You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have the code below that receives a message of type OccupancyGrid and for now, it does nothing. I have published some "fake" maps that are very small (50x50) and I can receive the message normally. However, when receiving an actual map (e.g., 300x300), Unity crashes instantly. The code is as follows:
I have the code below that receives a message of type OccupancyGrid and for now, it does nothing. I have published some "fake" maps that are very small (50x50) and I can receive the message normally. However, when receiving an actual map (e.g., 300x300), Unity crashes instantly. The code is as follows:
Is the fact that Unity cannot receive this message some limitation of the library itself or is there an additional step that I haven't taken?
The text was updated successfully, but these errors were encountered: