You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'd love a way to smooth out the selections to avoid single chunk deletions within a patch of non-selected chunks.
In essence MCA selector does what we ask it to do but with new structures and biomes coming to MC lately paired with their not-so-smart generation rules we do end up with weird worlds when a single chunk gets deleted in a patch of non-deleted chunks.
I'd love to be able to tell MCA selector to only consider patches below/above a certain size to be marked.
A patch would maybe consist of chunks with more than 1 neighbours also selected.
I feel like the radius setting could get us most of the way too but we definitely need the negative values there as in #448
The text was updated successfully, but these errors were encountered:
I'd love a way to smooth out the selections to avoid single chunk deletions within a patch of non-selected chunks.
In essence MCA selector does what we ask it to do but with new structures and biomes coming to MC lately paired with their not-so-smart generation rules we do end up with weird worlds when a single chunk gets deleted in a patch of non-deleted chunks.
I'd love to be able to tell MCA selector to only consider patches below/above a certain size to be marked.
A patch would maybe consist of chunks with more than 1 neighbours also selected.
I feel like the radius setting could get us most of the way too but we definitely need the negative values there as in #448
The text was updated successfully, but these errors were encountered: