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'chunks' of blocks not pasted/removed during an edit #23
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Any errors on the console? AWE does not touch the actual block placing its done by WE. |
not that i noticed or found |
still an issue with 3.2.3. granted it's only a problem in (guesstimate) 10-15% or the chunks outside of the server's render distance. |
This could be the case if you are using direct chunk commands not the regular commands. Are you using any block loggers or something that could cause this? Are you able to provide a step by step reproduction for the bug? Are you able to reproduce the bug on a clean server, reproduce it on production 100% of tries. |
i don't know squat about what the chunk api thing does or really is. but it sounds like a cool thing. test procedure:
not testing this anymore today. it seems to be a very hard thing to replicate. but i can replicate it. test world/server thus far: [[4gb file unzipped, 512mb-ish zipped]] https://www.dropbox.com/s/zsutswzd53r73hf/%C2%A4MC1.8.8fresh.rar?dl=0 [15 min left on dropbox file sync at time of post] |
i can hazard a guess that these errors occur (both the DC's and the chunk issues) when tasks grab processor time and fight for the memory/cpu cycles. because we (currently) run our live server on a shared hosting machine, i can see this becoming rapidly evident. as i've spoke with the hosting staff and they say that there's 50 servers running on one machine. It's possible that i incurred the one error on my windows-based server, buy doing other tasks on the machine while the edit was in progress. spike the machine's utilization.. |
v3.2.2
[same issue as previously mentioned somewhere..]
Paste action: a section of a schematic won't get pasted [appears like a missing chunk, may or may not be a full actual chunk] on the first paste. a second paste will paste the missing part(s) https://gyazo.com/4225792a3e008f75841d719659958e29
Remove action (usually a //set 0 for my uses): a section of the edit will get missed. ~about 1/8'th of a chunk, top of selection to bottom of selection. https://gyazo.com/48166c21fed8ae682f6a8c0839c265b0
i think this is somehow related to the world's chunk lines, because the 'section' not placed/removed correctly usually lines up with 3 of the 4 sides of the chunk. I know it's not a render glitch because i have tried re-rendering the chunks by logging and/or leaveing and comming back to the area. A server restart doesn't fix it either.
Related:? (some wierdness probably on my end....)
-when i paste/set, i leave the area (past the 10 chunk client render distance). this causes the operation to speed up alot since the server doesn't have to send updates to the client. and sometimes the operation will lag me alot untill i leave as well. server memory seems unaffected by w/e is lagging my client. and this particular problem is only experienced by me.
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