From ba5021b525a3d3c031f3129a9c0599ba0c885d2f Mon Sep 17 00:00:00 2001 From: Jasper Yan Date: Thu, 27 Jun 2024 01:15:14 +0800 Subject: [PATCH] add codex translation and fix bee frame description issue --- memory.json | 58 ++++++------- translations/substitutions.json | 72 ---------------- .../texts/bees/frames/advanced.item.json | 4 +- .../texts/bees/frames/antimite.item.json | 2 +- .../texts/bees/frames/antimite2.item.json | 2 +- .../texts/bees/frames/antimite3.item.json | 2 +- .../texts/bees/frames/arctic.item.json | 2 +- .../texts/bees/frames/armored.item.json | 2 +- .../texts/bees/frames/basic.item.json | 2 +- .../texts/bees/frames/computerised.item.json | 2 +- .../texts/bees/frames/densealloy.item.json | 2 +- .../texts/bees/frames/entropic.item.json | 2 +- .../texts/bees/frames/irradiated.item.json | 2 +- .../texts/bees/frames/narcotic.item.json | 2 +- .../texts/bees/frames/protective.item.json | 2 +- .../texts/bees/frames/scented2.item.json | 2 +- .../texts/bees/frames/shared_.item.json | 83 ------------------- .../texts/bees/frames/solar.item.json | 2 +- .../texts/bees/frames/solarium.item.json | 2 +- .../texts/bees/frames/sweet.item.json | 2 +- .../texts/bees/frames/universal.item.json | 2 +- .../texts/bees/frames/volcanic.item.json | 2 +- .../apiarylarge/apiarylarge.object.json | 2 +- .../codex/documents/bees/bees2.codex.json | 2 +- .../texts/codex/documents/ffguide3.codex.json | 5 +- .../codex/documents/ffguidebattle.codex.json | 1 + .../bees/12breeding.questtemplate.json | 2 +- .../researchTree/fu_agriculture.config.json | 8 +- 28 files changed, 60 insertions(+), 213 deletions(-) delete mode 100644 translations/texts/bees/frames/shared_.item.json diff --git a/memory.json b/memory.json index 8bdd658888..15a638c7cc 100644 --- a/memory.json +++ b/memory.json @@ -4946,7 +4946,7 @@ "Advanced Farming": "先进耕种", "Advanced Fashion": "高级时装", "Advanced Fertilizer": "高级肥料", - "Advanced Frame": "高级框巢", + "Advanced Frame": "高级巢框", "Advanced Fusion": "高级聚变", "Advanced Gadgets": "高级妙具", "Advanced Gathering": "先进采集", @@ -4983,7 +4983,7 @@ "Advanced XOR Gate (3 Inputs, 1-Hot)": "高级异或门(三输入,1)", "Advanced XOR Gate (3 Inputs, 2-Hot)": "高级异或门(三输入,2)", "Advanced XOR Gate (3 Inputs, Odd-Hot)": "高级异或门(三输入,奇数)", - "Advanced frame for an apiary. Provides a balanced spread of benefits.": "高级蜂房框巢,提供均衡的产出。", + "Advanced frame for an apiary. Provides a balanced spread of benefits.": "高级蜂房巢框,提供均衡的产出。", "Advanced metals form a fantastic building alloy.": "先进金属构成的奇妙建筑材料。", "Advanced stats": "高级状态", "Advanced, ancient Stimulant Rig.": "先进的,古老的狂经脉。", @@ -6232,9 +6232,9 @@ "Anti-Gravity Field": "反重力场", "Anti-Gravity Rain": "反重力雨", "Anti-Material Rifle": "反器材步枪", - "Anti-Mite Frame I": "防螨框巢 I", - "Anti-Mite Frame II": "防螨框巢 II", - "Anti-Mite Frame III": "防螨框巢 III", + "Anti-Mite Frame I": "防螨巢框 I", + "Anti-Mite Frame II": "防螨巢框 II", + "Anti-Mite Frame III": "防螨巢框 III", "Anti-Rad Frame": "防辐射支架", "Anticipation.": "期待。", "Antidote": "免疫 - 中毒", @@ -6411,7 +6411,7 @@ "Arctic Coat": "北极大衣", "Arctic Contract": "合同:极地探险家", "Arctic Explorer": "极地探险家", - "Arctic Frame": "极地框巢", + "Arctic Frame": "极地巢框", "Arctic Honeycomb": "极地蜂巢", "Arctic Hood": "北极头盔", "Arctic Leggings": "北极紧身裤", @@ -6495,7 +6495,7 @@ "Armor Up and Nom": "吃饱穿暖打豆豆", "Armor and Weapons": "装甲和武器", "Armor head picture makesss me want to sssstab.": "盔甲头像让我想拍下它。", - "Armored Frame": "装甲框巢", + "Armored Frame": "装甲巢框", "Armorworks": "军备作坊", "Armour": "盔甲", "Aroha": "Aroha", @@ -7020,7 +7020,7 @@ "Basic Tent": "基础帐篷", "Basic Training": "基础训练", "Basic Utility Plants": "基础工具植物", - "Basic frame for an apiary.": "基本的蜂房框巢。", + "Basic frame for an apiary.": "基本的蜂房巢框。", "Basic iron doors.": "基本的铁门。", "Basic tungsten doors.": "基本的钨制门。", "Basic wood planks.": "这是基本的木板。", @@ -9822,7 +9822,7 @@ "Dave is diseased. He is leprous. Don't Touch Dave! (picture of a diseased fat man)": "戴夫有病。他有麻风。别碰戴夫! (照片上是一个有病的胖子)", "David Spade": "大卫的铲子", "Dawn": "Dawn", - "Dawn Frame": "黎明框巢", + "Dawn Frame": "黎明巢框", "Day 1 (Again) - Decided to start over the day counter. Saw new visitors today. Well, one wasn't new. Apparently, I needed to tell my past self that 'Kevin is stuck again'. Turns out, he was stuck partway in the ceiling. Maybe I shouldn't share that new recipe with just anyone.": "第一天(再放送) - 决定以日期计数器为开始。今天有新访客。好吧,其中一个并不新鲜。显然,我需要告诉过去的自己‘凯文又卡住了’。原来,他被卡在天花板的一部分。也许我不应该随便和别人分享这个新配方。", "Day 1 - /nI saw a weird planet on my system scanners and decided to explore it. My SAIL did not know what to make of it, and scanning the planet revealed it to be perpetually in semi-darkness due to the composition of its atmosphere, and also that it had a plethora of ore: Titanium, Thorium, Neptunium, and even some minerals that have never been discovered before. If I could get my hands on some of this stuff, I bet I'd be rich! Atmosphere scans show that other than the strange gasses that prevent light from getting through, the air at ground level is actually breathable and of favorable temperature.": "第一天 - /n我在我的系统扫描仪上看到了一个奇怪的星球,并决定去探索它。我的SAIL不知道该怎么去做,通过对行星的扫描发现,由于大气层的组成,它永远处于半黑暗中,而且它着巨量的矿石:钛、钍、铯,甚至还有一些以前从未发现过的矿物。如果我能弄到这些矿物的话,我打赌我一定会发财的!大气扫描显示,除了阻止光线通过的奇怪气体外,地面的空气实际上是可呼吸的,温度也很适宜。", "Day 1 at the outpost - I don't keep track of days. But the first day I was aware was...interesting. I was asleep, then I was awake. A star, sentient. These little creatures laugh when I ask about it, despite the existence of the Novakid. 'Do stars think?'": "在前哨站的第1天 - 我从不记录日子。但是我意识到的第一天... 很有趣。我睡着了,然后又醒了。我算是一颗有知觉的星星。当我问起这些小生物的时候,它们都笑了,尽管星之子们确实存在。“星星会思考吗?”", @@ -10086,7 +10086,7 @@ "Dense Alloy Drawers": "致密合金抽屉", "Dense Alloy End Table": "致密合金茶几", "Dense Alloy Equipment": "致密合金装备", - "Dense Alloy Frame": "致密合金框巢", + "Dense Alloy Frame": "致密合金巢框", "Dense Alloy Fridge": "致密合金冰箱", "Dense Alloy Lamp": "致密合金灯", "Dense Alloy Mini Fridge": "迷你致密合金冰箱", @@ -11257,7 +11257,7 @@ "Entirely impractical. Three out of ten.": "完全不切实际。十分之三。", "Entranced.": "入迷。", "Entropic Converter": "熵能冷凝器", - "Entropic Frame": "熵框巢", + "Entropic Frame": "熵巢框", "Entropic Warding": "熵光护卫", "Entry 1: We have at long last ^red;^reset; the threshold. Through lacing the singularity with ^red;^reset; we have managed to cross through. Without the Core, this would not have been possible. TK-7A Test subject appears to retain normal faculties. We may finally be able to return to our universe.": "条目1: 我们终于知道^red;<未知>^reset;的门槛。通过将奇点与^red;<未知>^reset;连接起来,我们设法穿越了。没有核心,这一切是不可能的。测试对象Tk-7a似乎保持正常能力。我们可能最终能够回到我们的宇宙。", "Entry 2: Carefully resyncing the ^red;^reset; formula has gained us further insight into the new ^red;^reset;. The portal, unfortunately, is unstable. Despite our efforts at ^red;^reset;, it appears to resist becoming self-sustaining. Unfortunate, but not unexpected.": "条目2: 小心地重新组合这个^red;<未知>^reset;的公式让我们对新的^red;<未知>^reset;有了更深入的了解。不幸的是,传送门是不稳定的。尽管我们在^red;<未知>^reset;方面做出了努力,但它似乎抵制了自我维持的能力。很不幸,但这并不意外。", @@ -16956,7 +16956,7 @@ "Ironbeak Egg": "铁喙鸟蛋", "Irradiated": "辐射", "Irradiated Cavern": "辐射洞穴", - "Irradiated Frame": "辐射框巢", + "Irradiated Frame": "辐射巢框", "Irradiated Glade": "辐射沼泽", "Irradiated Microformer": "辐射废墟转换器(微型)", "Irradiated Terraformer": "辐射转换器", @@ -20589,7 +20589,7 @@ "Napalm": "凝固", "Napalm Launcher": "汽油弹发射器", "Nar": "Nar", - "Narcotic Frame": "麻醉框巢", + "Narcotic Frame": "麻醉巢框", "Narfin": "棱光海狮", "Narfin Helmet": "棱光海狮头盔", "Narrak": "Narrak", @@ -23077,7 +23077,7 @@ "Protected from encroaching weather effects": "使你免受侵入性气候效果的影响。", "Protectification": "保护", "Protection": "防御", - "Protective Frame": "保护框巢", + "Protective Frame": "保护巢框", "Protective Measures": "保护措施", "Protector Mask": "保护者面具", "Protector Mech Arm": "护盾机甲臂 II", @@ -23180,7 +23180,7 @@ "Provides light while leaving your hands free. An essential accessory for adventuring!": "简单的照明装备,通常挂在你的背上,从而解放你的双手。\n发出微弱的光", "Provides light, and can be used to form many X'ian tools. Radioactive. Doesn't work on your ship.": "提供光线,可用于制作大多数艾肯工具。具有放射性。在飞船上无法生长。", "Provides luminosity.": "提供亮度。", - "Provides more slots for frames and drones.": "提供更多的框巢和工蜂巢位。", + "Provides more slots for frames and drones.": "提供更多的巢框和工蜂巢位。", "Provides you with some extra breath. +125s breath": "为你提供额外的呼吸。\n^cyan;呼吸时限+125s^reset;", "Proxi ": "Proxi ", "Proximity Enemy Scanner": "近程敌情扫描器", @@ -25737,7 +25737,7 @@ "So, you invade my village and castle? Audacious indeed!": "所以你就打算闯入我的城堡?多么动听的谎言!", "So, you know how we pivoted so easily to protecting the Hylotl when the Florans started their war? Well, while we did honestly help defend them, they could've easily kept their numbers as high as they are anyways; we were preventing them from exploding in numbers before the Florans came in and started doing so; we're just preventing the plants from being too aggressive in the population control. Think about it for a bit, and it'll make sense. What do fish and frogs do naturally? Lay a lot of eggs. Hylotl are quite similar in that regard. I'm not sure how there's so many Florans or how more are made, But as for the Hylotl? Eggs out the wazoo.": "那么,你知道当叶族人发动战争时,我们为何会轻易地转向保护鲛人的吗? 虽然我们确实帮助保护了他们,但是它们本来可以轻易地保持他们的数量不变; 我们在叶族人入侵之前就已经防止了他们的数量爆炸; 我们只是在防止这些植物在控制种群方面过于激进。 稍微想一想,这一切就会变得有意义。 鱼和青蛙天生做什么? 产很多卵。鲛人在这方面非常相似。 我不知道怎么会有这么多叶族人,或者怎么会有更多,至于鲛人? 大量的卵。", "So, you're the special agent Lana was going to send us?": "这么说,你是拉娜派过来的人?", - "So, you've got apiaries and honey bees. Now, I wonder: what would happen if you put a ^orange;Orchid Queen^reset; and some ^orange;Honey Drones^reset; into that ^orange;Giant Apiary^reset;? And what about if you added a ^orange;Tungsten Frame^reset;?": "现在,你已经有了许多蜂箱,以及蜜蜂,森林蜜蜂等。我在想:如果把^orange;兰草蜂后^reset;和^orange;蜂蜜工蜂^reset;放在^orange;大型蜂箱^reset;会发生什么?如果你再加上^orange;钨制框巢^reset;呢?", + "So, you've got apiaries and honey bees. Now, I wonder: what would happen if you put a ^orange;Orchid Queen^reset; and some ^orange;Honey Drones^reset; into that ^orange;Giant Apiary^reset;? And what about if you added a ^orange;Tungsten Frame^reset;?": "现在,你已经有了许多蜂箱,以及蜜蜂,森林蜜蜂等。我在想:如果把^orange;兰草蜂后^reset;和^orange;蜂蜜工蜂^reset;放在^orange;大型蜂箱^reset;会发生什么?如果你再加上^orange;钨制巢框^reset;呢?", "Soaked In Gore": "浸泡在血泊中", "Soaked Wheat Seed": "浸湿的小麦", "Soda": "苏打", @@ -25774,7 +25774,7 @@ "Solarium Cookie": "日耀曲奇", "Solarium Dye": "日曜黄色染料", "Solarium Equipment": "日耀矿装备", - "Solarium Frame": "日耀框巢", + "Solarium Frame": "日耀巢框", "Solarium Honeycomb": "日耀蜂巢", "Solarium Katana": "日耀武士刀", "Solarium Mace": "日耀钉头锤", @@ -26937,7 +26937,7 @@ "Superior Mech Weapons": "高级机甲武器", "Superior Mercs": "高级佣兵", "Superior Networks": "高级网络", - "Superior Scented Frame": "优质香味框巢", + "Superior Scented Frame": "优质香味巢框", "Superior Slew": "上等肉糜", "Superior Techs": "高级科技", "Superior Utility Plants": "高级工具植物", @@ -27043,7 +27043,7 @@ "Sweet, tasty pineapple juice. ^green;Type: Herbivore^reset;": "可口的甜菠萝汁。\n^green;类型:素食^reset;", "Sweet-smelling rock candy!\n^green;Extractable^reset;.": "闻起来香喷喷的冰糖!\n^green;可萃取^reset;。", "Sweet. Now that you have a ^orange;Greenhouse^reset; we can really get working! The first plant you'll probably want to make is the ^orange;Bracken Tree^reset;, as the ^green;Silk^reset; it creates ultimately leads to ^green;Advanced Plastic^reset;. Try making some ^orange;Bracken Tree Seeds^reset; now.": "很好。既然你已经制作出^orange;温室^reset;,那我们可以真正开始了!可能你最想得到的是^orange;蕨树^reset;,它产出的^orange;真丝纤维^reset;是制作^green;高级塑料^reset;的材料之一。现在就去培育一些^orange;蕨树种子^reset;吧。", - "Sweetened Frame": "蜜糖框巢", + "Sweetened Frame": "蜜糖巢框", "Sweets Set Bundle": "糖果家具捆绑包", "Sweets!": "糖果!", "Sweetscoop": "糖果笼", @@ -27279,7 +27279,7 @@ "Tearnut Butter and Jam": "珍珠坚果黄油和果酱", "Tech Craft": "科技制作", "Tech Equip": "科技装备", - "Tech Frame": "科技框巢", + "Tech Frame": "科技巢框", "Tech Panel": "科技面板", "Tech Panels": "科技面板", "Tech Pipes": "科技管道", @@ -29566,7 +29566,7 @@ "This forge let's me craft equipment out of metal!": "这台锻造机让我用非金属制造装备!", "This forge will come in handy for creatin' equipment out of metal.": "这台锻造机将会在用非金属装备制造方面派上用场。", "This fragile plant is immune to poison.": "可以收获海绵草,食用后会免疫中毒。", - "This frame coats bees in a special coating that greatly increases toughness.": "这种框巢在能在蜜蜂身上涂上一种特殊的涂层,大大增加了蜜蜂的韧性。", + "This frame coats bees in a special coating that greatly increases toughness.": "这种巢框在能在蜜蜂身上涂上一种特殊的涂层,大大增加了蜜蜂的韧性。", "This fridge ain't right.": "这台冰箱坏了。", "This fridge almost fries my optics.": "这台冰箱几乎把我的眼镜都闪坏了。", "This fridge almost reminds me of our own craftsmanship.": "这台冰箱几乎让我想起了我们自己的手艺。", @@ -31177,7 +31177,7 @@ "Unique": "独特", "Universal Constants are that way for a reason. Why am I trying to change one?!?! I'm a ^yellow;genius^reset;, thats why!": "通用常量这样规定肯定是有原因的。不过我为什么要改他妈的一个呢?!?!我真是一个^yellow;天才^reset;,这就是原因!", "Universal Constants are that way for a reason. Why am I trying to change one?!?! Oh yea...I'm a GENIUS!": "常量如果我这样代入进去的话,就会变成这样,对...原来是这样,我真是一个天才!", - "Universal Frame": "万用框巢", + "Universal Frame": "万用巢框", "Universal Parking": "宇宙停车场", "Unknown": "未知", "Unknown Artifact": "未知造物", @@ -31631,7 +31631,7 @@ "Volcanic Ash": "火山灰", "Volcanic Bee": "火山蜜蜂", "Volcanic Caves": "火山洞穴", - "Volcanic Frame": "火山框巢", + "Volcanic Frame": "火山巢框", "Volcanic Honeycomb": "火山蜂巢", "Volcanic Moon": "火山月亮", "Volcanic Moon Underground": "火山卫星地层", @@ -34138,7 +34138,7 @@ "^#ffea00;FU Guide^reset; : Biomes": "^#ffea00;FU指南^reset; : 生物群落", "^#ffea00;FU Guide^reset; : Environments": "^#ffea00;FU指南^reset; : 环境", "^#ffea00;FU Guide^reset; : Food and Armor": "^#ffea00;FU指南^reset; : 食物与装甲", - "^#ffea00;FU Guide^reset; : Stats": "^#ffea00;FU指南^reset; : 状态", + "^#ffea00;FU Guide^reset; : Stats": "^#ffea00;FU指南^reset; : 属性", "^#ffea00;Sulphuric^reset; acid atmosphere detected. ^red;Deadly pools of acid and lethal storms^reset; lie below in abundance. ^cyan;Recommend: Acid Protection^reset;": "扫描仪发现这颗行星的空气中存在有^#ffea00;酸性大气^reset;,而地表则有^red;致命的硫酸池^reset;。另外矿物扫描仪在地层内检测出^#772211;丰富的矿物资源^reset;。^cyan;推荐:酸蚀保护^reset;", "^#ffea00;Sulphuric^reset; worlds are extremely dangerous. Airless, acidic and toxic atmosphere. Abundant ^#772211;cinnabar^reset; detected. ^cyan;Recommend: Acid Protection^reset;": "这是一颗^#ffea00;硫酸^reset;行星。上面没有可供呼吸的氧气,只有各种酸性和毒性的气体!矿物扫描仪在上面检测到丰富的^#772211;朱砂^reset;。^cyan;推荐:酸蚀保护^reset;", "^#ffffff;BLUEPRINTS": "^#ffffff;蓝图", @@ -34867,7 +34867,7 @@ "^orange;Tier 1^reset;\n\nYou've learned to make chunks of pure carbon in your lab and a couple different compounds that will be useful in agriculture and medicine.": "^orange;1级^reset;\n\n你已经学会了在实验室里制造纯碳块和几种不同的化合物,这些化合物对农业和医学都很有用。", "^orange;Tier 1^reset;\n\nYou've learned to make dyes which can recolor your worn clothing and armor.": "^orange;1级^reset;\n\n你已经学会了制作染料,燃料可以给你穿过的衣服和盔甲重新上色。", "^orange;Tier 1^reset;\n\nYou've learned to make your own body-enhancing Techs and can create a few basic ones in your ^orange;Personal Tricorder^reset;.": "^orange;1级^reset;\n\n你已经学会了制作自己的躯体增强科技,并且可以在你的^orange;个人三度仪^reset;处制作一些基本的科技。", - "^orange;Tier 1^reset;\n\nYou've learned to raise bees in an apiary to provide you with useful resources. Make an ^cyan;Apiary Crafting Station^reset; at your ^orange;Machining Table^reset; to get started.\n\nRaising bees is pretty complex. If you're not sure how, buy a guide from the Bee Refuge in the Science Outpost, accessible once you leave your starter planet.\n\nAs a simple starter tip, you need a microscope-identified queen, a matching microscope-identified drone, one or more frames, and some flowers planted nearby for production to start.": "^orange;1级^reset;\n\n你已经学会在蜂房里养蜜蜂,为你提供有用的资源。你可以从在^orange;加工台^reset;制造^cyan;蜂场工作台^white;^reset;上开始。\n\n饲养蜜蜂很复杂。如果你不知道怎么养蜂,你可以从科学前哨的蜜蜂庇护所那里购买一份指南,前哨站在你离开起始星球之后就可以到达。\n\n作为简单入门,你需要一只显微镜识别过的蜂后、一只匹配的显微镜识别过的工蜂、一个或多个框巢,以及在蜂房附近种植的一些花卉,以便开始生产。", + "^orange;Tier 1^reset;\n\nYou've learned to raise bees in an apiary to provide you with useful resources. Make an ^cyan;Apiary Crafting Station^reset; at your ^orange;Machining Table^reset; to get started.\n\nRaising bees is pretty complex. If you're not sure how, buy a guide from the Bee Refuge in the Science Outpost, accessible once you leave your starter planet.\n\nAs a simple starter tip, you need a microscope-identified queen, a matching microscope-identified drone, one or more frames, and some flowers planted nearby for production to start.": "^orange;1级^reset;\n\n你已经学会在蜂房里养蜜蜂,为你提供有用的资源。你可以从在^orange;加工台^reset;制造^cyan;蜂场工作台^white;^reset;上开始。\n\n饲养蜜蜂很复杂。如果你不知道怎么养蜂,你可以从科学前哨的蜜蜂庇护所那里购买一份指南,前哨站在你离开起始星球之后就可以到达。\n\n作为简单入门,你需要一只显微镜识别过的蜂后、一只匹配的显微镜识别过的工蜂、一个或多个巢框,以及在蜂房附近种植的一些花卉,以便开始生产。", "^orange;Tier 1^reset;\n\nYou've learned to treat wood and create more visually stunning and ornate wood blocks than you could before.": "^orange;1级^reset;\n\n你已经学会了如何处理木材,创造出比以前更具视觉冲击力的华丽木块。", "^orange;Tier 1^reset;\n\nYou've taught yourself some basic electronics and can now make a variety of rudimentary wired machinery at the ^orange;Electronics Center.^reset;": "^orange;1级^reset;\n\n你已经自学了一些基本的电学,现在可以在你的^orange;电子设备制造机^reset;处制作各种基本的连线机械。", "^orange;Tier 1^reset;\n\nYou've taught yourself some basic medical knowledge and can make simple healing items.\n\n^yellow;Did you know?^reset; Healing items in Frackin' Universe impose a moderately long cooldown upon use during which no other healing items can be used. Don't expect to spam bandages to victory!": "^orange;1级^reset;\n\n你已经自学了一些基本的医学知识,可以制作简单的治疗物品。\n\n^yellow;你知道吗?^reset;Frackin' Universe的治疗物品在使用后会有一段适度长的冷却时间,在此期间不能使用其他治疗物品。不要期望一遍打架一边用绷带包扎伤口!", @@ -34906,7 +34906,7 @@ "^orange;Tier 2^reset;\n\nYou bad little scientist, you! You've gone and devised illegal substances that can alter perception of reality itself...provided you don't die of course! Also, you've got poutine. What could go wrong?": "^orange;2级^reset;\n\n你个坏科学家!你设计了一些非法的物质,可以改变人们对现实本身的感知...当然前提是你不会死!而且,你还有布丁奶昔。这样做又会出什么问题呢?", "^orange;Tier 2^reset;\n\nYou can create decorative lava lamps at a ^orange;Lamporium^reset;.": "^orange;2级^reset;\n\n你可以在^orange;熔岩灯制作站^reset;处制作熔岩灯。", "^orange;Tier 2^reset;\n\nYou can hire more reliable help, thanks to your rapidly escalating mental issues. It's much easier to get approved on your health plan now!": "^orange;2级^reset;\n\n由于你快速升级的心理问题,你现在可以雇佣更多可靠的帮手。现在你的健康计划更有必要提上日程了!", - "^orange;Tier 2^reset;\n\nYou can make bigger bee apiaries and more useful Frames to supplement their production.": "^orange;2级^reset;\n\n你可以制造更大的蜂房和更有用的框巢来提高蜜蜂的产量。", + "^orange;Tier 2^reset;\n\nYou can make bigger bee apiaries and more useful Frames to supplement their production.": "^orange;2级^reset;\n\n你可以制造更大的蜂房和更有用的巢框来提高蜜蜂的产量。", "^orange;Tier 2^reset;\n\nYou can make brighter, better lights and a few advanced survival tools.": "^orange;2级^reset;\n\n你可以制造更亮更棒的灯和一些先进的生存工具。", "^orange;Tier 2^reset;\n\nYou can make even better animal feed and some automated devices to collect products from them, saving you the trouble.": "^orange;2级^reset;\n\n你可以制造更好的动物饲料和一些自动化设备来收集动物的产品,省去你的麻烦。", "^orange;Tier 2^reset;\n\nYou can make even better fertilizer using more complex chemicals. Your plants will thank you with faster growth and more yields.": "^orange;2级^reset;\n\n你可以用更复杂的化学物质制造更好的花费。你的植物会以更快的生长速度和更高的产量来回报你。", @@ -35090,7 +35090,7 @@ "^orange;Tier 4^reset;\n\nYou are able to craft even better mech modules.": "^orange;4级^reset;\n\n你可以制造更好的机械模块。", "^orange;Tier 4^reset;\n\nYou can craft better quality fishing tackle, enabling you to catch fish with greater ease.": "^orange;4级^reset;\n\n你可以制作质量更好的钓具,让你更轻松地捕鱼。", "^orange;Tier 4^reset;\n\nYou can make even more complicated liquids at your lab.": "^orange;4级^reset;\n\n你可以在你的实验室里制造更复杂的液体。", - "^orange;Tier 4^reset;\n\nYou can make even more powerful Frames that drastically improve your bees' efficiency.": "^orange;4级^reset;\n\n可以制造更强大的框巢,极大地提高蜜蜂的效率。", + "^orange;Tier 4^reset;\n\nYou can make even more powerful Frames that drastically improve your bees' efficiency.": "^orange;4级^reset;\n\n可以制造更强大的巢框,极大地提高蜜蜂的效率。", "^orange;Tier 4^reset;\n\nYou can make extremely good EPPs which can completely neutralize hostile atmospheres and provide even more utility.": "^orange;4级^reset;\n\n你可以制造出极好的EPP,它可以完全消除不良大气的印象,提供更强的实用功能。", "^orange;Tier 4^reset;\n\nYou can make significantly improved Techs that provide even more benefit. They are accessed via your ^orange;Personal Tricorder^reset;.": "^orange;4级^reset;\n\n你可以制作显著改进的科技,提供更多的好处。你可以^orange;个人三度仪^reset;处制作这些科技。", "^orange;Tier 4^reset;\n\nYou can now make even stronger mech bodies using more complex materials.": "^orange;4级^reset;\n\n你现在可以使用更复杂的材料制造更强大的机甲躯体。", @@ -35150,7 +35150,7 @@ "^orange;Tier 5^reset;\n\nWith mastery of EPP modules comes several new amazingly useful creations that will provide incredible benefits. In addition to improving your already considerably impressive designs, you can even ward off Erchius Ghosts, insanity, sheer darkness or the need to eat!": "^orange;5级^reset;\n\n随着对EPP模块的掌握,你制作出一些新的神器作品,它们将提供难以置信的增益。除了改进你已经如老朋友般熟悉的设计,你甚至可以抵御厄尔吉斯幽灵,精神错乱,纯粹的黑暗,甚至不再需要进食!", "^orange;Tier 5^reset;\n\nWith your knowledge of fishing, you can create a nearly perfect fishing rod.": "^orange;5级^reset;\n\n以你的捕鱼知识,你可以制作一根近乎完美的钓竿。", "^orange;Tier 5^reset;\n\nYou can create more exotic forms of Microformer now, providing access to a number of materials you may otherwise have had to hunt for.": "^orange;5级^reset;\n\n现在你可以创造更多的奇怪转换器,提供一些你可能不得不寻找的材料。", - "^orange;Tier 5^reset;\n\nYou can make advanced Frames that drastically improve your hives.": "^orange;5级^reset;\n\n你可以制作高级的框巢,大大改善你的蜂巢。", + "^orange;Tier 5^reset;\n\nYou can make advanced Frames that drastically improve your hives.": "^orange;5级^reset;\n\n你可以制作高级的巢框,大大改善你的蜂巢。", "^orange;Tier 5^reset;\n\nYou can make incredibly powerful mech modules.": "^orange;5级^reset;\n\n你可以制造更强大的机甲模块。", "^orange;Tier 5^reset;\n\nYou can now shape entire planets to your liking, altering their environment to new types. Note that this will not work for Ocean worlds, which is why no such terraformers exist.": "^orange;5级^reset;\n\n现在,你可以根据自己的喜好对整个行星进行改造,将其环境改造为新的类型。 请注意,改造不适用于海洋世界,这就是为什么不存在这样的地形转换器的原因。", "^orange;Tier 5^reset;\n\nYou have proven that there are multiple dimensions, and are close to devising a way to connect them.\n\nWith a bit of patience and study you could even learn to send messages or even -cross over- to the other side! The potential here is staggering, but the risk is equally high. You should take precautions before doing anything too crazy.": "^orange;5级^reset;\n\n你已经证明了多维度的存在,并且即将设计出一种方法去与之沟通。 \n\n只需要一点耐心和学习,你甚至可以学会通信传音,甚至还能穿越到另一个世界!虽然潜力惊人,但风险也与之并存。在做出任何疯狂的举动之前,你应该采取一些预防措施。", @@ -35226,7 +35226,7 @@ "^orange;Water^reset; is never in short supply. If you have upgraded your ^orange;Matter Manipulator^reset; to pick up liquids...^green;extract some^reset;, ^yellow;come to the Science Outpost^reset; and bring me 5 ^orange;Hydrogen^reset; if you don't mind?": "我们从不缺^orange;水^reset;。如果你升级了你的^orange;物质枪^reset;,能拾些水^yellow;来科学前哨站^reset;然后^green;萃取一些水^reset;并给我5份^orange;氢气^reset;,你乐意吗?", "^orange;Welcome^reset; to my Mobile Lab, traveller! Come on in and visit! I've got a big comfy couch and a medical bay if you have any nasty injuries to heal up!": "^orange;欢迎^reset;来到我的移动实验室,旅行者!欢迎光临!如果你有任何讨厌的伤口需要愈合,我这有张舒适的大沙发和一间医疗舱!", "^orange;Wiring Station^reset;": "^orange;配线工作站^reset;", - "^orange;Working With Bees^reset;\n\n\nTo newcomers interested in beekeeping as a hobby or career, welcome! This rewarding lifestyle is not one walked lightly. Becoming successful in the trade requires more than just tossing some bees in a box and walking away! You have many things to keep in mind when beekeeping. I'll try to cover the major points here, so you can get to work on what really matters!\n\n\n\n^red;Note^reset;\n\n\nBees will not produce or mate on your ship. Space stations, however, will work fine.\n\n\n\n^orange;Species^reset;\n\n\nEvery species of bee has its own benefits and pitfalls that can help or hinder the beekeeper, with the end result being a highly profitable business if the keeper is savvy and keeps an eye on the well-being of his charges. To make the most out of bees, though, you'll need to be willing to experiment.\n\nMixing and matching species by mating a queen to a different sort of drone can substantially improve the potency of the offspring of that queen. Some bees prefer certain environments, times of day and locations. Others detest other families of bees, which means you might need to take care what you are breeding in your apiaries. Just keep that in mind.\n\n^orange;Bee Needs^reset;\n\n\nThere are several things that are necessary for any bee hive to nest and produce goods. The first and most obvious is an apiary for them to inhabit. Build yourself one of these to start with (I'd recommend a larger size one as soon as you are able!). Once you've set up the apiary, the next (and most important) step is to find some bees. Wander the wilds of the universe and keep an eye out. When you see insects, pull out a trusty bug net and start capturing them. If you get lucky, you'll find yourself a Queen or a Drone! You'll need both a Queen and a Drone to get an apiary running!\n\nNext, you'll need flowers. Bees are pollinators, which means they will seek out and gather pollen from plants before moving onward and spreading that pollen to other plants. More plants (flowers are a common favorite for most bees) means more production for your hives. Some types of flowers and plants are more appealing to certain breeds of bees than to others. This means some trial and error might be required to get the absolute most out of any bee type. Most are not incredibly picky, so any flower or plant will generally do if you don't know their favorites.\n\nOnce you've got the apiary, Queen, Drone and Flowers there is one more key piece of gear required. Frames are quite useful, acting as a platform for bees to live on and build their hive around and on. We, as beekeepers, are able to produce various types of frames through creative application of resources. Great frames can impact your bee quality quite heavily, especially when it comes time to breed them and enhance their genetic capability! Be sure to investigate the many potential types of frames available, and match them up with your hives needs and weaknesses to maximize production!\n\nFinally, the location and time of day can make a huge impact on a hive. Some bees loathe certain environments (or can be outright killed by them!) while they thrive in others. It's your duty as a keeper to learn which environments will result in your apiaries thriving. Some bees are active only during the day (Diurnal), some are active only at night (Nocturnal). A select few are able to operate at any time.\n\nThe final thing to keep in mind is rivals: Some bees will hunt particular subspecies down and kill them in a fierce rivalry. These bees will never thrive when nearby another hive containing their rivals. They'll just kill each other off.\n\n\n\n^orange;Microscopes^reset;\n\n\nChecking in a microscope can identify the subspecies of any bee, allowing you to gain knowledge of the bees stats to help in breeding and selection processes. Each tier of microscope performs slightly better than the previous tier. The greatest available type is the Electron Microscope.\n\n\n\n^orange;Bee Breeding and Production^reset;\n\n\nPlace your Queen in the first slot of the apiary. That's where she goes. The Drone goes in the second slot. Note that in a large apiary, you'll have two slots for drones. This allows you to put in two *different* drones, adding genetic variation towards the queens mate selection process. The other slot on the left side is for your frame (two, if using a large apiary). Once these slots are full, so long as the bees living there have their needs met, they will begin production. When those needs are not met, your bees will be incapable of mating. So, if you have added all that should be required and nothing is happening, it's time to check what might be up.\n\nThe first thing to check is if other bee types produce in the exact same situation. If honey bees work fine and orchid bees do not, then it could either be the time of day, or the biome, or nearby rivals that stop your 'broken' bees from thriving. Once the needs are met, your bees will start producing resources! This will happen gradually, over time, whether or not you are present. If you are off-world, the apiary will 'simulate' the work your bees would have done while away and apply it upon your return. This is both a benefit and a penalty, however, as it also applies the same data to queen age and Mites (more on this later), and both of those can kill a hive if not paying attention. Queens have a limited lifespan, and will die at the end of that time. When a queen dies, the drones have approximately 60 seconds of safety after which point they will begin to slowly die without her there to guide them. This leads to the inevitable collapse of the entire hive. Thus, the importance of breeding becomes clear.\n\n\n\nTo breed bees you will need: A queen, a drone, an apiary and patience. There are some peculiarities to keep in mind when breeding: If a brand new queen and drone are placed in an empty apiary with a frame, the queen will only mate with the FIRST drone added into the apiary. This is a selective breeding process. Once she has mated with the drone, she will then begin to produce her own stock of drones that will become her brood. The old drone(s) will be killed, being of now inferior stock. This new stock of drones will mimic the queens genome identically, producing constantly. Occasionally, a queen will birth a Young Queen. These are your goldmine, as it were. Scan the young queens in a microscope, and keep your best stock for breeding. The rest, sell at the Bee Refuge for easy profit.\n\nEach new generation of bees has a chance to mutate into a superior breed. The chance to mutate is influenced by their species, biome, frames and luck. When a mutation occurs, the benefit is a random bonus to at least one stat. This bonus is usually significant. Through selective breeding, you can guide your bees into a highly mutative form capable of passing on to new generations. With careful planning, that could lead to enormous profits.\n\n\n\n^orange;Mites^reset;\n\n\nThe bane of bee and beekeeper is the threat of Mites. These nasty little bastards infest hives, slowing production and eventually killing drones. Should all drones be eradicated by a Mite infection, the queen will be killed soon after. Mites infest gradually, causing slight slowdowns in production until such time as their population gets out of hand. At this point they will quickly begin preying on your drone stock. When this happens, your apiary will change color to a red-roofed, brown-sided version that displays an insect icon so there is no mistaking what has happened. Mites may be a threat, but they are thankfully quite simple to deal with. Anti-Mite frames will make short work of them (especially the higher tier versions), and since frames can be stacked you can improve the resistance to these pests directly. Once the mites are dealt with, your apiary will revert to its previous appearance and your bees will resume working.\n": "^orange;与蜂共舞^reset;\n\n\n对于那些把养蜂作为爱好或职业的新手们,你萌好啊! 这种有益的生活方式可不是一件轻松的事情。又要想取得甜蜜的胜利果实,又把一些蜜蜂扔进箱子就走开的话,那你可真是个懒狗!养蜂需要你记住很多事情。我会尽量在这里讨论主要问题,这样你就可以把精力放在重点上面了!\n\n\n\n^red;注意事项^reset;\n\n\n蜜蜂不会在你的飞船上生产或交配,但是在空间站可以。\n\n\n\n^orange;种族^reset;\n\n\n每种蜜蜂都有自己的优点和缺点,可以帮助或阻碍养蜂人,如果养蜂人是精明的,并且密切关注养蜂的福祉,那么最终养蜂回成为一项高利润的生意。不过,为了充分利用蜜蜂,你需要有耐心的进行实验。\n\n通过将蜂后与不同种类的工蜂交配来混合和匹配物种,可以大大提高蜂后后代的效能。有些蜜蜂喜欢特定的环境、时间和地点。还有一些蜜蜂会憎恨其他种类的蜜蜂,这意味着你可能需要注意养蜂场里养的是什么。请牢记这一点。\n\n^orange;蜜蜂的需求^reset;\n\n\n对于任何一个蜂巢来说,有几样东西是必需的,以便蜜蜂筑巢和生产商品。 首先也是最明显的一个就是他们居住的蜂房。自己动手做一个蜂房开始养蜂(我建议你能做多大的就做多大的!)。一旦你建好了蜂房,下一个(也是最重要的)步骤就是找蜜蜂。W在宇宙的荒野中漫步,留心观察。当你看到昆虫,就快拿出一个可靠的虫网,并开始捕捉。如果你足够幸运,你会发现属于自己的一只蜂后或工蜂!你需要一只蜂后和一只工蜂才能让蜂房运转起来!\n\n接下来,你需要花。蜜蜂是传粉者,这意味着它们在向前移动并将花粉传播到其他植物之前,会寻找并收集植物上的花粉。更多的植物(花是大多数蜜蜂的最爱)意味着更多的产量。对某些品种的蜜蜂来说,有些种类的花和植物对其更有吸引力。这意味着可能需要一些试验和错误,以筛选出绝对适合的蜜蜂类型。大多数蜜蜂都不是那种难以置信的挑剔,如果你不知道他们的最爱,那就用已有的植物或花将就着。\n\n制造好了蜂房之后,蜂后,工蜂和花之间还需要一个关键的齿轮来带动。框巢必不可缺,作为一个平台,蜜蜂在其上和周围生活并建立他们的蜂巢。我们,作为养蜂人,能够通过创造性地应用资源生产各种类型的框巢。良好的框巢可以深深地影响你的蜜蜂质量,尤其是当它们繁殖的时候,框巢可以提升他们的遗传能力!一定要仔细地寻找可用框架的潜在型号,并将它们与您的蜂巢需求和弱点相匹配,以最大限度地提高产量!\n\n最后,一天中的地点和时间会对蜂巢产生巨大的影响。一些蜜蜂厌恶某些环境(或者在其中会死个精光!),而它们却在其他环境中茁壮成长。 作为养蜂人,你的职责就是了解哪些环境会让养蜂场欣欣向荣。有些蜜蜂只在白天活动(白天) ,有些只在夜间活动(夜间)。 一小部分蜜蜂可以在任何时候进行工作。\n\n最后要记住的是竞争: 一些蜜蜂会猎杀特定的亚种,并在激烈的竞争中杀死它们。如果附近另一个蜂巢里有它们的竞争对手,这些蜜蜂将永远无法繁衍生息。他们会自相残杀。\n\n\n\n^orange;显微镜^reset;\n\n\n在显微镜下检查可以识别任何蜜蜂的亚种,让你获得蜜蜂统计数据的知识,以帮助繁殖和选择过程。每级显微镜的性能都比前一级的稍好。最好的显微镜是电子显微镜。\n\n\n\n^orange;蜜蜂繁殖和生产^reset;\n\n\n把你的蜂后放在蜂房的第一个鸽子。那就是她要去的地方。工蜂放入了第二个格子。 请注意,在一个大型蜂房中,你有两个工蜂格子。这样你就可以放入两只“不同”的工蜂,为蜂后择偶过程增加遗传变异。左边的另一个格子放的是你的框巢(如果是大型蜂房就用两格)。填满这些格子之后,只要生活在那里的蜜蜂的需求得到满足,它们就会开始生产。 当这些需求得不到满足时,你的蜜蜂将无法交配。因此,如果您已经添加了所有应该需要的东西,但是什么都没有发生,那么就要检查一下可能发生的情况了。\n\n首先要检查的是其他蜜蜂类型是否会在完全相同的情况下生产。如果蜂蜜蜜蜂工作正常而兰草蜜蜂不工作,那么可能是时间不对,也有可能是生物群落,或者是附近的竞争对手阻止了“卡bug”的蜜蜂的繁殖。一旦需求得到满足,你的蜜蜂将开始生产资源!随着时间的推移,一切将缓缓前进,不管你是否在场。如果你在外部世界,养蜂场将“模拟”蜜蜂在你离开时所做的工作,并在你返回时应用。这是把双刃剑。因为机制也同样适用于蜂后寿命和螨虫(更多关于螨虫的信息在这一点后面) ,不注意的话这两者可以杀死一个蜂巢。蜂后的寿命是有限的,她们会在这段时间结束后死去。当蜂后死亡时,工蜂大约有60秒的安全时间,之后由于缺乏蜂后的引导,它们将开始慢慢死亡。这就会导致整个蜂巢的分崩离析。因此,育种的重要性变得清晰起来。\n\n\n\n繁殖蜜蜂需要: 蜂后、工蜂、蜂房和耐心。蜜蜂繁殖时你需要记住一些特性: 如果一只全新的蜂后和工蜂被放置在一个有框巢的空蜂房中,蜂后只会与第一只工蜂交配。这是一个人工选择的过程。 一旦她与工蜂交配完毕,她将开始制造自己的工蜂群,这些工蜂将成为她的种群。旧的工蜂将被杀死,因为它们现在已经是劣等货了。这些新的工蜂将完全模仿蜂后的基因组,不断生产。有时候,蜂后会生下一位幼年的蜂后。可以说,这些是你的金矿。用显微镜仔细观察这些小蜂后,然后把你最好的工蜂留下来繁殖后代。其余的,在蜜蜂避难所卖掉,轻松获利。\n\n每一代新的蜜蜂都有机会变异成优良的品种。突变的机会受到它们的种类、生物群落、框架和运气的影响。 当突变发生时,其收益是至少一项属性的随机加值。这项加值通常意义重大。通过人工选择,你可以引导你的蜜蜂进入一个高度优化的形式,能够传递给下一代。精心策划繁殖,利润颇丰。\n\n\n\n^orange;螨虫^reset;\n\n\n蜜蜂和养蜂人的克星是螨类的威胁。这些讨厌的小杂种侵入蜂巢,减缓生产并最终杀死工蜂。如果所有的工蜂都被螨虫感染而消灭,蜂后很快就会被杀死。螨虫会逐渐滋生,导致产量轻微下降,直到它们的数量失控。一旦失控,他们将很快开始掠夺你的工蜂。当这种情况发生时,你的蜂房会变成棕色红顶,显示一个昆虫图标,以让你知道这里发生了什么。螨虫可能是一种威胁,但谢天谢地,它们处理起来相当简单。抗螨框巢会让他们的短小无力(特别是更高级的版本) ,因为框巢可以堆叠,你可以直接提高队这些害虫的抗性。一旦螨虫被处理,你的蜂房将恢复到以前的外观,你的蜜蜂将恢复工作。\n", + "^orange;Working With Bees^reset;\n\n\nTo newcomers interested in beekeeping as a hobby or career, welcome! This rewarding lifestyle is not one walked lightly. Becoming successful in the trade requires more than just tossing some bees in a box and walking away! You have many things to keep in mind when beekeeping. I'll try to cover the major points here, so you can get to work on what really matters!\n\n\n\n^red;Note^reset;\n\n\nBees will not produce or mate on your ship. Space stations, however, will work fine.\n\n\n\n^orange;Species^reset;\n\n\nEvery species of bee has its own benefits and pitfalls that can help or hinder the beekeeper, with the end result being a highly profitable business if the keeper is savvy and keeps an eye on the well-being of his charges. To make the most out of bees, though, you'll need to be willing to experiment.\n\nMixing and matching species by mating a queen to a different sort of drone can substantially improve the potency of the offspring of that queen. Some bees prefer certain environments, times of day and locations. Others detest other families of bees, which means you might need to take care what you are breeding in your apiaries. Just keep that in mind.\n\n^orange;Bee Needs^reset;\n\n\nThere are several things that are necessary for any bee hive to nest and produce goods. The first and most obvious is an apiary for them to inhabit. Build yourself one of these to start with (I'd recommend a larger size one as soon as you are able!). Once you've set up the apiary, the next (and most important) step is to find some bees. Wander the wilds of the universe and keep an eye out. When you see insects, pull out a trusty bug net and start capturing them. If you get lucky, you'll find yourself a Queen or a Drone! You'll need both a Queen and a Drone to get an apiary running!\n\nNext, you'll need flowers. Bees are pollinators, which means they will seek out and gather pollen from plants before moving onward and spreading that pollen to other plants. More plants (flowers are a common favorite for most bees) means more production for your hives. Some types of flowers and plants are more appealing to certain breeds of bees than to others. This means some trial and error might be required to get the absolute most out of any bee type. Most are not incredibly picky, so any flower or plant will generally do if you don't know their favorites.\n\nOnce you've got the apiary, Queen, Drone and Flowers there is one more key piece of gear required. Frames are quite useful, acting as a platform for bees to live on and build their hive around and on. We, as beekeepers, are able to produce various types of frames through creative application of resources. Great frames can impact your bee quality quite heavily, especially when it comes time to breed them and enhance their genetic capability! Be sure to investigate the many potential types of frames available, and match them up with your hives needs and weaknesses to maximize production!\n\nFinally, the location and time of day can make a huge impact on a hive. Some bees loathe certain environments (or can be outright killed by them!) while they thrive in others. It's your duty as a keeper to learn which environments will result in your apiaries thriving. Some bees are active only during the day (Diurnal), some are active only at night (Nocturnal). A select few are able to operate at any time.\n\nThe final thing to keep in mind is rivals: Some bees will hunt particular subspecies down and kill them in a fierce rivalry. These bees will never thrive when nearby another hive containing their rivals. They'll just kill each other off.\n\n\n\n^orange;Microscopes^reset;\n\n\nChecking in a microscope can identify the subspecies of any bee, allowing you to gain knowledge of the bees stats to help in breeding and selection processes. Each tier of microscope performs slightly better than the previous tier. The greatest available type is the Electron Microscope.\n\n\n\n^orange;Bee Breeding and Production^reset;\n\n\nPlace your Queen in the first slot of the apiary. That's where she goes. The Drone goes in the second slot. Note that in a large apiary, you'll have two slots for drones. This allows you to put in two *different* drones, adding genetic variation towards the queens mate selection process. The other slot on the left side is for your frame (two, if using a large apiary). Once these slots are full, so long as the bees living there have their needs met, they will begin production. When those needs are not met, your bees will be incapable of mating. So, if you have added all that should be required and nothing is happening, it's time to check what might be up.\n\nThe first thing to check is if other bee types produce in the exact same situation. If honey bees work fine and orchid bees do not, then it could either be the time of day, or the biome, or nearby rivals that stop your 'broken' bees from thriving. Once the needs are met, your bees will start producing resources! This will happen gradually, over time, whether or not you are present. If you are off-world, the apiary will 'simulate' the work your bees would have done while away and apply it upon your return. This is both a benefit and a penalty, however, as it also applies the same data to queen age and Mites (more on this later), and both of those can kill a hive if not paying attention. Queens have a limited lifespan, and will die at the end of that time. When a queen dies, the drones have approximately 60 seconds of safety after which point they will begin to slowly die without her there to guide them. This leads to the inevitable collapse of the entire hive. Thus, the importance of breeding becomes clear.\n\n\n\nTo breed bees you will need: A queen, a drone, an apiary and patience. There are some peculiarities to keep in mind when breeding: If a brand new queen and drone are placed in an empty apiary with a frame, the queen will only mate with the FIRST drone added into the apiary. This is a selective breeding process. Once she has mated with the drone, she will then begin to produce her own stock of drones that will become her brood. The old drone(s) will be killed, being of now inferior stock. This new stock of drones will mimic the queens genome identically, producing constantly. Occasionally, a queen will birth a Young Queen. These are your goldmine, as it were. Scan the young queens in a microscope, and keep your best stock for breeding. The rest, sell at the Bee Refuge for easy profit.\n\nEach new generation of bees has a chance to mutate into a superior breed. The chance to mutate is influenced by their species, biome, frames and luck. When a mutation occurs, the benefit is a random bonus to at least one stat. This bonus is usually significant. Through selective breeding, you can guide your bees into a highly mutative form capable of passing on to new generations. With careful planning, that could lead to enormous profits.\n\n\n\n^orange;Mites^reset;\n\n\nThe bane of bee and beekeeper is the threat of Mites. These nasty little bastards infest hives, slowing production and eventually killing drones. Should all drones be eradicated by a Mite infection, the queen will be killed soon after. Mites infest gradually, causing slight slowdowns in production until such time as their population gets out of hand. At this point they will quickly begin preying on your drone stock. When this happens, your apiary will change color to a red-roofed, brown-sided version that displays an insect icon so there is no mistaking what has happened. Mites may be a threat, but they are thankfully quite simple to deal with. Anti-Mite frames will make short work of them (especially the higher tier versions), and since frames can be stacked you can improve the resistance to these pests directly. Once the mites are dealt with, your apiary will revert to its previous appearance and your bees will resume working.\n": "^orange;与蜂共舞^reset;\n\n\n对于那些把养蜂作为爱好或职业的新手们,你萌好啊! 这种有益的生活方式可不是一件轻松的事情。又要想取得甜蜜的胜利果实,又把一些蜜蜂扔进箱子就走开的话,那你可真是个懒狗!养蜂需要你记住很多事情。我会尽量在这里讨论主要问题,这样你就可以把精力放在重点上面了!\n\n\n\n^red;注意事项^reset;\n\n\n蜜蜂不会在你的飞船上生产或交配,但是在空间站可以。\n\n\n\n^orange;种族^reset;\n\n\n每种蜜蜂都有自己的优点和缺点,可以帮助或阻碍养蜂人,如果养蜂人是精明的,并且密切关注养蜂的福祉,那么最终养蜂回成为一项高利润的生意。不过,为了充分利用蜜蜂,你需要有耐心的进行实验。\n\n通过将蜂后与不同种类的工蜂交配来混合和匹配物种,可以大大提高蜂后后代的效能。有些蜜蜂喜欢特定的环境、时间和地点。还有一些蜜蜂会憎恨其他种类的蜜蜂,这意味着你可能需要注意养蜂场里养的是什么。请牢记这一点。\n\n^orange;蜜蜂的需求^reset;\n\n\n对于任何一个蜂巢来说,有几样东西是必需的,以便蜜蜂筑巢和生产商品。 首先也是最明显的一个就是他们居住的蜂房。自己动手做一个蜂房开始养蜂(我建议你能做多大的就做多大的!)。一旦你建好了蜂房,下一个(也是最重要的)步骤就是找蜜蜂。W在宇宙的荒野中漫步,留心观察。当你看到昆虫,就快拿出一个可靠的虫网,并开始捕捉。如果你足够幸运,你会发现属于自己的一只蜂后或工蜂!你需要一只蜂后和一只工蜂才能让蜂房运转起来!\n\n接下来,你需要花。蜜蜂是传粉者,这意味着它们在向前移动并将花粉传播到其他植物之前,会寻找并收集植物上的花粉。更多的植物(花是大多数蜜蜂的最爱)意味着更多的产量。对某些品种的蜜蜂来说,有些种类的花和植物对其更有吸引力。这意味着可能需要一些试验和错误,以筛选出绝对适合的蜜蜂类型。大多数蜜蜂都不是那种难以置信的挑剔,如果你不知道他们的最爱,那就用已有的植物或花将就着。\n\n制造好了蜂房之后,蜂后,工蜂和花之间还需要一个关键的齿轮来带动。巢框必不可缺,作为一个平台,蜜蜂在其上和周围生活并建立他们的蜂巢。我们,作为养蜂人,能够通过创造性地应用资源生产各种类型的巢框。良好的巢框可以深深地影响你的蜜蜂质量,尤其是当它们繁殖的时候,巢框可以提升他们的遗传能力!一定要仔细地寻找可用框架的潜在型号,并将它们与您的蜂巢需求和弱点相匹配,以最大限度地提高产量!\n\n最后,一天中的地点和时间会对蜂巢产生巨大的影响。一些蜜蜂厌恶某些环境(或者在其中会死个精光!),而它们却在其他环境中茁壮成长。 作为养蜂人,你的职责就是了解哪些环境会让养蜂场欣欣向荣。有些蜜蜂只在白天活动(白天) ,有些只在夜间活动(夜间)。 一小部分蜜蜂可以在任何时候进行工作。\n\n最后要记住的是竞争: 一些蜜蜂会猎杀特定的亚种,并在激烈的竞争中杀死它们。如果附近另一个蜂巢里有它们的竞争对手,这些蜜蜂将永远无法繁衍生息。他们会自相残杀。\n\n\n\n^orange;显微镜^reset;\n\n\n在显微镜下检查可以识别任何蜜蜂的亚种,让你获得蜜蜂统计数据的知识,以帮助繁殖和选择过程。每级显微镜的性能都比前一级的稍好。最好的显微镜是电子显微镜。\n\n\n\n^orange;蜜蜂繁殖和生产^reset;\n\n\n把你的蜂后放在蜂房的第一个鸽子。那就是她要去的地方。工蜂放入了第二个格子。 请注意,在一个大型蜂房中,你有两个工蜂格子。这样你就可以放入两只“不同”的工蜂,为蜂后择偶过程增加遗传变异。左边的另一个格子放的是你的巢框(如果是大型蜂房就用两格)。填满这些格子之后,只要生活在那里的蜜蜂的需求得到满足,它们就会开始生产。 当这些需求得不到满足时,你的蜜蜂将无法交配。因此,如果您已经添加了所有应该需要的东西,但是什么都没有发生,那么就要检查一下可能发生的情况了。\n\n首先要检查的是其他蜜蜂类型是否会在完全相同的情况下生产。如果蜂蜜蜜蜂工作正常而兰草蜜蜂不工作,那么可能是时间不对,也有可能是生物群落,或者是附近的竞争对手阻止了“卡bug”的蜜蜂的繁殖。一旦需求得到满足,你的蜜蜂将开始生产资源!随着时间的推移,一切将缓缓前进,不管你是否在场。如果你在外部世界,养蜂场将“模拟”蜜蜂在你离开时所做的工作,并在你返回时应用。这是把双刃剑。因为机制也同样适用于蜂后寿命和螨虫(更多关于螨虫的信息在这一点后面) ,不注意的话这两者可以杀死一个蜂巢。蜂后的寿命是有限的,她们会在这段时间结束后死去。当蜂后死亡时,工蜂大约有60秒的安全时间,之后由于缺乏蜂后的引导,它们将开始慢慢死亡。这就会导致整个蜂巢的分崩离析。因此,育种的重要性变得清晰起来。\n\n\n\n繁殖蜜蜂需要: 蜂后、工蜂、蜂房和耐心。蜜蜂繁殖时你需要记住一些特性: 如果一只全新的蜂后和工蜂被放置在一个有巢框的空蜂房中,蜂后只会与第一只工蜂交配。这是一个人工选择的过程。 一旦她与工蜂交配完毕,她将开始制造自己的工蜂群,这些工蜂将成为她的种群。旧的工蜂将被杀死,因为它们现在已经是劣等货了。这些新的工蜂将完全模仿蜂后的基因组,不断生产。有时候,蜂后会生下一位幼年的蜂后。可以说,这些是你的金矿。用显微镜仔细观察这些小蜂后,然后把你最好的工蜂留下来繁殖后代。其余的,在蜜蜂避难所卖掉,轻松获利。\n\n每一代新的蜜蜂都有机会变异成优良的品种。突变的机会受到它们的种类、生物群落、框架和运气的影响。 当突变发生时,其收益是至少一项属性的随机加值。这项加值通常意义重大。通过人工选择,你可以引导你的蜜蜂进入一个高度优化的形式,能够传递给下一代。精心策划繁殖,利润颇丰。\n\n\n\n^orange;螨虫^reset;\n\n\n蜜蜂和养蜂人的克星是螨类的威胁。这些讨厌的小杂种侵入蜂巢,减缓生产并最终杀死工蜂。如果所有的工蜂都被螨虫感染而消灭,蜂后很快就会被杀死。螨虫会逐渐滋生,导致产量轻微下降,直到它们的数量失控。一旦失控,他们将很快开始掠夺你的工蜂。当这种情况发生时,你的蜂房会变成棕色红顶,显示一个昆虫图标,以让你知道这里发生了什么。螨虫可能是一种威胁,但谢天谢地,它们处理起来相当简单。抗螨巢框会让他们的短小无力(特别是更高级的版本) ,因为巢框可以堆叠,你可以直接提高队这些害虫的抗性。一旦螨虫被处理,你的蜂房将恢复到以前的外观,你的蜜蜂将恢复工作。\n", "^orange;X'ian Acid Blaster^reset;": "^orange;艾肯酸液冲击^reset;", "^orange;YES^reset;! This is ^green;definitely^reset; an energy signature linked with the ^#ff00fc;Ancients^reset;. It's coming from somewhere very close to your position.": "^orange;是的!^reset;这^green;绝对^reset;是一个与^#ff00fc;古人^reset;有关的能量信号。它来自非常接近你的位置。", "^orange;[E]^reset; Berserker Rage": "^orange;[E]^reset;狂战士之怒", diff --git a/translations/substitutions.json b/translations/substitutions.json index ff5b1489c3..d4fb071b17 100644 --- a/translations/substitutions.json +++ b/translations/substitutions.json @@ -1,79 +1,7 @@ { - "bees/frames/antimite.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/antimite2.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/antimite3.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/arctic.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/armored.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, "bees/frames/basic.item": { "/shortdescription": "texts/wide_spread_fields.json" }, - "bees/frames/copper.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/densealloy.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/durasteel.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/eclipse.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/entropic.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/iron.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/irradiated.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/protective.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/radioactive.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/scented.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/scented2.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/solar.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/solarium.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/sweet.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/titanium.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/tungsten.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/universal.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/uranium.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, - "bees/frames/volcanic.item": { - "/description": "texts/bees/frames/shared_.item.json" - }, "bees/interface/apiary/largeapiary.config": { "/gui/labelinput/value": "texts/wide_spread_fields.json", "/gui/labeloutput/value": "texts/wide_spread_fields.json" diff --git a/translations/texts/bees/frames/advanced.item.json b/translations/texts/bees/frames/advanced.item.json index f45314e046..7bba3195d2 100644 --- a/translations/texts/bees/frames/advanced.item.json +++ b/translations/texts/bees/frames/advanced.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "高级框巢", + "Chs": "高级巢框", "Eng": "Advanced Frame" } }, @@ -19,7 +19,7 @@ ] }, "Texts": { - "Chs": "高级蜂房框巢。\n", + "Chs": "高级蜂房巢框。\n", "Eng": "Advanced frame for an apiary.\n" } } diff --git a/translations/texts/bees/frames/antimite.item.json b/translations/texts/bees/frames/antimite.item.json index 2e10672d13..9304906eb3 100644 --- a/translations/texts/bees/frames/antimite.item.json +++ b/translations/texts/bees/frames/antimite.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "防螨框巢 I", + "Chs": "防螨巢框 I", "Eng": "Anti-Mite Frame I" } } diff --git a/translations/texts/bees/frames/antimite2.item.json b/translations/texts/bees/frames/antimite2.item.json index 42bac7d42b..cbc70f1649 100644 --- a/translations/texts/bees/frames/antimite2.item.json +++ b/translations/texts/bees/frames/antimite2.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "防螨框巢 II", + "Chs": "防螨巢框 II", "Eng": "Anti-Mite Frame II" } } diff --git a/translations/texts/bees/frames/antimite3.item.json b/translations/texts/bees/frames/antimite3.item.json index 04e77aeb4a..27951bc125 100644 --- a/translations/texts/bees/frames/antimite3.item.json +++ b/translations/texts/bees/frames/antimite3.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "防螨框巢 III", + "Chs": "防螨巢框 III", "Eng": "Anti-Mite Frame III" } } diff --git a/translations/texts/bees/frames/arctic.item.json b/translations/texts/bees/frames/arctic.item.json index a37f04c061..b096f9d7b0 100644 --- a/translations/texts/bees/frames/arctic.item.json +++ b/translations/texts/bees/frames/arctic.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "极地框巢", + "Chs": "极地巢框", "Eng": "Arctic Frame" } } diff --git a/translations/texts/bees/frames/armored.item.json b/translations/texts/bees/frames/armored.item.json index d10f4df8dd..9cd7c107e6 100644 --- a/translations/texts/bees/frames/armored.item.json +++ b/translations/texts/bees/frames/armored.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "装甲框巢", + "Chs": "装甲巢框", "Eng": "Armored Frame" } } diff --git a/translations/texts/bees/frames/basic.item.json b/translations/texts/bees/frames/basic.item.json index 6d813c26f9..7d29ba7bd6 100644 --- a/translations/texts/bees/frames/basic.item.json +++ b/translations/texts/bees/frames/basic.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "基本的蜂房框巢。没什么特别之处。\n", + "Chs": "基本的蜂房巢框。没什么特别之处。\n", "Eng": "Basic frame for an apiary. Does nothing special.\n" } } diff --git a/translations/texts/bees/frames/computerised.item.json b/translations/texts/bees/frames/computerised.item.json index cd2c38ccbe..a9a37c90f9 100644 --- a/translations/texts/bees/frames/computerised.item.json +++ b/translations/texts/bees/frames/computerised.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "科技框巢", + "Chs": "科技巢框", "Eng": "Tech Frame" } }, diff --git a/translations/texts/bees/frames/densealloy.item.json b/translations/texts/bees/frames/densealloy.item.json index db20bfd3f5..3eb917ea17 100644 --- a/translations/texts/bees/frames/densealloy.item.json +++ b/translations/texts/bees/frames/densealloy.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "致密合金框巢", + "Chs": "致密合金巢框", "Eng": "Dense Alloy Frame" } } diff --git a/translations/texts/bees/frames/entropic.item.json b/translations/texts/bees/frames/entropic.item.json index b53f3c0168..00dd9a4818 100644 --- a/translations/texts/bees/frames/entropic.item.json +++ b/translations/texts/bees/frames/entropic.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "熵框巢", + "Chs": "熵巢框", "Eng": "Entropic Frame" } } diff --git a/translations/texts/bees/frames/irradiated.item.json b/translations/texts/bees/frames/irradiated.item.json index 2ecab16aec..49a02fbd30 100644 --- a/translations/texts/bees/frames/irradiated.item.json +++ b/translations/texts/bees/frames/irradiated.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "辐射框巢", + "Chs": "辐射巢框", "Eng": "Irradiated Frame" } } diff --git a/translations/texts/bees/frames/narcotic.item.json b/translations/texts/bees/frames/narcotic.item.json index b61c8527ff..dc3448ab9a 100644 --- a/translations/texts/bees/frames/narcotic.item.json +++ b/translations/texts/bees/frames/narcotic.item.json @@ -19,7 +19,7 @@ ] }, "Texts": { - "Chs": "麻醉框巢", + "Chs": "麻醉巢框", "Eng": "Narcotic Frame" } } diff --git a/translations/texts/bees/frames/protective.item.json b/translations/texts/bees/frames/protective.item.json index e48e2be475..9eea18f58f 100644 --- a/translations/texts/bees/frames/protective.item.json +++ b/translations/texts/bees/frames/protective.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "保护框巢", + "Chs": "保护巢框", "Eng": "Protective Frame" } } diff --git a/translations/texts/bees/frames/scented2.item.json b/translations/texts/bees/frames/scented2.item.json index 1787e5ab18..d74ee7e2c9 100644 --- a/translations/texts/bees/frames/scented2.item.json +++ b/translations/texts/bees/frames/scented2.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "优质香味框巢", + "Chs": "优质香味巢框", "Eng": "Superior Scented Frame" } } diff --git a/translations/texts/bees/frames/shared_.item.json b/translations/texts/bees/frames/shared_.item.json deleted file mode 100644 index e6ec3b52ab..0000000000 --- a/translations/texts/bees/frames/shared_.item.json +++ /dev/null @@ -1,83 +0,0 @@ -[ - { - "DeniedAlternatives": [], - "Files": { - "bees/frames/antimite.item": [ - "/description" - ], - "bees/frames/antimite2.item": [ - "/description" - ], - "bees/frames/antimite3.item": [ - "/description" - ], - "bees/frames/arctic.item": [ - "/description" - ], - "bees/frames/armored.item": [ - "/description" - ], - "bees/frames/copper.item": [ - "/description" - ], - "bees/frames/densealloy.item": [ - "/description" - ], - "bees/frames/durasteel.item": [ - "/description" - ], - "bees/frames/eclipse.item": [ - "/description" - ], - "bees/frames/entropic.item": [ - "/description" - ], - "bees/frames/iron.item": [ - "/description" - ], - "bees/frames/irradiated.item": [ - "/description" - ], - "bees/frames/protective.item": [ - "/description" - ], - "bees/frames/radioactive.item": [ - "/description" - ], - "bees/frames/scented.item": [ - "/description" - ], - "bees/frames/scented2.item": [ - "/description" - ], - "bees/frames/solar.item": [ - "/description" - ], - "bees/frames/solarium.item": [ - "/description" - ], - "bees/frames/sweet.item": [ - "/description" - ], - "bees/frames/titanium.item": [ - "/description" - ], - "bees/frames/tungsten.item": [ - "/description" - ], - "bees/frames/universal.item": [ - "/description" - ], - "bees/frames/uranium.item": [ - "/description" - ], - "bees/frames/volcanic.item": [ - "/description" - ] - }, - "Texts": { - "Chs": "<蜜蜂数据>", - "Eng": "" - } - } -] \ No newline at end of file diff --git a/translations/texts/bees/frames/solar.item.json b/translations/texts/bees/frames/solar.item.json index e29ef246e5..7733f3ddf3 100644 --- a/translations/texts/bees/frames/solar.item.json +++ b/translations/texts/bees/frames/solar.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "黎明框巢", + "Chs": "黎明巢框", "Eng": "Dawn Frame" } } diff --git a/translations/texts/bees/frames/solarium.item.json b/translations/texts/bees/frames/solarium.item.json index f5a937492f..aa48d5ddcc 100644 --- a/translations/texts/bees/frames/solarium.item.json +++ b/translations/texts/bees/frames/solarium.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "日耀框巢", + "Chs": "日耀巢框", "Eng": "Solarium Frame" } } diff --git a/translations/texts/bees/frames/sweet.item.json b/translations/texts/bees/frames/sweet.item.json index afd0137625..4c6774769c 100644 --- a/translations/texts/bees/frames/sweet.item.json +++ b/translations/texts/bees/frames/sweet.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "蜜糖框巢", + "Chs": "蜜糖巢框", "Eng": "Sweetened Frame" } } diff --git a/translations/texts/bees/frames/universal.item.json b/translations/texts/bees/frames/universal.item.json index cbcb44c3d1..3249394898 100644 --- a/translations/texts/bees/frames/universal.item.json +++ b/translations/texts/bees/frames/universal.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "万用框巢", + "Chs": "万用巢框", "Eng": "Universal Frame" } } diff --git a/translations/texts/bees/frames/volcanic.item.json b/translations/texts/bees/frames/volcanic.item.json index 38d5033309..ed7ef64b0b 100644 --- a/translations/texts/bees/frames/volcanic.item.json +++ b/translations/texts/bees/frames/volcanic.item.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "火山框巢", + "Chs": "火山巢框", "Eng": "Volcanic Frame" } } diff --git a/translations/texts/bees/objects/apiarylarge/apiarylarge.object.json b/translations/texts/bees/objects/apiarylarge/apiarylarge.object.json index 778de11637..fe2a56d813 100644 --- a/translations/texts/bees/objects/apiarylarge/apiarylarge.object.json +++ b/translations/texts/bees/objects/apiarylarge/apiarylarge.object.json @@ -19,7 +19,7 @@ ] }, "Texts": { - "Chs": "提供更多的框巢和工蜂巢位。", + "Chs": "提供更多的巢框和工蜂巢位。", "Eng": "Provides more slots for frames and drones." } } diff --git a/translations/texts/codex/documents/bees/bees2.codex.json b/translations/texts/codex/documents/bees/bees2.codex.json index f64229092e..94c9b3fc18 100644 --- a/translations/texts/codex/documents/bees/bees2.codex.json +++ b/translations/texts/codex/documents/bees/bees2.codex.json @@ -31,7 +31,7 @@ ] }, "Texts": { - "Chs": "^orange;与蜂共舞^reset;\n\n\n对于那些把养蜂作为爱好或职业的新手们,你萌好啊! 这种有益的生活方式可不是一件轻松的事情。又要想取得甜蜜的胜利果实,又把一些蜜蜂扔进箱子就走开的话,那你可真是个懒狗!养蜂需要你记住很多事情。我会尽量在这里讨论主要问题,这样你就可以把精力放在重点上面了!\n\n\n\n^red;注意事项^reset;\n\n\n蜜蜂不会在你的飞船上生产或交配,但是在空间站可以。\n\n\n\n^orange;种族^reset;\n\n\n每种蜜蜂都有自己的优点和缺点,可以帮助或阻碍养蜂人,如果养蜂人是精明的,并且密切关注养蜂的福祉,那么最终养蜂回成为一项高利润的生意。不过,为了充分利用蜜蜂,你需要有耐心的进行实验。\n\n通过将蜂后与不同种类的工蜂交配来混合和匹配物种,可以大大提高蜂后后代的效能。有些蜜蜂喜欢特定的环境、时间和地点。还有一些蜜蜂会憎恨其他种类的蜜蜂,这意味着你可能需要注意养蜂场里养的是什么。请牢记这一点。\n\n^orange;蜜蜂的需求^reset;\n\n\n对于任何一个蜂巢来说,有几样东西是必需的,以便蜜蜂筑巢和生产商品。 首先也是最明显的一个就是他们居住的蜂房。自己动手做一个蜂房开始养蜂(我建议你能做多大的就做多大的!)。一旦你建好了蜂房,下一个(也是最重要的)步骤就是找蜜蜂。W在宇宙的荒野中漫步,留心观察。当你看到昆虫,就快拿出一个可靠的虫网,并开始捕捉。如果你足够幸运,你会发现属于自己的一只蜂后或工蜂!你需要一只蜂后和一只工蜂才能让蜂房运转起来!\n\n接下来,你需要花。蜜蜂是传粉者,这意味着它们在向前移动并将花粉传播到其他植物之前,会寻找并收集植物上的花粉。更多的植物(花是大多数蜜蜂的最爱)意味着更多的产量。对某些品种的蜜蜂来说,有些种类的花和植物对其更有吸引力。这意味着可能需要一些试验和错误,以筛选出绝对适合的蜜蜂类型。大多数蜜蜂都不是那种难以置信的挑剔,如果你不知道他们的最爱,那就用已有的植物或花将就着。\n\n制造好了蜂房之后,蜂后,工蜂和花之间还需要一个关键的齿轮来带动。框巢必不可缺,作为一个平台,蜜蜂在其上和周围生活并建立他们的蜂巢。我们,作为养蜂人,能够通过创造性地应用资源生产各种类型的框巢。良好的框巢可以深深地影响你的蜜蜂质量,尤其是当它们繁殖的时候,框巢可以提升他们的遗传能力!一定要仔细地寻找可用框架的潜在型号,并将它们与您的蜂巢需求和弱点相匹配,以最大限度地提高产量!\n\n最后,一天中的地点和时间会对蜂巢产生巨大的影响。一些蜜蜂厌恶某些环境(或者在其中会死个精光!),而它们却在其他环境中茁壮成长。 作为养蜂人,你的职责就是了解哪些环境会让养蜂场欣欣向荣。有些蜜蜂只在白天活动(白天) ,有些只在夜间活动(夜间)。 一小部分蜜蜂可以在任何时候进行工作。\n\n最后要记住的是竞争: 一些蜜蜂会猎杀特定的亚种,并在激烈的竞争中杀死它们。如果附近另一个蜂巢里有它们的竞争对手,这些蜜蜂将永远无法繁衍生息。他们会自相残杀。\n\n\n\n^orange;显微镜^reset;\n\n\n在显微镜下检查可以识别任何蜜蜂的亚种,让你获得蜜蜂统计数据的知识,以帮助繁殖和选择过程。