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evolution.vcxproj
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evolution.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>myGame</ProjectName>
<ProjectGuid>{1B482D44-6893-42E7-ADF6-E497E4FCE916}</ProjectGuid>
<RootNamespace>Tmpl8</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<!-- Custom section, because microsoft can't keep this organised -->
<PropertyGroup>
<!-- Note that Platform and Configuration have been flipped around (when compared to the default).
This allows precompiled binaries for the choosen $(Platform) to be placed in that directory once,
without duplication for Debug/Release. Intermediate files are still placed in the appropriate
subdirectory.
The debug binary is postfixed with _debug to prevent clashes with it's Release counterpart
for the same Platform. -->
<OutDir>$(SolutionDir)$(Platform)\</OutDir>
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\</IntDir>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<TargetName>$(ProjectName)_debug</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>template;.;lib\glad;lib\glfw\include;lib\OpenCL\inc;lib\zlib</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<ExceptionHandling>Sync</ExceptionHandling>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;advapi32.lib;user32.lib;glfw3.lib;gdi32.lib;shell32.lib;OpenCL.lib;OpenGL32.lib;libz-static.lib</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<OutputFile>$(TargetPath)</OutputFile>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
<Link>
<AdditionalLibraryDirectories>lib/glfw/lib-vc2019;lib/zlib;lib/OpenCL/lib</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<!-- NOTE: Only Release-x64 has WIN64 defined... -->
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">stdcpp17</LanguageStandard>
<OpenMPSupport Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</OpenMPSupport>
</ClCompile>
<Link>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<BrowseInformation>
</BrowseInformation>
</ClCompile>
<Link>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PreprocessorDefinitions>WIN64;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile>
</ItemDefinitionGroup>
<!-- END Custom section -->
<ItemGroup>
<ClCompile Include="game.cpp" />
<ClCompile Include="template\opencl.cpp" />
<ClCompile Include="template\opengl.cpp" />
<ClCompile Include="template\sprite.cpp" />
<ClCompile Include="template\surface.cpp" />
<ClCompile Include="template\template.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">precomp.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">precomp.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="template\tmplmath.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="cl\tools.cl" />
<ClInclude Include="game.h" />
<ClInclude Include="template\common.h" />
<ClInclude Include="template\opencl.h" />
<ClInclude Include="template\opengl.h" />
<ClInclude Include="template\precomp.h" />
<ClInclude Include="template\sprite.h" />
<ClInclude Include="template\surface.h" />
<ClInclude Include="template\tmplmath.h" />
</ItemGroup>
<ItemGroup>
<None Include="cl\kernels.cl" />
<None Include="README.md" />
<None Include="template\LICENSE" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>