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do they samples provided from the codebase work ok for you?
as an aside, I turned off depthmode in my codebase. I found it caused device-dependent crashing for me. |
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I agree with @sameerjj . Just a quick thought, have you tried the most current version of Sceneform Maintained |
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I'm developing a simple AR camera using the library "com.gorisse.thomas.sceneform:sceneform:1.21.0", the app seems to work fine until it freezes for seconds then returns normal and freezes again until it crashes. Can someone please provide assistance.
Here is the java code:
package com.example.profix;
import android.net.Uri;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;
import androidx.activity.EdgeToEdge;
import androidx.annotation.NonNull;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.graphics.Insets;
import androidx.core.view.ViewCompat;
import androidx.core.view.WindowInsetsCompat;
import androidx.fragment.app.Fragment;
import androidx.fragment.app.FragmentManager;
import androidx.fragment.app.FragmentOnAttachListener;
import com.google.ar.core.Anchor;
import com.google.ar.core.Config;
import com.google.ar.core.HitResult;
import com.google.ar.core.Plane;
import com.google.ar.core.Session;
import com.google.ar.sceneform.AnchorNode;
import com.google.ar.sceneform.ArSceneView;
import com.google.ar.sceneform.Node;
import com.google.ar.sceneform.SceneView;
import com.google.ar.sceneform.Sceneform;
import com.google.ar.sceneform.math.Vector3;
import com.google.ar.sceneform.rendering.CameraStream;
import com.google.ar.sceneform.rendering.ModelRenderable;
import com.google.ar.sceneform.rendering.Renderable;
import com.google.ar.sceneform.rendering.RenderableInstance;
import com.google.ar.sceneform.rendering.ViewRenderable;
import com.google.ar.sceneform.ux.ArFragment;
import com.google.ar.sceneform.ux.BaseArFragment;
import com.google.ar.sceneform.ux.TransformableNode;
import java.lang.ref.WeakReference;
public class AREnvironmentActivity extends AppCompatActivity implements
FragmentOnAttachListener,
BaseArFragment.OnTapArPlaneListener,
BaseArFragment.OnSessionConfigurationListener,
ArFragment.OnViewCreatedListener {
}
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