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Incorrect memory alignment of components. #478
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Hm, flecs should be able to (and has been verified to) handle alignment correctly. It does rely on Additionally you could run the following code to check if the correct alignment has been registered with flecs: ECS_COMPONENT(world, EcsTransform3);
EcsComponent *ptr = ecs_get(world, ecs_id(EcsTransform3), EcsComponent);
printf("%d\n", ptr->alignment); |
Hi @SanderMertens, thanks for the reply and letting me know about how to inspect alignment.
I guess I'll now need to find out how I could have gotten a pointer to an unaligned address in the system. Currently the only thing that solves is is to locally copy the mat4 to aligned memory on the stack before continuing. |
Yes, I have the same problem, I was thinking it was my fault, but the alignment of components is always 16byte even I changed the malloc function to use default 32byte alignment. |
@RobertBiehl @chengts95 if you're interested in debugging this further, the part of the code that should take care of the alignment is A vector is a contiguous block of memory with a header in front of it (containing the number of elements + allocated size). At an offset from the header the actual array begins, and it's important that this offset is aligned to the alignment of the component type. The alignment is computed by macro's and passed into the vector functions (to allow for compile-time optimization where the vector type is known). If anything's wrong with how the component alignment is used, I would expect that to be in this code. I'd like to look into this myself as well but it may take a bit of time before I can get to it. |
If I am right, the alignment attribute can only determine the padding of the struct to fulfill the address alignment requirement, like expanding a 14byte struct to 16byte so its array is aligned. My purpose was to make components with double float-point numbers aligned to 32byte addresses so aligned AVX can be used, which means the first double number's address should be aligned to 32byte. The key problem is to have the starting address aligned to 32byte even the struct itself doesn't have an alignment attribute. Example: int *p1 = (int*)malloc(16*sizeof(int) );
//16*4=64 bytes can be aligned to 32byte address, however the alignment is 16byte
free(p1);
int *p2 = (int*)aligned_alloc(32, 16*sizeof (int)); //same amount of data but aligned to 32byte address
free(p2); |
Where is the code to compute the offset? The offset should be different under different malloc situations. |
@chengts95 this is the code that computes the offset: https://github.com/SanderMertens/flecs/blob/master/include/flecs/private/vector.h#L50 Now that I'm looking at the code I think I also see the issue 💥 . The offset calculation simply does If malloc returns address 16 then the offset calculation would add 32 which ends up being 48 which is unaligned. The code must be changed to take the max of |
That's it! I also want to have a 32byte aligned double array, if we determine the alignment only by the struct size, you cannot get an AVX array with a plain double number component, if we can manually choose the alignment just like malloc and aligned_alloc, it will be better! Normally people can manually peel the loop to fit the AVX requirement, but it is more convenient if the starting address is aligned. |
Sorry for the late reply! I've been looking at ways to address this, but there isn't a straightforward way to solve this with the current vector without changing lots of code. I'll soon start working again on more storage related stuff, and one thing I've been wanting to do is change the component storage from a regular vector to a paged vector. I'll make sure that the new storage is able to deal with >16bits alignment. |
I just modified the component storage to no longer use Not a full solution, but at least there's a workaround :) |
Describe the bug
Component structs passed to system do not adhere to the defined memory alignment correctly.
To Reproduce
enable avx
Create component with aligned struct, e.g.
Sometimes prints addresses not aligned to 32 bytes as expected from CGLM_ALIGN_MAT.
(In my case this was 0x000000011af54ef0, which is only divisible by 16, not by 32.)
This causes crashes in calls to AVX intrinsics.
Expected behavior
Address of component should be aligned correctly, in this case to 32 bytes.
Additional context
Add any other context about the problem here (operating system, hardware, ...).
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