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NPCs should be kinematics bodies. Currently NPC is a robot with collider and actor attached. That has multiple drawbacks:
I proposed to use kinematic body + raycasting in opposite direction to gravity. In contrast to current implementation:
The text was updated successfully, but these errors were encountered:
zakmat
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NPCs should be kinematics bodies. Currently NPC is a robot with collider and actor attached.
That has multiple drawbacks:
I proposed to use kinematic body + raycasting in opposite direction to gravity. In contrast to current implementation:
The text was updated successfully, but these errors were encountered: