From f6785c1c3ccf3219f580c121fef22cdfd3922188 Mon Sep 17 00:00:00 2001 From: ProjecSky Date: Wed, 1 May 2024 21:00:23 +0800 Subject: [PATCH] =?UTF-8?q?Version:=206.4.3=20automatic=20update=20done.?= =?UTF-8?q?=20=E5=BD=93=E5=89=8D=E7=8A=B6=E6=80=81:=20=E5=B7=B2=E7=BF=BB?= =?UTF-8?q?=E8=AF=91:=2040672=20=E6=96=87=E6=9C=AC=E9=87=8F:=2042659=20?= =?UTF-8?q?=E5=B7=B2=E5=AE=8C=E6=88=90:=2095.3421317893059%?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CHANGELOG.md | 1 + translations/others/_metadata | 4 +- translations/substitutions.json | 19 ++++- .../texts/codex/documents/ffguide3.codex.json | 3 +- .../texts/codex/documents/ffguide6.codex.json | 2 +- translations/texts/interface.json | 79 ++++++++++++------- .../shared_.itemdescription.json | 40 ++++++++++ translations/texts/interface/shared_gun2.json | 3 - ...c_ewg_npcantimaterialrifle.activeitem.json | 3 +- ...wg_commonantimaterialrifle.activeitem.json | 3 +- ..._ewg_rareantimaterialrifle.activeitem.json | 3 +- ..._uncommonantimaterialrifle.activeitem.json | 3 +- .../effects/thorns/shared_.statuseffect.json | 3 + ...effect.json => shared_t.statuseffect.json} | 3 + translations/totallabels.json | 8 +- translations/translatedlabels.json | 14 ++-- 16 files changed, 133 insertions(+), 58 deletions(-) rename translations/texts/stats/effects/thorns/{ghostburst.statuseffect.json => shared_t.statuseffect.json} (71%) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9850d7e23a..e0ad089df1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -591,3 +591,4 @@ * v6.4.2 版本更新 - 2024/04/02 12:00 * v6.4.21 版本更新 - 2024/04/02 21:00 * v6.4.22 版本更新 - 2024/04/03 10:00 +* v6.4.3 版本更新 - 2024/05/01 21:00 diff --git a/translations/others/_metadata b/translations/others/_metadata index a49b169e71..ba31423fad 100644 --- a/translations/others/_metadata +++ b/translations/others/_metadata @@ -1,6 +1,6 @@ { "author": "Sky", - "description": "当前版本 v6.4.22", + "description": "当前版本 v6.4.3", "friendlyName": "Fu Schinese Mod", "includes": [ "FrackinUniverse" @@ -8,5 +8,5 @@ "link": "https://zomboid.cn/blog", "name": "Fu Schinese", "steamContentId": "754350883", - "version": "6.4.22" + "version": "6.4.3" } \ No newline at end of file diff --git a/translations/substitutions.json b/translations/substitutions.json index 02a010cffd..8319d7d5a0 100644 --- a/translations/substitutions.json +++ b/translations/substitutions.json @@ -2088,6 +2088,7 @@ "/priceLabel/value": "texts/wide_spread_fields.json" }, "interface/itemdescriptions/gun2.itemdescription": { + "/burstCountTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/critBonusTitleLabel/value": "texts/interface.json", "/critChanceTitleLabel/value": "texts/interface.json", "/damagePerShotTitleLabel/value": "texts/interface.json", @@ -2095,17 +2096,20 @@ "/levelLabelTitle/value": "texts/interface.json", "/magazineSizeTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/priceLabel/value": "texts/interface.json", + "/projectileCountTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/reloadTimeTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/speedTitleLabel/value": "texts/interface.json" }, "interface/itemdescriptions/gun2aetherium.itemdescription": { + "/burstCountTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/critBonusTitleLabel/value": "texts/interface.json", "/critChanceTitleLabel/value": "texts/interface.json", "/damagePerShotTitleLabel/value": "texts/interface.json", - "/energyPerShotTitleLabel/value": "texts/interface/shared_gun2.json", + "/energyPerShotTitleLabel/value": "texts/interface.json", "/levelLabelTitle/value": "texts/interface.json", "/magazineSizeTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/priceLabel/value": "texts/interface.json", + "/projectileCountTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/reloadTimeTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/speedTitleLabel/value": "texts/interface.json" }, @@ -2121,6 +2125,7 @@ "/speedTitleLabel/value": "texts/interface.json" }, "interface/itemdescriptions/gun2overheat.itemdescription": { + "/burstCountTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/cooldownTitleLabel/value": "texts/interface/shared_gun2overheat.json", "/critBonusTitleLabel/value": "texts/interface.json", "/critChanceTitleLabel/value": "texts/interface.json", @@ -2128,6 +2133,7 @@ "/levelLabelTitle/value": "texts/interface.json", "/overheatTitleLabel/value": "texts/interface/shared_gun2.json", "/priceLabel/value": "texts/interface.json", + "/projectileCountTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/speedTitleLabel/value": "texts/interface.json" }, "interface/itemdescriptions/gun2overheatelder.itemdescription": { @@ -2152,6 +2158,7 @@ "/speedTitleLabel/value": "texts/interface.json" }, "interface/itemdescriptions/gununique.itemdescription": { + "/burstCountTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/critBonusTitleLabel/value": "texts/interface.json", "/critChanceTitleLabel/value": "texts/interface.json", "/damagePerShotTitleLabel/value": "texts/interface.json", @@ -2159,6 +2166,7 @@ "/levelLabelTitle/value": "texts/interface.json", "/magazineSizeTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/priceLabel/value": "texts/interface.json", + "/projectileCountTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/reloadTimeTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json", "/speedTitleLabel/value": "texts/interface.json" }, @@ -40064,9 +40072,18 @@ "stats/effects/thorns/fireburst.statuseffect": { "/label": "texts/stats/effects/thorns/shared_.statuseffect.json" }, + "stats/effects/thorns/fireburst_armorsetbonus.statuseffect": { + "/label": "texts/stats/effects/thorns/shared_.statuseffect.json" + }, "stats/effects/thorns/fireburstmonster.statuseffect": { "/label": "texts/stats/effects/thorns/shared_.statuseffect.json" }, + "stats/effects/thorns/ghostburst.statuseffect": { + "/label": "texts/stats/effects/thorns/shared_t.statuseffect.json" + }, + "stats/effects/thorns/ghostburst_armorset.statuseffect": { + "/label": "texts/stats/effects/thorns/shared_t.statuseffect.json" + }, "stats/effects/thorns/thornsstranglevine.statuseffect": { "/label": "texts/stats/effects/thorns/shared_.statuseffect.json" }, diff --git a/translations/texts/codex/documents/ffguide3.codex.json b/translations/texts/codex/documents/ffguide3.codex.json index 94a76f4856..6a5ee8ede4 100644 --- a/translations/texts/codex/documents/ffguide3.codex.json +++ b/translations/texts/codex/documents/ffguide3.codex.json @@ -19,8 +19,7 @@ ] }, "Texts": { - "Chs": " 除了通常在Starbound中显示的统计信息外,FU还添加了许多自己的统计信息。 本指南中会对它们进行详细说明,以便日后游玩。\n\n^green;魅力^white; - 在FU的空间站购物时,魅力可以通过影响^cyan;买进卖出^reset;帮助您获利。更高的个人魅力意味着更高的收入! 请注意,目前魅力仅适用于空间站贸易及其相关的信息亭。此外特别注意,每33%的魅力允许你在战场上多带一名船员。但对应的,对魅力的惩罚会产生相反的效果。\n\n^green;击晕几率^white; - 使用钝器武器,每次暴击都能击晕敌人。盾击成功也会击晕。 此状态会影响此击晕的几率。\n\n^green;盾击几率^white; - 用盾牌格挡时,你有几率进行盾击。 此统计信息会影响盾击成功的几率。\n\n^green;盾击击退^white; - 盾击可以将敌人推多远,成功后会造成多少伤害。\n\n^green;科技加成^white; - FU有各种类型剋及加成。 这些将在相关时列出。 任何此类加成都会影响该类科技。例如,“跳跃科技+25%”可将任何与跳跃相关的科技的效率提高此数值。\n\n^green;武器专精^white; - 有时候,您会发现有可以赋予不同级别“武器专精”的装备。 武器精通可以为特定武器提供额外的加成。\n\n^green;暴击几率^white; - 您使用武器成功成功进行暴击的几率·。 请注意,这可以是您加上武器的状态。 两者值会相加。\n\n^green;暴伤加成^white; - 总加成以百分比形式应用于暴击伤害。\n\n^green;汲血^white; - 这是一种不受普通治疗增益影响的治疗形式。汲血以持续时间进行(基本为10秒);+10%汲血意味着能每秒治疗你生命的1%,每次持续十秒。\n\n^green;最大汲血^white; - 代表你一次可以从汲血中获得的最大治疗量。默认为10%;意思是对于所有的汲血buff,你每秒的治疗量不会超过你生命的10%。\n\n^#e43774;疯癫^white; - 您当前的理智程度的度量。值越高,您就越疯狂。 疯狂可能会产生超过50种影响,弹并非所有的都有害。你可以^#e43774;玄学科技树^reset;处消耗疯狂。\n\n\n^blue;--------------------------------------------------^reset;\n^yellow;Frackin维基\n^blue;--------------------------------------------------^reset;\n如果您需要Wiki的帮助,请使用我们的^cyan;官方wiki^reset;:\n^green;frackinuniverse.miraheze.org^reset;\n\n^red;别用^reset;Fandom的wiki。那里的资料太过时了。", - "Eng": "In addition to stats normally present in Starbound, FU adds a host of its own as well. They are detailed within this guide for easy access later.\n\n^green;Charisma^white; - When shopping on FU space stations, Charisma helps you to make a profit by influencing ^cyan;Selling and Buying^reset; values. A high charisma means a high income ratio! Note that this only applies on Space Station trades and their related Kiosks for the time being. As a special note, every 33% charisma will allow you to bring an additional crewmember with you in the field. Be warned, penalties to charisma can have the opposite effect!\n\n^green;Stun Chance^white; - With blunt weapons, each critical hit has a chance to stun enemies. Likewise with successful shieldbashes. This stat influences the chance that this stun will occur.\n\n^green;Shieldbash Chance^white; - When blocking with your shield, you have a chance to shieldbash. This stat influences the chances that the bash succeeds.\n\n^green;Shieldbash Push^white; - How far a shieldbash will push an enemy, and how much damage it will inflict when successful.\n\n^green;Tech Bonus^white; - There are various types of Tech Bonus. These will be listed when relevant. Any such bonus will influence techs. For example 'Jump Tech +25%' increase the efficiency of any Jump related techs by that amount.\n\n^green;Weapon Mastery^white; - Occasionally you'll find gear that can grant 'Weapon Mastery' at different levels. Weapon Mastery provides additional benefits to particular weapons.\n\n^green;Crit Chance^white; - The likelihood that you will score a successful critical attack with your weapon. Note that this can be a stat on both you -and- on a weapon. They will combine.\n\n^green;Crit Damage Bonus^white; - The total bonus applied, in percentage, to critical damage strikes.\n\n^green;Leech^white; - A form of healing that is unaffected by normal healing modifiers. This healing is divided over a duration (10 seconds at base); +10% leech means you will heal up to 1% of your health per second for 10 seconds per instance.\n\n^green;Maximum Leech^white; - The maximum amount of healing you can have at a time, from leech. The default is 10%; from all leech instances you will not be able to heal more than 10% of your health per second.\n\n^#e43774;Madness^white; - A measurement of your current sanity. The higher the value, the crazier you are. More than 50 effects can occur from madness, and not all are bad. You can spend Madness in the ^#e43774;Metaphysics Research Tree^reset;.\n\n\n\n^blue;--------------------------------------------------^reset;\n^yellow;The Frackin Wiki\n^blue;--------------------------------------------------^reset;\nIf you need the help of a Wiki, use our ^cyan;official wiki^reset; here:\n^green;frackinuniverse.miraheze.org^reset;\n\n^red;Do not^reset; use the Fandom wiki. It is horribly outdated." + "Eng": "In addition to stats normally present in Starbound, FU adds a host of its own as well. Some may be character stats, some may be weapon stats. Some may be both! They are detailed within this guide for easy access later.\n\n^green;Charisma^white; - When shopping on FU space stations, Charisma helps you to make a profit by influencing ^cyan;Selling and Buying^reset; values. A high charisma means a high income ratio! Note that this only applies on Space Station trades and their related Kiosks for the time being. As a special note, every 33% charisma will allow you to bring an additional crewmember with you in the field. Be warned, penalties to charisma can have the opposite effect!\n\n^green;Stun Chance^white; - With blunt weapons, each critical hit has a chance to stun enemies. Likewise with successful shieldbashes. This stat influences the chance that this stun will occur.\n\n^green;Shieldbash Chance^white; - When blocking with your shield, you have a chance to shieldbash. This stat influences the chances that the bash succeeds.\n\n^green;Shieldbash Push^white; - How far a shieldbash will push an enemy, and how much damage it will inflict when successful.\n\n^green;Projectile Count^white; - Typically only seen as a stat on weapons, it is indicated in most gun tooltips by 3 diagonally aligned bullets. This indicates how many projectiles are fired at once.\n\n^green;Burst Count^white; - Exclusively on weapons. Indicated in the tooltip by a spread of 4 small bullets. These weapons fire a burst of projectiles in sequence.\n\n^green;Tech Bonus^white; - There are various types of Tech Bonus. These will be listed when relevant. Any such bonus will influence techs. For example 'Jump Tech +25%' increase the efficiency of any Jump related techs by that amount.\n\n^green;Weapon Mastery^white; - Occasionally you'll find gear that can grant 'Weapon Mastery' at different levels. Weapon Mastery provides additional benefits to particular weapons.\n\n^green;Crit Chance^white; - The likelihood that you will score a successful critical attack with your weapon. Note that this can be a stat on both you -and- on a weapon. They will combine.\n\n^green;Crit Damage Bonus^white; - The total bonus applied, in percentage, to critical damage strikes.\n\n^green;Leech^white; - A form of healing that is unaffected by normal healing modifiers. This healing is divided over a duration (10 seconds at base); +10% leech means you will heal up to 1% of your health per second for 10 seconds per instance.\n\n^green;Maximum Leech^white; - The maximum amount of healing you can have at a time, from leech. The default is 10%; from all leech instances you will not be able to heal more than 10% of your health per second.\n\n^#e43774;Madness^white; - A measurement of your current sanity. The higher the value, the crazier you are. More than 50 effects can occur from madness, and not all are bad. You can spend Madness in the ^#e43774;Metaphysics Research Tree^reset;.\n\n\n\n^blue;--------------------------------------------------^reset;\n^yellow;The Frackin Wiki\n^blue;--------------------------------------------------^reset;\nIf you need the help of a Wiki, use our ^cyan;official wiki^reset; here:\n^green;frackinuniverse.miraheze.org^reset;\n\n^red;Do not^reset; use the Fandom wiki. It is horribly outdated." } }, { diff --git a/translations/texts/codex/documents/ffguide6.codex.json b/translations/texts/codex/documents/ffguide6.codex.json index ca9be05489..0b456a6b2c 100644 --- a/translations/texts/codex/documents/ffguide6.codex.json +++ b/translations/texts/codex/documents/ffguide6.codex.json @@ -19,7 +19,7 @@ ] }, "Texts": { - "Eng": "FrackinUniverse adds a large amount of armors (and foods) and enhances some older ones, allowing for a greater variety of playstyles. These can be very useful through gameplay and provide exceptionally useful benefits!\n\n^orange;Stats^reset; : Vanilla players may notice there are more than they are used to, and even the ones they are used to have different ranges. FU presents a wider variety of armor classes to spice up your play, and does the same with food.\n\nIf you are more interested in damage, pick up Power armor or hyper power armor to trade defensive stats for offensive ones. Alternatively, pick up Tank or Power Tank sets to outlast your enemy. They come in melee OR ranged! Fighting not quite your thing? Pick up an Exploration oriented set, and be at home in your environment! You're guaranteed to locate a set that suits your playstyle somewhere out there!\n\n^orange;Resistances^reset; : Many armors in FU come with inherent resistances. Many biome weather effects will simply stop affecting you once you hit an appropriate amount, and various enemy attacks will do less damage. Nifty, right? It gets better; upgrade your armor, and those resistances will increase!\n\n^orange;Bonuses^reset; : Most are increases to your stats, plenty are conditional.\nAny that say ^green;+value^reset; are typically additive increases. It can be a little confusing, however. As example: if it gives +^green;3^reset;% Crit Chance it increases your crit chance by a flat 3%, but if it says +^green;3^reset;% Energy Regen, that's 3% of your base. The easiest way to remember is to ask yourself...does it have a base of 0? If so, it likely is like Crit Chance! If a bonus says x^green;1.3^reset;, or ^green;More^reset;, that's a multiplier on the value you currently have. Have 1000% Damage somehow? 100% More (or 2x) would make it 2000%! Small note: Regen is usually per second.\n\nOf course, some bonuses have hidden components we couldn't easily include, for tooltip space.\n Additionally, there are some other phrase uses to note. If a set bonus states that it grants immunity to ^green;ALL^reset; of a related effect, that typically means all biome weather ^orange;as well as^reset; specific status effects related to that element. For heat, that includes burning and even lava! For radiation, that includes rad-burn.\nAs a small side-note, some terms or symbols are used loosely. If you see a bonus with x/y, that means the bonuses are different based on how their conditions are met. For weapons, this means how many of that type. If you see something like (Machine) Pistols, that means the bonus applies to Machine Pistols OR Pistols. This is typically done for tooltip space.\n\n^cyan;Mining Sets^reset; :\n Mining laser sets grant a lot more mining laser damage...but that bonus is reduced significantly if you are pairing them with something else. Using a mining laser with a pistol, as example: 2x Mining Laser Damage becomes 1.25x.\n^orange;Colors^reset;: Colors are important in identifying and understanding bonuses. To start with, set bonuses are identified by a ^yellow;^reset;, while a ^green;^reset; is only visible in crafting interfaces to display resistances. If a bonus stat is ^green;GREEN^reset;, that means it is a good thing. ^red;RED^reset; means it is a bad thing. ^cyan;Cyan^reset; is for bonuses that are binary. They typically do not stack with similar effects. This will be especially apparent with various foods...so choose carefully. It is worth noticing that there is ONE exception to the rules regarding colors: Glow. If you see Glow in a color, that is usually the color of the glow effect.\n\n^orange;Special Bonuses^reset; : Some sets have special bonuses that don't really display much information due to lack of space, an unfortunate limitation of the game.. Here, some bonuses will be explained.\n^cyan;Adaptive Armor^reset;: Applies a defense multiplier that scales between the two listed values as your health moves between 10% (left) and 100% (right).\n^cyan;Auto-Medic^reset;: More complicated than ordinary regeneration, this effect will restore more health per second at the cost of an equal percentage of energy. It will also decrease energy regen and increase energy regen lock-out multiplicatively at 2x the heal percent.\n\n^cyan;Thorns^reset;: a nova of thorns when hit, ^cyan;Fire Burst^reset; makes a nova of fire instead.\n\n^cyan;Summons Minions^reset;: summons short-lived allies to fight alongside you or distract enemies. These minions scale based on the lowest armor's tier, so upgrading it is essential! Upgrade ALL of the pieces.\n\n^cyan;Life/Energy Shell^reset;: Gain damage absorption (shell) which scales based on your maximum resources (health, energy) to protect your health. Regenerates quickly if you haven't taken damage recently. ^cyan;Shell Immunities^reset; are granted only while the shell holds. The numbers specified refer to, in order: The capacity of the shield relative to the resource, the regeneration rate, and the delay upon taking damage before it begins regenerating. Special note: Due to balance concerns, Energy Shell has a minimum lockout time of 0.5 seconds, and a maximum regen rate of 50% per second.\n\n^cyan;Gravity Normalization^reset;: Personal gravity too low? Up it goes. Too high? Down instead. Exception: Zero-gravity.\n\n^cyan;Vital Power^reset; and ^cyan;Juggernaut^reset;: these effects are set bonus exclusive, and quite powerful; they grant one stat based on a percent of another. Vital power grants power as life, Juggernaut grants life as power.\n\n^cyan;Undying Resolve^reset;: increases Protection as your life gets lower, up to the stated amount, while ^cyan;Immortal Resolve^reset; grants HP Regen instead. If a set grants either, it will grant ^cyan;Immortal Resolve^reset; to your pet.\n\n^cyan;Dark Commander^reset;/^cyan;Beast Master^reset;: Increases Damage, Protection, HP and Speed of your pets (both) and crew (Dark Commander) by the listed percent, increases their jump ability by half of that, and regenerates HP at a sixth of that amount per second.\n\n^cyan;Capturenaut^reset;: Increases pet count by 1, plus an additional 1 per 2 tiers (up to +2) of the lowest equipped set piece. Grants an additional +1 if using alongside the back item. This means a fully upgraded set will allow up to 5 additional pets!\n\n^red;Wretchel Toxicity^reset;: Ingesting Wretchel reduces core stats and healing received, and drains health over time. These effects increase in severity the more you consume in a short time frame, as well as while your health is critically low. It will ^red;KILL^reset; you, if you are careless.\n^cyan;Charisma^reset;: Your ability to bargain with Traders at space stations. The higher your charisma, the better the deal (and fatter your bank balance!)\n\nThey will inherit more stats from you, both beneficial and detrimental, and have special scaling on Protection and HP. Be mindful when taking powerful buffs like ^cyan;Glass Cannon^reset;, as it will reduce their health noticeably.\n^cyan;Pet Stat Inheritance^reset; is as follows: HP, directly from your character, rather than just equipped armor, and increased further by your Protection stat. Protection: Inherited from armor as in vanilla. Damage: directly from character sheet. Health Regen: Inherits as a flat amount, except in special cases (^cyan;Immortal Resolve^reset;, effects not covered by FU, etc.). If you have 100 health and 10% HP Regen, it will grant your pet 10 HP per second. If a stat isn't here, a pet most likely does not inherit it." + "Eng": "FrackinUniverse adds a large amount of armors (and foods) and enhances some older ones, allowing for a greater variety of playstyles. These can be very useful through gameplay and provide exceptionally useful benefits!\n\n^orange;Stats^reset; : Vanilla players may notice there are more than they are used to, and even the ones they are used to have different ranges. FU presents a wider variety of armor classes to spice up your play, and does the same with food.\n\nIf you are more interested in damage, pick up Power Armor or Hyper Power Armor to trade defensive stats for offensive ones. Alternatively, pick up Tank or Hyper Tank sets to outlast your enemy. They come in melee OR ranged! Fighting not quite your thing? Pick up an Exploration oriented set, and be at home in your environment! You're guaranteed to locate a set that suits your playstyle somewhere out there!\n\n^orange;Resistances^reset; : Many armors in FU come with inherent resistances. Many biome weather effects will simply stop affecting you once you hit an appropriate amount, and various enemy attacks will do less damage. Nifty, right? It gets better; upgrade your armor, and those resistances will increase!\n\n^orange;Bonuses^reset; : Most are increases to your stats, plenty are conditional.\nAny that say ^green;+value^reset; are typically additive increases. It can be a little confusing, however. As example: if it gives +^green;3^reset;% Crit Chance it increases your crit chance by a flat 3%, but if it says +^green;3^reset;% Energy Regen, that's 3% of your base. The easiest way to remember is to ask yourself...does it have a base of 0? If so, it likely is like Crit Chance! If a bonus says x^green;1.3^reset;, or ^green;More^reset;, that's a multiplier on the value you currently have. Have 1000% Damage somehow? 100% More (or 2x) would make it 2000%! Small note: Regen is usually per second.\n\nOf course, some bonuses have hidden components we couldn't easily include, for tooltip space.\n Additionally, there are some other phrase uses to note. If a set bonus states that it grants immunity to ^green;ALL^reset; of a related effect, that typically means all biome weather ^orange;as well as^reset; specific status effects related to that element. For heat, that includes burning and even lava! For radiation, that includes rad-burn.\nAs a small side-note, some terms or symbols are used loosely. If you see a bonus with x/y, that means the bonuses are different based on how their conditions are met. For weapons, this means how many of that type. If you see something like (Machine) Pistols, that means the bonus applies to Machine Pistols OR Pistols. This is typically done for tooltip space.\n\n^cyan;Mining Sets^reset; :\n Mining laser sets grant a lot more mining laser damage...but that bonus is reduced significantly if you are pairing them with something else. Using a mining laser with a pistol, as example: 2x Mining Laser Damage becomes 1.25x.\n^orange;Colors^reset;: Colors are important in identifying and understanding bonuses. To start with, set bonuses are identified by a ^yellow;^reset;, while a ^green;^reset; is only visible in crafting interfaces to display resistances. If a bonus stat is ^green;GREEN^reset;, that means it is a good thing. ^red;RED^reset; means it is a bad thing. ^cyan;Cyan^reset; is for bonuses that are binary. They typically do not stack with similar effects. This will be especially apparent with various foods...so choose carefully. It is worth noticing that there is ONE exception to the rules regarding colors: Glow. If you see Glow in a color, that is usually the color of the glow effect.\n\n^orange;Special Bonuses^reset; : Some sets have special bonuses that don't really display much information due to lack of space, an unfortunate limitation of the game.. Here, some bonuses will be explained.\n^cyan;Adaptive Armor^reset;: Applies a defense multiplier that scales between the two listed values as your health moves between 10% (left) and 100% (right).\n^cyan;Auto-Medic^reset;: More complicated than ordinary regeneration, this effect will restore more health per second at the cost of an equal percentage of energy. It will also decrease energy regen and increase energy regen lock-out multiplicatively at 2x the heal percent.