You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I ran into the following problem when playing a modpack with LP. If I want to craft 8000 of a certain item (recipe below), the LP system can not process this request.
What happens:
The LP system attempts to put all items in the crafting table at once. After having crafted about a (few) stack(s) of the item the crafting process stops. New items are not being inserted into the crafting table anymore and it will just wait forever for items to appear. The items that need to be inserted into the crafting table end up back in storage, able to be requested by the player as if they are not needed for crafting.
Ideas for a solution:
Calculate max amount of items that can be inserted in to the table, and do not attempt to insert more than that amount at once. Items that can not fit go into storage until there is space for them.
Make the internal storage of the crafting table adapt to the amount of items required, so that they do not get sent back into the system.
Sidenote: this is not only the case for the specific recipe I posted above. It goes for any recipe that requires more items than fit in the crafting table. Requests above a certain amount get stuck eventually if the quantity is large enough. The above recipe gets stuck at about 200 to 500 items.
The text was updated successfully, but these errors were encountered:
I have a similar problem, when playing Tekkit 2.
I request more than 1 high voltage water mill and some of the items do not go where needed.
I have an energy condenser setup where I keep them constantly filled with emc. The energy condensers have a chassis attached to them with crafting module, causing the system to think theres an infinite amount of resource products in that "crafting unit", which is what I want.
On that note it would be nice to have something like "infinite provider module".
I made my most used crafting tables use black hole units so that all the crafting materials are sure to fit, yet I was still missing redstone or tin, which should come from the energy condenser setup.
The materials did not go elsewhere to the system either and the energy condenser "crafting unit" did not have that glow of doing something.
On other note there are sometimes resources/products (that are crafted) left in my overflow chests that should be used, but the crafter does not receive them which makes me think that the crafting units request an incorrect amount of items.
The problem does not happen if I request only 1 hv water mill, or does it so rarely that its hard to notice.
Tekkit 2 seems to be using the version 1.12.2 - 0.10.4.18
I ran into the following problem when playing a modpack with LP. If I want to craft 8000 of a certain item (recipe below), the LP system can not process this request.
What happens:
The LP system attempts to put all items in the crafting table at once. After having crafted about a (few) stack(s) of the item the crafting process stops. New items are not being inserted into the crafting table anymore and it will just wait forever for items to appear. The items that need to be inserted into the crafting table end up back in storage, able to be requested by the player as if they are not needed for crafting.
Ideas for a solution:
Sidenote: this is not only the case for the specific recipe I posted above. It goes for any recipe that requires more items than fit in the crafting table. Requests above a certain amount get stuck eventually if the quantity is large enough. The above recipe gets stuck at about 200 to 500 items.
The text was updated successfully, but these errors were encountered: