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addons_disabler.h
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addons_disabler.h
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/**
* vim: set ts=4 :
* =============================================================================
* Left 4 Downtown SourceMod Extension
* Copyright (C) 2009-2011 Downtown1, ProdigySim; 2012-2015 Visor
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_ADDONS_DISABLER_H_
#define _INCLUDE_SOURCEMOD_ADDONS_DISABLER_H_
#include "detours/detour_template.h"
#include "codepatch/icodepatch.h"
class AddonsDisabler
{
public:
/*
patch the engine to skip setting addons mode for clients
so we can do it manually
*/
static void Patch();
/*
remove the previous patch and restore the binary back to normal
*/
static void Unpatch();
static int AddonsEclipse;
};
void OnAddonsEclipseChanged( IConVar *var, const char *pOldValue, float flOldValue );
namespace Detours {
class CBaseServer;
typedef void (CBaseServer::*FillServerInfo)(int a1);
class CBaseServer: public DetourTemplate<FillServerInfo, CBaseServer>
{
private: //note: implementation of DetourTemplate abstracts
void OnFillServerInfo(int);
// get the signature name from the game conf
virtual const char *GetSignatureName()
{
return "CBaseServer__FillServerInfo";
}
//notify our patch system which function should be used as the detour
virtual FillServerInfo GetDetour()
{
return &CBaseServer::OnFillServerInfo;
}
};
};
#endif