Now that the trapdoor is open, move the Agent up two blocks to set it free.
The included example code is broken, can you fix it? Debug the code by running it to see what it does and then edit it to the correct solution.
Move the Agent up two blocks using the ||hoc22.agent move <direction> by <number>||
block.
hoc22.agentMove(SixDirection.Up, 2)
hoc22.agentMove(SixDirection.Up, 1)
minecraft-hoc22=github:ReWrite-Media/hoc22-ts