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The gestures in case of SceneView 3D are totally delegated to the Filament |
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I've been able to implement something like what was mentioned in #62 where a camera is able to orbit around the scene just along the horizontal axis with SceneForm by using TransformableNode and DragRecognition to rotate a node with restricted rotation.
And then using
DraggableTransformableNode
to manipulate the camera in the scene:I'm having troubles doing this with SceneView and it's new api to handle gestures. I'm really lost as there isn't any documentation around how this works. I'd really appreciate any help on how I can achieve this behavior with SceneView.
CC: @ThomasGorisse and @StevenMOG as I know you guys have worked hard on bringing the gesture functionality to this project
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