\n\n^cyan;Thorns^reset;: a nova of thorns when hit, ^cyan;Fire Burst^reset; makes a nova of fire instead.\n\n^cyan;Summons Minions^reset;: summons short-lived allies to fight alongside you or distract enemies. These minions scale based on the lowest armor's tier, so upgrading it is essential! Upgrade ALL of the pieces.\n\n^cyan;Life/Energy Shell^reset;: Gain damage absorption (shell) which scales based on your maximum resources (health, energy) to protect your health. Regenerates quickly if you haven't taken damage recently. ^cyan;Shell Immunities^reset; are granted only while the shell holds. The numbers specified refer to, in order: The capacity of the shield relative to the resource, the regeneration rate, and the delay upon taking damage before it begins regenerating. Special note: Due to balance concerns, Energy Shell has a minimum lockout time of 0.5 seconds, and a maximum regen rate of 50% per second.\n\n^cyan;Gravity Normalization^reset;: Personal gravity too low? Up it goes. Too high? Down instead. Exception: Zero-gravity.\n\n^cyan;Vital Power^reset; and ^cyan;Juggernaut^reset;: these effects are set bonus exclusive, and quite powerful; they grant one stat based on a percent of another. Vital power grants power as life, Juggernaut grants life as power.\n\n^cyan;Undying Resolve^reset;: increases Protection as your life gets lower, up to the stated amount, while ^cyan;Immortal Resolve^reset; grants HP Regen instead. If a set grants either, it will grant ^cyan;Immortal Resolve^reset; to your pet.\n\n^cyan;Dark Commander^reset;/^cyan;Beast Master^reset;: Increases Damage, Protection, HP and Speed of your pets (both) and crew (Dark Commander) by the listed percent, increases their jump ability by half of that, and regenerates HP at a sixth of that amount per second.\n\n^cyan;Capturenaut^reset;: Increases pet count by 1, plus an additional 1 per 2 tiers (up to +2) of the lowest equipped set piece. Grants an additional +1 if using alongside the back item. This means a fully upgraded set will allow up to 5 additional pets!\n\n^red;Wretchel Toxicity^reset;: Ingesting Wretchel reduces core stats and healing received, and drains health over time. These effects increase in severity the more you consume in a short time frame, as well as while your health is critically low. It will ^red;KILL^reset; you, if you are careless.\n\n^cyan;Charisma^reset;: Your ability to bargain with Traders at space stations. The higher your charisma, the better the deal (and fatter your bank balance!)\n\n\n\n^cyan;Pet/Crew Stat Inheritance^reset;:\nOverall scaling is as follows: HP, directly from your character, rather than just equipped armor. Protection: applied as a multiplier to HP via a specific formula. Damage: directly from character sheet. Health Regen: Inherits as a flat amount, except in special cases (^cyan;Immortal Resolve^reset;, effects not covered by FU, etc.). If you have 100 health and 10% HP Regen, it will grant your pet 10 HP per second. If a stat isn't here, a pet most likely does not inherit it.\n^yellow;Special notes^reset;: Be mindful when taking powerful buffs like ^cyan;Glass Cannon^reset;, as it will reduce their health noticeably.\n" } }, { diff --git a/translations/texts/interface.json b/translations/texts/interface.json index a2d827996e..595c12f0bf 100644 --- a/translations/texts/interface.json +++ b/translations/texts/interface.json @@ -378,6 +378,9 @@ "interface/itemdescriptions/gun2.itemdescription": [ "/energyPerShotTitleLabel/value" ], + "interface/itemdescriptions/gun2aetherium.itemdescription": [ + "/energyPerShotTitleLabel/value" + ], "interface/itemdescriptions/gunkevin.itemdescription": [ "/energyPerShotTitleLabel/value" ], @@ -645,27 +648,15 @@ "interface/itemdescriptions/fist2aetherium.itemdescription": [ "/critChanceTitleLabel/value" ], - "interface/itemdescriptions/gun2.itemdescription": [ - "/critChanceTitleLabel/value" - ], - "interface/itemdescriptions/gun2aetherium.itemdescription": [ - "/critChanceTitleLabel/value" - ], "interface/itemdescriptions/gun2elder.itemdescription": [ "/critChanceTitleLabel/value" ], - "interface/itemdescriptions/gun2overheat.itemdescription": [ - "/critChanceTitleLabel/value" - ], "interface/itemdescriptions/gun2overheatelder.itemdescription": [ "/critChanceTitleLabel/value" ], "interface/itemdescriptions/gunkevin.itemdescription": [ "/critChanceTitleLabel/value" ], - "interface/itemdescriptions/gununique.itemdescription": [ - "/critChanceTitleLabel/value" - ], "interface/itemdescriptions/gununiqueelder.itemdescription": [ "/critChanceTitleLabel/value" ], @@ -708,9 +699,6 @@ "interface/tooltips/boomerangaetherium.tooltip": [ "/critChanceTitleLabel/value" ], - "interface/tooltips/bow2.tooltip": [ - "/critChanceTitleLabel/value" - ], "interface/tooltips/bowaetherium.tooltip": [ "/critChanceTitleLabel/value" ], @@ -771,6 +759,52 @@ "Eng": "^#ee1414;Crit %^reset;" } }, + { + "DeniedAlternatives": [], + "Files": { + "interface/itemdescriptions/gun2.itemdescription": [ + "/critChanceTitleLabel/value" + ], + "interface/itemdescriptions/gun2aetherium.itemdescription": [ + "/critChanceTitleLabel/value" + ], + "interface/itemdescriptions/gun2overheat.itemdescription": [ + "/critChanceTitleLabel/value" + ], + "interface/itemdescriptions/gununique.itemdescription": [ + "/critChanceTitleLabel/value" + ], + "interface/tooltips/bow2.tooltip": [ + "/critChanceTitleLabel/value" + ] + }, + "Texts": { + "Eng": "^#ee1414;Crit%^reset;" + } + }, + { + "DeniedAlternatives": [], + "Files": { + "interface/itemdescriptions/gun2.itemdescription": [ + "/critBonusTitleLabel/value" + ], + "interface/itemdescriptions/gun2aetherium.itemdescription": [ + "/critBonusTitleLabel/value" + ], + "interface/itemdescriptions/gun2overheat.itemdescription": [ + "/critBonusTitleLabel/value" + ], + "interface/itemdescriptions/gununique.itemdescription": [ + "/critBonusTitleLabel/value" + ], + "interface/tooltips/bow2.tooltip": [ + "/critBonusTitleLabel/value" + ] + }, + "Texts": { + "Eng": "^yellow;C.Dmg%^reset;" + } + }, { "DeniedAlternatives": [], "Files": { @@ -810,27 +844,15 @@ "interface/itemdescriptions/fuammogun.itemdescription": [ "/critBonusTitleLabel/value" ], - "interface/itemdescriptions/gun2.itemdescription": [ - "/critBonusTitleLabel/value" - ], - "interface/itemdescriptions/gun2aetherium.itemdescription": [ - "/critBonusTitleLabel/value" - ], "interface/itemdescriptions/gun2elder.itemdescription": [ "/critBonusTitleLabel/value" ], - "interface/itemdescriptions/gun2overheat.itemdescription": [ - "/critBonusTitleLabel/value" - ], "interface/itemdescriptions/gun2overheatelder.itemdescription": [ "/critBonusTitleLabel/value" ], "interface/itemdescriptions/gunkevin.itemdescription": [ "/critBonusTitleLabel/value" ], - "interface/itemdescriptions/gununique.itemdescription": [ - "/critBonusTitleLabel/value" - ], "interface/itemdescriptions/gununiqueelder.itemdescription": [ "/critBonusTitleLabel/value" ], @@ -873,9 +895,6 @@ "interface/tooltips/boomerangaetherium.tooltip": [ "/critBonusTitleLabel/value" ], - "interface/tooltips/bow2.tooltip": [ - "/critBonusTitleLabel/value" - ], "interface/tooltips/bowaetherium.tooltip": [ "/critBonusTitleLabel/value" ], diff --git a/translations/texts/interface/itemdescriptions/shared_.itemdescription.json b/translations/texts/interface/itemdescriptions/shared_.itemdescription.json index a173ce5829..3dc85a1341 100644 --- a/translations/texts/interface/itemdescriptions/shared_.itemdescription.json +++ b/translations/texts/interface/itemdescriptions/shared_.itemdescription.json @@ -145,5 +145,45 @@ "Chs": "^#61be3f;子弹数^reset;", "Eng": "^#61be3f;Ammo^reset;" } + }, + { + "DeniedAlternatives": [], + "Files": { + "interface/itemdescriptions/gun2.itemdescription": [ + "/burstCountTitleLabel/value" + ], + "interface/itemdescriptions/gun2aetherium.itemdescription": [ + "/burstCountTitleLabel/value" + ], + "interface/itemdescriptions/gun2overheat.itemdescription": [ + "/burstCountTitleLabel/value" + ], + "interface/itemdescriptions/gununique.itemdescription": [ + "/burstCountTitleLabel/value" + ] + }, + "Texts": { + "Eng": "^#61be3f;Burst^reset;" + } + }, + { + "DeniedAlternatives": [], + "Files": { + "interface/itemdescriptions/gun2.itemdescription": [ + "/projectileCountTitleLabel/value" + ], + "interface/itemdescriptions/gun2aetherium.itemdescription": [ + "/projectileCountTitleLabel/value" + ], + "interface/itemdescriptions/gun2overheat.itemdescription": [ + "/projectileCountTitleLabel/value" + ], + "interface/itemdescriptions/gununique.itemdescription": [ + "/projectileCountTitleLabel/value" + ] + }, + "Texts": { + "Eng": "^green;Projectiles^reset;" + } } ] \ No newline at end of file diff --git a/translations/texts/interface/shared_gun2.json b/translations/texts/interface/shared_gun2.json index 71a6e738fb..1953695762 100644 --- a/translations/texts/interface/shared_gun2.json +++ b/translations/texts/interface/shared_gun2.json @@ -2,9 +2,6 @@ { "DeniedAlternatives": [], "Files": { - "interface/itemdescriptions/gun2aetherium.itemdescription": [ - "/energyPerShotTitleLabel/value" - ], "interface/itemdescriptions/gun2elder.itemdescription": [ "/energyPerShotTitleLabel/value" ], diff --git a/translations/texts/items/active/weapons/npc/swtjc_ewg_npcantimaterialrifle.activeitem.json b/translations/texts/items/active/weapons/npc/swtjc_ewg_npcantimaterialrifle.activeitem.json index 7e9a9f69f6..a430391083 100644 --- a/translations/texts/items/active/weapons/npc/swtjc_ewg_npcantimaterialrifle.activeitem.json +++ b/translations/texts/items/active/weapons/npc/swtjc_ewg_npcantimaterialrifle.activeitem.json @@ -19,8 +19,7 @@ ] }, "Texts": { - "Chs": "NPC的反物质步枪", - "Eng": "NPC Anti-Material Rifle" + "Eng": "NPC Anti-Materiel Rifle" } } ] \ No newline at end of file diff --git a/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_commonantimaterialrifle.activeitem.json b/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_commonantimaterialrifle.activeitem.json index 14b2c43bc3..d794d9c775 100644 --- a/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_commonantimaterialrifle.activeitem.json +++ b/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_commonantimaterialrifle.activeitem.json @@ -7,8 +7,7 @@ ] }, "Texts": { - "Chs": "普通的反物质步枪", - "Eng": "Common Anti-Material Rifle" + "Eng": "Common Anti-Materiel Rifle" } }, { diff --git a/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_rareantimaterialrifle.activeitem.json b/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_rareantimaterialrifle.activeitem.json index 607f9ea37a..d3c1b85ebc 100644 --- a/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_rareantimaterialrifle.activeitem.json +++ b/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_rareantimaterialrifle.activeitem.json @@ -7,8 +7,7 @@ ] }, "Texts": { - "Chs": "精良的反物质步枪", - "Eng": "Rare Anti-Material Rifle" + "Eng": "Rare Anti-Materiel Rifle" } } ] \ No newline at end of file diff --git a/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_uncommonantimaterialrifle.activeitem.json b/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_uncommonantimaterialrifle.activeitem.json index 21a7b5ec37..ece87a5453 100644 --- a/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_uncommonantimaterialrifle.activeitem.json +++ b/translations/texts/items/active/weapons/ranged/sniperrifle/swtjc_ewg_uncommonantimaterialrifle.activeitem.json @@ -7,8 +7,7 @@ ] }, "Texts": { - "Chs": "优秀的反物质步枪", - "Eng": "Uncommon Anti-Material Rifle" + "Eng": "Uncommon Anti-Materiel Rifle" } } ] \ No newline at end of file diff --git a/translations/texts/stats/effects/thorns/shared_.statuseffect.json b/translations/texts/stats/effects/thorns/shared_.statuseffect.json index e1ce76bf24..f261875dfa 100644 --- a/translations/texts/stats/effects/thorns/shared_.statuseffect.json +++ b/translations/texts/stats/effects/thorns/shared_.statuseffect.json @@ -5,6 +5,9 @@ "stats/effects/thorns/fireburst.statuseffect": [ "/label" ], + "stats/effects/thorns/fireburst_armorsetbonus.statuseffect": [ + "/label" + ], "stats/effects/thorns/fireburstmonster.statuseffect": [ "/label" ] diff --git a/translations/texts/stats/effects/thorns/ghostburst.statuseffect.json b/translations/texts/stats/effects/thorns/shared_t.statuseffect.json similarity index 71% rename from translations/texts/stats/effects/thorns/ghostburst.statuseffect.json rename to translations/texts/stats/effects/thorns/shared_t.statuseffect.json index 725995a26c..969fd84abd 100644 --- a/translations/texts/stats/effects/thorns/ghostburst.statuseffect.json +++ b/translations/texts/stats/effects/thorns/shared_t.statuseffect.json @@ -4,6 +4,9 @@ "Files": { "stats/effects/thorns/ghostburst.statuseffect": [ "/label" + ], + "stats/effects/thorns/ghostburst_armorset.statuseffect": [ + "/label" ] }, "Texts": { diff --git a/translations/totallabels.json b/translations/totallabels.json index 5d03e6f91f..8a6f619b46 100644 --- a/translations/totallabels.json +++ b/translations/totallabels.json @@ -2990,7 +2990,7 @@ }, "itemdescriptions": { "armornew.itemdescription.json": 1, - "shared_.itemdescription.json": 7, + "shared_.itemdescription.json": 9, "shared_new.itemdescription.json": 1 }, "kheAA": { @@ -3203,7 +3203,7 @@ "xenostation.config.json": 2 } }, - "interface.json": 15, + "interface.json": 17, "items": { "active": { "crewcontracts": { @@ -22865,10 +22865,10 @@ "teamswap.statuseffect.json": 1 }, "thorns": { - "ghostburst.statuseffect.json": 1, "iceburst.statuseffect.json": 1, "novax10.statuseffect.json": 1, - "shared_.statuseffect.json": 2 + "shared_.statuseffect.json": 2, + "shared_t.statuseffect.json": 1 }, "timefreeze": { "shared_.statuseffect.json": 1 diff --git a/translations/translatedlabels.json b/translations/translatedlabels.json index 3778e8b1ec..ba3064b13b 100644 --- a/translations/translatedlabels.json +++ b/translations/translatedlabels.json @@ -2513,7 +2513,7 @@ "epsteinbook.codex.json": 2, "ffguide.codex.json": 2, "ffguide2.codex.json": 2, - "ffguide3.codex.json": 3, + "ffguide3.codex.json": 2, "ffguide4.codex.json": 1, "ffguide5.codex.json": 3, "ffguide6.codex.json": 2, @@ -4536,7 +4536,7 @@ "shockshroomnpc.activeitem.json": 0, "spiderdriodblast.activeitem.json": 1, "spiderdroidbeam.activeitem.json": 1, - "swtjc_ewg_npcantimaterialrifle.activeitem.json": 2, + "swtjc_ewg_npcantimaterialrifle.activeitem.json": 1, "swtjc_ewg_npcautoshotgun.activeitem.json": 1, "swtjc_ewg_npcbattlerifle.activeitem.json": 2, "swtjc_ewg_npcbeampistol.activeitem.json": 2, @@ -4762,11 +4762,11 @@ "sniperrifle": { "shared_antimaterialrifle.activeitem.json": 1, "shared_beamrifle.activeitem.json": 1, - "swtjc_ewg_commonantimaterialrifle.activeitem.json": 2, + "swtjc_ewg_commonantimaterialrifle.activeitem.json": 1, "swtjc_ewg_commonbeamrifle.activeitem.json": 1, - "swtjc_ewg_rareantimaterialrifle.activeitem.json": 1, + "swtjc_ewg_rareantimaterialrifle.activeitem.json": 0, "swtjc_ewg_rarebeamrifle.activeitem.json": 1, - "swtjc_ewg_uncommonantimaterialrifle.activeitem.json": 1, + "swtjc_ewg_uncommonantimaterialrifle.activeitem.json": 0, "swtjc_ewg_uncommonbeamrifle.activeitem.json": 1 }, "unique": { @@ -22865,10 +22865,10 @@ "teamswap.statuseffect.json": 1 }, "thorns": { - "ghostburst.statuseffect.json": 1, "iceburst.statuseffect.json": 1, "novax10.statuseffect.json": 1, - "shared_.statuseffect.json": 2 + "shared_.statuseffect.json": 2, + "shared_t.statuseffect.json": 1 }, "timefreeze": { "shared_.statuseffect.json": 1