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I have pretty much the same issue! I also added an IndirectLight
but no satisfying results. |
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Hi folks, I am in a similar situation, did you find an answer to this ? |
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@sameerjj Could you create a PR with your indirect by default? |
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Hi! I'm programming an application to display indicative arrows. The three-dimensional GLB models are:
https://drive.google.com/file/d/1M897BD1hupHYqVYC4FUOduUtowwg_-af/view?usp=sharing, https://drive.google.com/file/d/1UP2XRAvzrCUYRizU7_AaoGmD1h4cxiPc/view?usp=sharing
first doubt: Until now I have been using sceneview 0.9.4, I don't need the lighting management, because the arrows should be an indication always visible in any situation. But every time I placed the 3D object I saw it very dark (white arrow becomes black).
I tried modifying:
and setting
arSession.lightEstimationMode = Config.LightEstimationMode.DISABLED
Eventually setting
arSession.lightEstimationMode = Config.LightEstimationMode.ENVIRONMENTAL_HDR
the colours looked good, but the system was still handling the lighting, which I did not want. Is there any way to retain the original colours of a 3D object without them being affected by the lighting?
Second doubt: Updating to sceneview 0.10.2 brought back the problems described above: 3D objects are very dark and this time changing 'LightEstimationMode' seems to have no effect.
If I place the objects close together, I can add a light:
but as I place an object some distance away it is shown dark.
Any suggestion?
p.s. Thank you very much for your incredible work with this library!
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