-
Notifications
You must be signed in to change notification settings - Fork 3
/
PKG-INFO
51 lines (32 loc) · 1.84 KB
/
PKG-INFO
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
Metadata-Version: 1.0
Name: Rabbyt
Version: 0.8.3
Summary: A fast 2D sprite engine using OpenGL
Home-page: http://matthewmarshall.org/projects/rabbyt/
Author: Matthew Marshall
Author-email: [email protected]
License: MIT
Description: Rabbyt is a sprite library for Python with game development in mind. It
provides fast performance with an easy to use but flexable API.
For a quick rundown on the current features see the website__.
__ http://matthewmarshall.org/projects/rabbyt/
You can find the `reference documentation here`__.
__ http://matthewmarshall.org/projects/rabbyt/docs/
Examples and documentation are included in the source distribution, but not
the .eggs or windows installer.
Changes from Version 0.8.2 to Version 0.8.3
===============================================================
* Fixed Sprite.left (etc.) incorrectly applying independant axis scaling to
absolute coords instead of rotated relative to the sprite.
* Sprite.bounding_radius now reflects Sprite.scale. (previously ignored.)
* Fixed a segfault when anims have circular dependencies.
* Optimized ``swizzle``.
* Fixed ``aabb_collide()`` not always reporting immediately overlapping rects.
* Fixed a memory leak caused by an extra underscore at the end of ``__dealloc___``
Platform: UNKNOWN
Classifier: Development Status :: 4 - Beta
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python
Classifier: Topic :: Multimedia :: Graphics
Classifier: Topic :: Software Development :: Libraries :: Python Modules