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Dear all,
Usually we can construct a meshset by the following lines:
...
std::vector<carve::mesh::MeshSet<3>::vertex_t> verts;
std::vector<carve::mesh::MeshSet<3>::face_t *> faces;
...
carve::mesh::MeshSet<3> poly(faces);
...
Usually if all nodes are vertices of facets, all nodes and faces are included
in the meshset. However, if in this set the number of faces is zero, all the
sizes of verts and faces would be zero in poly. Furthermore, if there are only
one triangle (faces) but there are 4 nodes, if we construct the meshset as
above, the one node which are not the vertex of triangle is missed. How to do
to let all nodes are included in the meshset?
Thanks,
Tang Laoya
Original issue reported on code.google.com by [email protected] on 19 Apr 2014 at 2:59
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 19 Apr 2014 at 2:59The text was updated successfully, but these errors were encountered: