Loot tables defined with LootTweaker do not get called on a SpongeForge server #19
Labels
Bug/Issue
Somethin' borked
Requires Testing
This issue needs further testing to be resolved
Server
This issue is only related to the server
Bug description
Loot tables defined with LootTableTweaker (as defined here https://github.com/zediious/galacticdrive/blob/0.2alpha/overrides/scripts/chestloot.zs) do not appear in chests on multiplayer. An example of this is the chests inside the WroughtBuilding structure on Hilund.
Did this behavior work in a previous version?
Had not been tested on multiplayer
Steps to reproduce
/setblock ~ ~2 ~ minecraft:chest 1 0 {LootTable:"gdtable:hilund"}
and see the loot table populate the spawned chest. One can also find or spawn a WroughtBuilding recurrent complex structure.The loot tables are generated properly within the server world at
/world/data/loot_tables
, and CraftTweaker reports no errors from the script, so I cannot understand why they are not calledLogs
Client information
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