put_nowait({"type": "correspondence_ping"})
def listener_configurer(level, filename):
logging.basicConfig(level=level, filename=filename,
format="%(asctime)-15s: %(message)s")
enable_color_logging(level)
def logging_listener_proc(queue, configurer, level, log_filename):
configurer(level, log_filename)
logger = logging.getLogger()
while not terminated:
try:
logger.handle(queue.get())
except Exception:
pass
def game_logging_configurer(queue, level):
if sys.platform == 'win32':
h = logging.handlers.QueueHandler(queue)
root = logging.getLogger()
root.handlers.clear()
root.addHandler(h)
root.setLevel(level)
def start(li, user_profile, engine_factory, config, logging_level, log_filename):
challenge_config = config["challenge"]
max_games = challenge_config.get("concurrency", 1)
logger.info("You're now connected to {} and awaiting challenges.".format(config["url"]))
manager = multiprocessing.Manager()
challenge_queue = manager.list()
control_queue = manager.Queue()
control_stream = multiprocessing.Process(target=watch_control_stream, args=[control_queue, li])
control_stream.start()
correspondence_cfg = config.get("correspondence", {}) or {}
correspondence_checkin_period = correspondence_cfg.get("checkin_period", 600)
correspondence_pinger = multiprocessing.Process(target=do_correspondence_ping, args=[control_queue, correspondence_checkin_period])
correspondence_pinger.start()
correspondence_queue = manager.Queue()
correspondence_queue.put("")
wait_for_correspondence_ping = False
busy_processes = 0
queued_processes = 0
logging_queue = manager.Queue()
logging_listener = multiprocessing.Process(target=logging_listener_proc, args=(logging_queue, listener_configurer, logging_level, log_filename))
logging_listener.start()
with logging_pool.LoggingPool(max_games + 1) as pool:
while not terminated:
try:
event = control_queue.get()
except InterruptedError:
continue
if event.get("type") is None:
logger.warning("Unable to handle response from lidraughts.org:")
logger.warning(event)
if event.get("error") == "Missing scope":
logger.warning('Please check that the API access token for your bot has the scope "Play games with the bot API".')
continue
if event["type"] == "terminated":
break
elif event["type"] == "local_game_done":
busy_processes -= 1
logger.info("+++ Process Free. Total Queued: {}. Total Used: {}".format(queued_processes, busy_processes))
elif event["type"] == "challenge":
chlng = model.Challenge(event["challenge"])
if chlng.is_supported(challenge_config):
challenge_queue.append(chlng)
if (challenge_config.get("sort_by", "best") == "best"):
list_c = list(challenge_queue)
list_c.sort(key=lambda c: -c.score())
challenge_queue = list_c
else:
try:
reason = "generic"
challenge = config["challenge"]
if not chlng.is_supported_variant(challenge["variants"]):
reason = "variant"
if not chlng.is_supported_time_control(challenge["time_controls"], challenge.get("max_increment", 180), challenge.get("min_increment", 0), challenge.get("max_base", 315360000), challenge.get("min_base", 0)):
reason = "timeControl"
if not chlng.is_supported_mode(challenge["modes"]):
reason = "casual" if chlng.rated else "rated"
if not challenge.get("accept_bot", False) and chlng.challenger_is_bot:
reason = "noBot"
if challenge.get("only_bot", False) and not chlng.challenger_is_bot:
reason = "onlyBot"
li.decline_challenge(chlng.id, reason=reason)
logger.info("Decline {} for reason '{}'".format(chlng, reason))
except Exception:
pass
elif event["type"] == "gameStart":
if queued_processes <= 0:
logger.debug("Something went wrong. Game is starting and we don't have a queued process")
else:
queued_processes -= 1
