forked from mehrandvd/LumberRacer
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ImageAnalyzer.cs
247 lines (196 loc) · 7.96 KB
/
ImageAnalyzer.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace LumberRacer
{
class ImageAnalyzer
{
private Bitmap _image;
public static Color ColorTreeDark = Color.FromArgb(161, 117, 56);
public static Color ColorBlouse = Color.FromArgb(208, 70, 60);
public static Color ColorLeaf = Color.FromArgb(159, 208, 109);
public static Color ColorBread = Color.Black;
public int FreeSteps = 0;
public int ColorPrecision = 20;
public Bitmap Image
{
get { return _image; }
set
{
_image = value;
Height = _image.Height;
Width = _image.Width;
}
}
public int Height { get; set; }
public int Width { get; set; }
public int StepX { get; set; }
public int StepY { get; set; }
public int BeamSize { get; set; } = 5;
public int GridSize { get; set; } = 2;
public Point Bread { get; set; }
public Point TreeRoot { get; set; }
public List<Point> Leafs { get; set; } = new List<Point>();
public List<KeyCommand> GetKeyCommands()
{
var commands = new List<KeyCommand>();
if (Leafs.Count < 2)
return new List<KeyCommand>() {KeyCommand.Left};
var vStep = Math.Abs(Leafs[1].Y - Leafs[0].Y);
var headToFirstLeaf = Math.Abs(Bread.Y - Leafs[0].Y);
FreeSteps = headToFirstLeaf/vStep;
for (var i = 0 ; i < FreeSteps; i++)
{
commands.Add(GetCommandForLeaf(Leafs[0]));
commands.Add(GetCommandForLeaf(Leafs[0]));
}
if (commands.Any())
return commands;
//int preLeaf = int.MaxValue;
foreach (var leaf in Leafs)
{
//if (Math.Abs(leaf.Y-preLeaf) < vStep/5)
// continue;
commands.Add(GetCommandForLeaf(leaf));
commands.Add(GetCommandForLeaf(leaf));
//preLeaf = leaf.Y;
}
return commands;
}
private KeyCommand GetCommandForLeaf(Point leaf)
{
if (leaf.X > TreeRoot.X)
return KeyCommand.Left;
else
return KeyCommand.Right;
}
public void LocateParts()
{
TreeRoot = new Point(Width, Height);
for (var x = BeamSize+1; x < Width-BeamSize-1; x += GridSize)
{
for (var y = BeamSize + 1; y < Height-BeamSize - 1; y += GridSize)
{
var location = new Point(x, y);
var real = RealPoint(location);
var color = PickBeamColor(real, BeamSize);
if (AreColorsNear(color, ColorBread))
{
Bread = location;
}
}
}
if (Bread == default(Point))
return;
TreeRoot = new Point(Width, Height);
for (var vStep = GridSize; Bread.X + vStep < Width-BeamSize; vStep+=GridSize)
{
var y = Bread.Y;
var location = new Point(Bread.X+vStep, y);
if (AreColorsNear(PickBeamColor(RealPoint(location), BeamSize), ColorTreeDark))
{
TreeRoot = location;
break;
}
location = new Point(Bread.X - vStep, y);
if ( location.X > 0 && AreColorsNear(PickBeamColor(RealPoint(location), BeamSize), ColorTreeDark))
{
TreeRoot = location;
break;
}
}
TreeRoot = new Point(TreeRoot.X, Bread.Y);
var leafSeen = false;
for (var y = TreeRoot.Y; y < Height - BeamSize-1; y += GridSize)
{
var found = false;
Point location = default(Point);
for (var xOffset = GridSize; TreeRoot.X + xOffset < Width-BeamSize && TreeRoot.X - xOffset > BeamSize; xOffset+=GridSize)
{
var x = TreeRoot.X;
var locationLeft = new Point(x-xOffset, y);
var realLeft = RealPoint(locationLeft);
var colorLeft = PickBeamColor(realLeft, BeamSize);
if (AreColorsNear(colorLeft, ColorLeaf))
{
location = locationLeft;
found = true;
break;
}
var locationRight = new Point(x+xOffset, y);
var realRight = RealPoint(locationRight);
var colorRight = PickBeamColor(realRight, BeamSize);
if (AreColorsNear(colorRight, ColorLeaf))
{
location = locationRight;
found = true;
break;
}
}
if (found && !leafSeen)
{
if (Leafs.Count > 1)
{
var vStep = Math.Abs(Leafs[1].Y - Leafs[0].Y);
if (Math.Abs(location.Y - Leafs[Leafs.Count-1].Y) < vStep/5)
continue;
if (location.Y == TreeRoot.Y)
continue;
}
Leafs.Add(location);
}
leafSeen = found;
}
}
public Point RealPoint(Point point)
{
return new Point(point.X, Height - point.Y);
}
public Point NormalPoint(Point point)
{
return new Point(point.X, Height - point.Y);
}
public bool AreColorsNear(Color left, Color right)
{
var dif = GetColorDistance(left, right);
return dif < ColorPrecision;
}
public int GetColorDistance(Color left, Color right)
{
return (Math.Abs(left.R - right.R) + Math.Abs(left.G - right.G) + Math.Abs(left.B - right.B))/3;
}
public Color PickBeamColor(Point location, int radius)
{
var colors = new List<Color>();
colors.Add(PickPixelColor(location));
for (var i = GridSize; i < radius; i+= GridSize)
{
for (int j = GridSize; j < radius; j+= GridSize)
{
colors.Add(PickPixelColor(new Point(location.X + i, location.Y + j)));
colors.Add(PickPixelColor(new Point(location.X + i, location.Y - j)));
colors.Add(PickPixelColor(new Point(location.X - i, location.Y + j)));
colors.Add(PickPixelColor(new Point(location.X - i, location.Y - j)));
}
}
//colors.Add(PickPixelColor(location));
//colors.Add(PickPixelColor(new Point(location.X, location.Y + radius)));
//colors.Add(PickPixelColor(new Point(location.X + radius, location.Y)));
//colors.Add(PickPixelColor(new Point(location.X + radius, location.Y + radius)));
//colors.Add(PickPixelColor(new Point(location.X, location.Y - radius)));
//colors.Add(PickPixelColor(new Point(location.X - radius, location.Y)));
//colors.Add(PickPixelColor(new Point(location.X - radius, location.Y - radius)));
return Color.FromArgb((int) colors.Average(c => c.R), (int) colors.Average(c => c.G), (int) colors.Average(c => c.B));
}
public Color PickPixelColor(Point location)
{
//var realPoint = RealPoint(location);
var pixel = Image.GetPixel(location.X, location.Y);
return pixel;
}
}
}