All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog. This project does not adhere to Semantic Versioning, as it is an end-user game, not a library. Here:
- The major is for huge changes, e.g. major rewrites (e.g. 1.x would is Quantum Game with Photons (2014-2016)).
- The minor is for major releases (kind of more subjective).
- Each match version is any release on quantumgame.io that might have some backward-incompatible changes.
- Smooth movement for photons
- An interactive demostration on the frontpage
- Major board refactoring (internals, frontend)
- Homepage changes to a landing page
- Features for localization
- Settings: sound and speed
- Never-ending confetti error
- Types error in Vuex and other pieces of code
- The simulation is much, much faster (thanks to quantum-tensors 0.4.10 updates)
- Levels that include polarizers. Overall there are 36 levels.
- Added olive oil reference to the Faraday rotator encyclopedia entry.
- Polarizer and Wave Plates style improvement (see PR #213 for a screenshot)
- Icons for linked articles in the encyclopedia are again visible (see PR #214 for a screenshot).
- Fixed the encyclopedia menu page.
- Changelog (later we start back-filling).
- Polarization elements working in all directions: a linear polarizer, a quarter-wave plate, a half-wave plate.
- Many small style improvements (see PR #212 for screenshots)
- Photon style improvement (see PR #210 for a screenshot)
- Minor console bug fixes.
- Package update so that it works with Node 14.
- Now sandbox level does not fire "win" screen.
To be backfilled.