busy_processes += 1
logger.info("--- Process Used. Total Queued: {}. Total Used: {}".format(queued_processes, busy_processes))
game_id = event["game"]["id"]
pool.apply_async(play_game, [li, game_id, control_queue, engine_factory, user_profile, config, challenge_queue, correspondence_queue, logging_queue, game_logging_configurer, logging_level])
if (event["type"] == "correspondence_ping" or (event["type"] == "local_game_done" and not wait_for_correspondence_ping)) and not challenge_queue:
if event["type"] == "correspondence_ping" and wait_for_correspondence_ping:
correspondence_queue.put("")
wait_for_correspondence_ping = False
while (busy_processes + queued_processes) < max_games:
game_id = correspondence_queue.get()
# stop checking in on games if we have checked in on all games since the last correspondence_ping
if not game_id:
wait_for_correspondence_ping = True
break
else:
busy_processes += 1
logger.info("--- Process Used. Total Queued: {}. Total Used: {}".format(queued_processes, busy_processes))
pool.apply_async(play_game, [li, game_id, control_queue, engine_factory, user_profile, config, challenge_queue, correspondence_queue, logging_queue, game_logging_configurer, logging_level])
while ((queued_processes + busy_processes) < max_games and challenge_queue): # keep processing the queue until empty or max_games is reached
chlng = challenge_queue.pop(0)
try:
logger.info("Accept {}".format(chlng))
queued_processes += 1
li.accept_challenge(chlng.id)
logger.info("--- Process Queue. Total Queued: {}. Total Used: {}".format(queued_processes, busy_processes))
except (HTTPError, ReadTimeout) as exception:
if isinstance(exception, HTTPError) and exception.response.status_code == 404: # ignore missing challenge
logger.info("Skip missing {}".format(chlng))
queued_processes -= 1
control_queue.task_done()
logger.info("Terminated")
control_stream.terminate()
control_stream.join()
correspondence_pinger.terminate()
correspondence_pinger.join()
logging_listener.terminate()
logging_listener.join()
ponder_results = {}
@backoff.on_exception(backoff.expo, BaseException, max_time=600, giveup=is_final)
def play_game(li, game_id, control_queue, engine_factory, user_profile, config, challenge_queue, correspondence_queue, logging_queue, logging_configurer, logging_level):
logging_configurer(logging_queue, logging_level)
logger = logging.getLogger(__name__)
response = li.get_game_stream(game_id)
lines = response.iter_lines()
# Initial response of stream will be the full game info. Store it
initial_state = json.loads(next(lines).decode('utf-8'))
game = model.Game(initial_state, user_profile["username"], li.baseUrl, config.get("abort_time", 20))
initial_time = (game.state['wtime'] if game.my_color == "white" else game.state['btime']) / 1000
variant = parse_variant(game.variant_name)
engine = engine_factory(variant, initial_time)
conversation = Conversation(game, engine, li, __version__, challenge_queue)
class SendLine:
def __init__(self, room):
self.room = room
opponent = game.black.name if game.white.name == user_profile["username"] else game.white.name
CONFIG = load_config(args.config or "./config.yml")
li = lidraughts.Lidraughts(CONFIG["token"], CONFIG["url"], __version__)
user_profile = li.get_profile()
username = user_profile["username"]
conversation.send_reply(SendLine('player'), f'{username} running github.com/srimethan/lidraughts-bot-heroku')
conversation.send_reply(SendLine('spectator'), f'{username} running github.com/srimethan/lidraughts-bot-heroku')
conversation.send_reply(SendLine('player'), f'Good Luck!')
conversation.send_reply(SendLine('spectator'), f'Good Luck!')
