Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

some requests #5

Open
koujiyaju opened this issue Jan 28, 2023 · 1 comment
Open

some requests #5

koujiyaju opened this issue Jan 28, 2023 · 1 comment

Comments

@koujiyaju
Copy link

Thank you for creating this wonderful tool.
I purchased and am using the lifetime plan.

So, I have three feature request to make it better.

1, I want you to add a function that can display the realtime FPS value glaph floating.
Also, it would be better to be able to select whether to display graphs or numbers

2, I want to be able to export and save the measured data as a file.

3, I would like to have a function that does not measure scenes where the frame rate drops significantly, such as loading screens.
It is even better if there is a function that does not judge below the specified fps

I'm sorry for the many orders, but I'd be happy if you could implement it😄

@RikkaW
Copy link
Member

RikkaW commented May 9, 2023

  1. FPS graph is possible, but 1s refresh rate may be too low. And FPS graph may not be enough to reflect sudden lags. Frametime can, there is no way to fetch the data on each frame, so if there is frametime graph, it cannot be updated fast enough.
  2. Export records as CSV format feature has been added in version 2.0.0.
  3. Excluding data with spreadsheet software manually should be enough. It is unrealistic to automatically distinguish if the frame drop is from loading screens or normal game.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants