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r1q2.txt
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r1q2.txt
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============================================================================
R1Q2 Source Code
============================================================================
Hello!
I ask that if you copy any code into your own engine that you please credit
me and include a link to the R1Q2 homepage. Where possible, please be
specific about which features you have used from R1Q2.
If you fork R1Q2 in any way please modify the build string to clearly
indicate that it is a fork. I would appreciate notification before you
release any public forks of R1Q2 so I can check them out. Thanks.
============================================================================
Building
============================================================================
Supported Platforms
-------------------
Win32 x86
Linux x86, x86_64
BSD x86 (requires gmake, rarely tested)
It may compile on other platforms/architectures but I have not tried this.
Pre-requisites
--------------
All: zlib
R1GL: libpng, libjpeg
Win32 Client: DirectX 8 SDK or higher
Linux
-----
Linux Makefiles are included in the binaries directory:
binaries/r1q2ded/Makefile is for the R1Q2 server.
binaries/client/Makefile is for the R1Q2 client (buggy).
binaries/game/Makefile is for the baseq2 Game DLL.
Windows
-------
Windows Visual Studio 6.0 project files are included. All build output will
be in a directory "build" under the quake2, game or ref_gl directories.
Don't forget to stop by the R1Q2 Forums!
http://www.r1ch.net/forum/index.php?board=8.0
Rich.
Update:
The make process looks for .depends directories in the binaries tree.
You must create them in order to successfully build from the repository.
Do mkdir -p {r1q2ded,client,game,ref_gl}/.depends
from within the binaries folder.
QwazyWabbit