logger.info("+++ {}".format(game))
is_correspondence = game.perf_name == "Correspondence"
correspondence_cfg = config.get("correspondence", {}) or {}
correspondence_move_time = correspondence_cfg.get("move_time", 60) * 1000
engine_cfg = config["engine"]
ponder_cfg = correspondence_cfg if is_correspondence else engine_cfg
can_ponder = ponder_cfg.get('ponder', False)
move_overhead = config.get("move_overhead", 1000)
move_overhead_inc = config.get("move_overhead_inc", 100)
delay_seconds = config.get("rate_limiting_delay", 0)/1000
greeting_cfg = config.get("greeting", {}) or {}
keyword_map = defaultdict(str, me=game.me.name, opponent=game.opponent.name)
get_greeting = lambda greeting: str(greeting_cfg.get(greeting, "") or "").format_map(keyword_map)
hello = get_greeting("hello")
goodbye = get_greeting("goodbye")
board = draughts.Game(game.variant_name.lower(), game.initial_fen)
moves, old_moves = [], []
ponder_thread = None
ponder_uci = None
first_move = True
correspondence_disconnect_time = 0
while not terminated:
try:
if first_move:
upd = game.state
first_move = False
else:
binary_chunk = next(lines)
upd = json.loads(binary_chunk.decode('utf-8')) if binary_chunk else None
u_type = upd["type"] if upd else "ping"
if u_type == "chatLine":
conversation.react(ChatLine(upd), game)
elif u_type == "gameState":
game.state = upd
start_time = time.perf_counter_ns()
if upd["moves"] and len(upd["moves"].split()[-1]) != 4:
continue
moves = upd["moves"].split()
moves_to_get = len(moves) - len(old_moves)
if moves_to_get > 0:
for move in moves[-moves_to_get:]:
board.push_move(move)
old_moves = moves
if not is_game_over(board) and is_engine_move(game, board):
fake_thinking(config, board, game)
print_move_number(board)
correspondence_disconnect_time = correspondence_cfg.get("disconnect_time", 300)
draw_offered = check_for_draw_offer(game)
if len(board.move_stack) < 2:
conversation.send_message("player", hello)
best_move = choose_first_move(engine, board, draw_offered)
elif is_correspondence:
best_move = choose_move_time(engine, board, correspondence_move_time, draw_offered)
else:
best_move = get_pondering_results(ponder_thread, ponder_uci, game, board, engine)
if best_move.move is None:
best_move = choose_move(engine, board, game, draw_offered, start_time, move_overhead, move_overhead_inc)
if best_move.resign:
li.resign(game.id)
else:
li.make_move(game.id, best_move)
ponder_thread, ponder_uci = start_pondering(engine, board, game, can_ponder, best_move, start_time, move_overhead, move_overhead_inc)
time.sleep(delay_seconds)
elif is_game_over(board):
conversation.send_message("player", goodbye)
elif len(board.move_stack) == 0:
correspondence_disconnect_time = correspondence_cfg.get("disconnect_time", 300)
wb = 'w' if board.whose_turn() == draughts.WHITE else 'b'
game.ping(config.get("abort_time", 20), (upd[f"{wb}time"] + upd[f"{wb}inc"]) / 1000 + 60, correspondence_disconnect_time)
elif u_type == "ping":
if is_correspondence and not is_engine_move(game, board) and game.should_disconnect_now():
break
elif game.should_abort_now():
logger.info("Aborting {} by lack of activity".format(game.url()))
li.abort(game.id)
break
elif game.should_terminate_now():
logger.info("Terminating {} by lack of activity".format(game.url()))
if game.is_abortable():
li.abort(game.id)
break
except (HTTPError, ReadTimeout, RemoteDisconnected, ChunkedEncodingError, ConnectionError, ProtocolError):
if game.id not in (ongoing_game["gameId"] for ongoing_game in li.get_ongoing_games()):
break
except StopIteration:
break
conversation.send_reply(SendLine('player'), f'Good Game!')
conversation.send_reply(SendLine('spectator'), f'Good Game!')
engine.stop()
engine.quit()
if ponder_thread is not None:
ponder_thread.join()
engine.kill_process()
if is_correspondence and not is_game_over(board):
logger.info("--- Disconnecting from {}".format(game.url()))
correspondence_queue.put(game_id)
else:
logger.info("--- {} Game over".format(game.url()))
control_queue.put_nowait({"type": "local_game_done"})
def parse_variant(variant):
variant = variant.lower()
if variant in ["standard", "fromposition"]:
return "normal"
elif variant == "breakthrough":
return "bt"
elif variant == "antidraughts":
return "losing"
elif variant == "frysk!":
return "frisian"
else:
return variant
def choose_move_time(engine, board, search_time, draw_offered):
logger.info("Searching for time {}".format(search_time))
return engine.search_for(board, search_time, draw_offered)
def choose_first_move(engine, board, draw_offered):
# need to hardcode first movetime (10000 ms) since Lidraughts has 30 sec limit.
return choose_move_time(engine, board, 10000, draw_offered)
def choose_move(engine, board, game, draw_offered, start_time, move_overhead, move_overhead_inc):
wtime = game.state["wtime"]
btime = game.state["btime"]
winc = game.state["winc"]
binc = game.state["binc"]
pre_move_time = int((time.perf_counter_ns() - start_time) / 1000000)
if board.whose_turn() == draughts.WHITE:
wtime = max(0, wtime - move_overhead - pre_move_time)
winc = max(0, winc - move_overhead_inc)
else:
btime = max(0, btime - move_overhead - pre_move_time)
binc = max(0, binc - move_overhead_inc)
logger.info("Searching for wtime {} btime {}".format(wtime, btime))
return engine.search_with_ponder(board, wtime, btime, winc, binc, False, draw_offered)
def start_pondering(engine, board, game, can_ponder, best_move, start_time, move_overhead, move_overhead_inc):
if not can_ponder or best_move.ponder is None:
return None, None
ponder_board = board.copy()
for move in best_move.move:
ponder_board.push_move(move)
for move in best_move.ponder:
ponder_board.push_move(move)
wtime = game.state["wtime"]
btime = game.state["btime"]
winc = game.state["winc"]
binc = game.state["binc"]
setup_time = int((time.perf_counter_ns() - start_time) / 1000000)
if board.whose_turn() == draughts.WHITE:
wtime = wtime - move_overhead - setup_time + winc
winc = winc - move_overhead_inc
else:
btime = btime - move_overhead - setup_time + binc
binc = binc - move_overhead_inc
def ponder_thread_func(game, engine, board, wtime, btime, winc, binc):
global ponder_results
best_move, ponder_move = engine.search_with_ponder(board, wtime, btime, winc, binc, True, False)
ponder_results[game.id] = (best_move, ponder_move)
logger.info("Pondering for wtime {} btime {}".format(wtime, btime))
ponder_thread = threading.Thread(target=ponder_thread_func, args=(game, engine, ponder_board, wtime, btime, winc, binc))
ponder_thread.start()
return ponder_thread, best_move.ponder.li_one_move
def get_pondering_results(ponder_thread, ponder_uci, game, board, engine):
no_move = PlayResult(None, None)
if ponder_thread is None:
return no_move
move_uci = board.move_stack[-1].li_one_move
if ponder_uci == move_uci:
engine.ponderhit()
ponder_thread.join()
return ponder_results[game.id]
else:
engine.stop()
ponder_thread.join()
return no_move
def check_for_draw_offer(game):
return game.state.get(f'{game.opponent_color[0]}draw', False)
def fake_thinking(config, board, game):
if config.get("fake_think_time") and len(board.move_stack) > 9:
delay = min(game.clock_initial, game.my_remaining_seconds()) * 0.015
accel = 1 - max(0, min(100, len(board.move_stack) - 20)) / 150
sleep = min(5, delay * accel)
time.sleep(sleep)
def print_move_number(board):
logger.info("")
logger.info("move: {}".format(len(board.move_stack) // 2 + 1))
def is_engine_move(game, board):
return game.is_white == (board.whose_turn() == draughts.WHITE)
def is_game_over(board):
return board.is_over()
def intro():
return r"""
. _/|
. // o\
. || ._) lidraughts-bot %s
. //__\
. )___( Play on Lidraughts with a bot
""" % __version__
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Play on Lidraughts with a bot')
parser.add_argument('-u', action='store_true', help='Add this flag to upgrade your account to a bot account.')
parser.add_argument('-v', action='store_true', help='Verbose output. Changes log level from INFO to DEBUG.')
parser.add_argument('--config', help='Specify a configuration file (defaults to ./config.yml)')
parser.add_argument('-l', '--logfile', help="Log file to append logs to.", default=None)
args = parser.parse_args()
logging_level = logging.DEBUG if args.v else logging.INFO
logging.basicConfig(level=logging_level, filename=args.logfile,
format="%(asctime)-15s: %(message)s")
enable_color_logging(debug_lvl=logging_level)
logger.info(intro())
CONFIG = load_config(args.config or "./config.yml")
li = lidraughts.Lidraughts(CONFIG["token"], CONFIG["url"], __version__)
user_profile = li.get_profile()
username = user_profile["username"]
is_bot = user_profile.get("title") == "BOT"
logger.info("Welcome {}!".format(username))
if args.u and not is_bot:
is_bot = upgrade_account(li)
if is_bot:
engine_factory = partial(engine_wrapper.create_engine, CONFIG)
start(li, user_profile, engine_factory, CONFIG, logging_level, args.logfile)
else:
logger.error("{} is not a bot account. Please upgrade it to a bot account!".format(user_profile["username"]))