每级显微镜的性能都比前一级的稍好。最好的显微镜是电子显微镜。\n\n\n\n^orange;蜜蜂繁殖和生产^reset;\n\n\n把你的蜂后放在蜂房的第一个鸽子。那就是她要去的地方。工蜂放入了第二个格子。 请注意,在一个大型蜂房中,你有两个工蜂格子。这样你就可以放入两只“不同”的工蜂,为蜂后择偶过程增加遗传变异。左边的另一个格子放的是你的框巢(如果是大型蜂房就用两格)。填满这些格子之后,只要生活在那里的蜜蜂的需求得到满足,它们就会开始生产。 当这些需求得不到满足时,你的蜜蜂将无法交配。因此,如果您已经添加了所有应该需要的东西,但是什么都没有发生,那么就要检查一下可能发生的情况了。\n\n首先要检查的是其他蜜蜂类型是否会在完全相同的情况下生产。如果蜂蜜蜜蜂工作正常而兰草蜜蜂不工作,那么可能是时间不对,也有可能是生物群落,或者是附近的竞争对手阻止了“卡bug”的蜜蜂的繁殖。一旦需求得到满足,你的蜜蜂将开始生产资源!随着时间的推移,一切将缓缓前进,不管你是否在场。如果你在外部世界,养蜂场将“模拟”蜜蜂在你离开时所做的工作,并在你返回时应用。这是把双刃剑。因为机制也同样适用于蜂后寿命和螨虫(更多关于螨虫的信息在这一点后面) ,不注意的话这两者可以杀死一个蜂巢。蜂后的寿命是有限的,她们会在这段时间结束后死去。当蜂后死亡时,工蜂大约有60秒的安全时间,之后由于缺乏蜂后的引导,它们将开始慢慢死亡。这就会导致整个蜂巢的分崩离析。因此,育种的重要性变得清晰起来。\n\n\n\n繁殖蜜蜂需要: 蜂后、工蜂、蜂房和耐心。蜜蜂繁殖时你需要记住一些特性: 如果一只全新的蜂后和工蜂被放置在一个有框巢的空蜂房中,蜂后只会与第一只工蜂交配。这是一个人工选择的过程。 一旦她与工蜂交配完毕,她将开始制造自己的工蜂群,这些工蜂将成为她的种群。旧的工蜂将被杀死,因为它们现在已经是劣等货了。这些新的工蜂将完全模仿蜂后的基因组,不断生产。有时候,蜂后会生下一位幼年的蜂后。可以说,这些是你的金矿。用显微镜仔细观察这些小蜂后,然后把你最好的工蜂留下来繁殖后代。其余的,在蜜蜂避难所卖掉,轻松获利。\n\n每一代新的蜜蜂都有机会变异成优良的品种。突变的机会受到它们的种类、生物群落、框架和运气的影响。 当突变发生时,其收益是至少一项属性的随机加值。这项加值通常意义重大。通过人工选择,你可以引导你的蜜蜂进入一个高度优化的形式,能够传递给下一代。精心策划繁殖,利润颇丰。\n\n\n\n^orange;螨虫^reset;\n\n\n蜜蜂和养蜂人的克星是螨类的威胁。这些讨厌的小杂种侵入蜂巢,减缓生产并最终杀死工蜂。如果所有的工蜂都被螨虫感染而消灭,蜂后很快就会被杀死。螨虫会逐渐滋生,导致产量轻微下降,直到它们的数量失控。一旦失控,他们将很快开始掠夺你的工蜂。当这种情况发生时,你的蜂房会变成棕色红顶,显示一个昆虫图标,以让你知道这里发生了什么。螨虫可能是一种威胁,但谢天谢地,它们处理起来相当简单。抗螨框巢会让他们的短小无力(特别是更高级的版本) ,因为框巢可以堆叠,你可以直接提高队这些害虫的抗性。一旦螨虫被处理,你的蜂房将恢复到以前的外观,你的蜜蜂将恢复工作。\n", + "Chs": "^orange;与蜂共舞^reset;\n\n\n对于那些把养蜂作为爱好或职业的新手们,你萌好啊! 这种有益的生活方式可不是一件轻松的事情。又要想取得甜蜜的胜利果实,又把一些蜜蜂扔进箱子就走开的话,那你可真是个懒狗!养蜂需要你记住很多事情。我会尽量在这里讨论主要问题,这样你就可以把精力放在重点上面了!\n\n\n\n^red;注意事项^reset;\n\n\n蜜蜂不会在你的飞船上生产或交配,但是在空间站可以。\n\n\n\n^orange;种族^reset;\n\n\n每种蜜蜂都有自己的优点和缺点,可以帮助或阻碍养蜂人,如果养蜂人是精明的,并且密切关注养蜂的福祉,那么最终养蜂回成为一项高利润的生意。不过,为了充分利用蜜蜂,你需要有耐心的进行实验。\n\n通过将蜂后与不同种类的工蜂交配来混合和匹配物种,可以大大提高蜂后后代的效能。有些蜜蜂喜欢特定的环境、时间和地点。还有一些蜜蜂会憎恨其他种类的蜜蜂,这意味着你可能需要注意养蜂场里养的是什么。请牢记这一点。\n\n^orange;蜜蜂的需求^reset;\n\n\n对于任何一个蜂巢来说,有几样东西是必需的,以便蜜蜂筑巢和生产商品。 首先也是最明显的一个就是他们居住的蜂房。自己动手做一个蜂房开始养蜂(我建议你能做多大的就做多大的!)。一旦你建好了蜂房,下一个(也是最重要的)步骤就是找蜜蜂。W在宇宙的荒野中漫步,留心观察。当你看到昆虫,就快拿出一个可靠的虫网,并开始捕捉。如果你足够幸运,你会发现属于自己的一只蜂后或工蜂!你需要一只蜂后和一只工蜂才能让蜂房运转起来!\n\n接下来,你需要花。蜜蜂是传粉者,这意味着它们在向前移动并将花粉传播到其他植物之前,会寻找并收集植物上的花粉。更多的植物(花是大多数蜜蜂的最爱)意味着更多的产量。对某些品种的蜜蜂来说,有些种类的花和植物对其更有吸引力。这意味着可能需要一些试验和错误,以筛选出绝对适合的蜜蜂类型。大多数蜜蜂都不是那种难以置信的挑剔,如果你不知道他们的最爱,那就用已有的植物或花将就着。\n\n制造好了蜂房之后,蜂后,工蜂和花之间还需要一个关键的齿轮来带动。巢框必不可缺,作为一个平台,蜜蜂在其上和周围生活并建立他们的蜂巢。我们,作为养蜂人,能够通过创造性地应用资源生产各种类型的巢框。良好的巢框可以深深地影响你的蜜蜂质量,尤其是当它们繁殖的时候,巢框可以提升他们的遗传能力!一定要仔细地寻找可用框架的潜在型号,并将它们与您的蜂巢需求和弱点相匹配,以最大限度地提高产量!\n\n最后,一天中的地点和时间会对蜂巢产生巨大的影响。一些蜜蜂厌恶某些环境(或者在其中会死个精光!),而它们却在其他环境中茁壮成长。 作为养蜂人,你的职责就是了解哪些环境会让养蜂场欣欣向荣。有些蜜蜂只在白天活动(白天) ,有些只在夜间活动(夜间)。 一小部分蜜蜂可以在任何时候进行工作。\n\n最后要记住的是竞争: 一些蜜蜂会猎杀特定的亚种,并在激烈的竞争中杀死它们。如果附近另一个蜂巢里有它们的竞争对手,这些蜜蜂将永远无法繁衍生息。他们会自相残杀。\n\n\n\n^orange;显微镜^reset;\n\n\n在显微镜下检查可以识别任何蜜蜂的亚种,让你获得蜜蜂统计数据的知识,以帮助繁殖和选择过程。每级显微镜的性能都比前一级的稍好。最好的显微镜是电子显微镜。\n\n\n\n^orange;蜜蜂繁殖和生产^reset;\n\n\n把你的蜂后放在蜂房的第一个鸽子。那就是她要去的地方。工蜂放入了第二个格子。 请注意,在一个大型蜂房中,你有两个工蜂格子。这样你就可以放入两只“不同”的工蜂,为蜂后择偶过程增加遗传变异。左边的另一个格子放的是你的巢框(如果是大型蜂房就用两格)。填满这些格子之后,只要生活在那里的蜜蜂的需求得到满足,它们就会开始生产。 当这些需求得不到满足时,你的蜜蜂将无法交配。因此,如果您已经添加了所有应该需要的东西,但是什么都没有发生,那么就要检查一下可能发生的情况了。\n\n首先要检查的是其他蜜蜂类型是否会在完全相同的情况下生产。如果蜂蜜蜜蜂工作正常而兰草蜜蜂不工作,那么可能是时间不对,也有可能是生物群落,或者是附近的竞争对手阻止了“卡bug”的蜜蜂的繁殖。一旦需求得到满足,你的蜜蜂将开始生产资源!随着时间的推移,一切将缓缓前进,不管你是否在场。如果你在外部世界,养蜂场将“模拟”蜜蜂在你离开时所做的工作,并在你返回时应用。这是把双刃剑。因为机制也同样适用于蜂后寿命和螨虫(更多关于螨虫的信息在这一点后面) ,不注意的话这两者可以杀死一个蜂巢。蜂后的寿命是有限的,她们会在这段时间结束后死去。当蜂后死亡时,工蜂大约有60秒的安全时间,之后由于缺乏蜂后的引导,它们将开始慢慢死亡。这就会导致整个蜂巢的分崩离析。因此,育种的重要性变得清晰起来。\n\n\n\n繁殖蜜蜂需要: 蜂后、工蜂、蜂房和耐心。蜜蜂繁殖时你需要记住一些特性: 如果一只全新的蜂后和工蜂被放置在一个有巢框的空蜂房中,蜂后只会与第一只工蜂交配。这是一个人工选择的过程。 一旦她与工蜂交配完毕,她将开始制造自己的工蜂群,这些工蜂将成为她的种群。旧的工蜂将被杀死,因为它们现在已经是劣等货了。这些新的工蜂将完全模仿蜂后的基因组,不断生产。有时候,蜂后会生下一位幼年的蜂后。可以说,这些是你的金矿。用显微镜仔细观察这些小蜂后,然后把你最好的工蜂留下来繁殖后代。其余的,在蜜蜂避难所卖掉,轻松获利。\n\n每一代新的蜜蜂都有机会变异成优良的品种。突变的机会受到它们的种类、生物群落、框架和运气的影响。 当突变发生时,其收益是至少一项属性的随机加值。这项加值通常意义重大。通过人工选择,你可以引导你的蜜蜂进入一个高度优化的形式,能够传递给下一代。精心策划繁殖,利润颇丰。\n\n\n\n^orange;螨虫^reset;\n\n\n蜜蜂和养蜂人的克星是螨类的威胁。这些讨厌的小杂种侵入蜂巢,减缓生产并最终杀死工蜂。如果所有的工蜂都被螨虫感染而消灭,蜂后很快就会被杀死。螨虫会逐渐滋生,导致产量轻微下降,直到它们的数量失控。一旦失控,他们将很快开始掠夺你的工蜂。当这种情况发生时,你的蜂房会变成棕色红顶,显示一个昆虫图标,以让你知道这里发生了什么。螨虫可能是一种威胁,但谢天谢地,它们处理起来相当简单。抗螨巢框会让他们的短小无力(特别是更高级的版本) ,因为巢框可以堆叠,你可以直接提高队这些害虫的抗性。一旦螨虫被处理,你的蜂房将恢复到以前的外观,你的蜜蜂将恢复工作。\n", "Eng": "^orange;Working With Bees^reset;\n\n\nTo newcomers interested in beekeeping as a hobby or career, welcome! This rewarding lifestyle is not one walked lightly. Becoming successful in the trade requires more than just tossing some bees in a box and walking away! You have many things to keep in mind when beekeeping. I'll try to cover the major points here, so you can get to work on what really matters!\n\n\n\n^red;Note^reset;\n\n\nBees will not produce or mate on your ship. Space stations, however, will work fine.\n\n\n\n^orange;Species^reset;\n\n\nEvery species of bee has its own benefits and pitfalls that can help or hinder the beekeeper, with the end result being a highly profitable business if the keeper is savvy and keeps an eye on the well-being of his charges. To make the most out of bees, though, you'll need to be willing to experiment.\n\nMixing and matching species by mating a queen to a different sort of drone can substantially improve the potency of the offspring of that queen. Some bees prefer certain environments, times of day and locations. Others detest other families of bees, which means you might need to take care what you are breeding in your apiaries. Just keep that in mind.\n\n^orange;Bee Needs^reset;\n\n\nThere are several things that are necessary for any bee hive to nest and produce goods. The first and most obvious is an apiary for them to inhabit. Build yourself one of these to start with (I'd recommend a larger size one as soon as you are able!). Once you've set up the apiary, the next (and most important) step is to find some bees. Wander the wilds of the universe and keep an eye out. When you see insects, pull out a trusty bug net and start capturing them. If you get lucky, you'll find yourself a Queen or a Drone! You'll need both a Queen and a Drone to get an apiary running!\n\nNext, you'll need flowers. Bees are pollinators, which means they will seek out and gather pollen from plants before moving onward and spreading that pollen to other plants. More plants (flowers are a common favorite for most bees) means more production for your hives. Some types of flowers and plants are more appealing to certain breeds of bees than to others. This means some trial and error might be required to get the absolute most out of any bee type. Most are not incredibly picky, so any flower or plant will generally do if you don't know their favorites.\n\nOnce you've got the apiary, Queen, Drone and Flowers there is one more key piece of gear required. Frames are quite useful, acting as a platform for bees to live on and build their hive around and on. We, as beekeepers, are able to produce various types of frames through creative application of resources. Great frames can impact your bee quality quite heavily, especially when it comes time to breed them and enhance their genetic capability! Be sure to investigate the many potential types of frames available, and match them up with your hives needs and weaknesses to maximize production!\n\nFinally, the location and time of day can make a huge impact on a hive. Some bees loathe certain environments (or can be outright killed by them!) while they thrive in others. It's your duty as a keeper to learn which environments will result in your apiaries thriving. Some bees are active only during the day (Diurnal), some are active only at night (Nocturnal). A select few are able to operate at any time.\n\nThe final thing to keep in mind is rivals: Some bees will hunt particular subspecies down and kill them in a fierce rivalry. These bees will never thrive when nearby another hive containing their rivals. They'll just kill each other off.\n\n\n\n^orange;Microscopes^reset;\n\n\nChecking in a microscope can identify the subspecies of any bee, allowing you to gain knowledge of the bees stats to help in breeding and selection processes. Each tier of microscope performs slightly better than the previous tier. The greatest available type is the Electron Microscope.\n\n\n\n^orange;Bee Breeding and Production^reset;\n\n\nPlace your Queen in the first slot of the apiary. That's where she goes. The Drone goes in the second slot. Note that in a large apiary, you'll have two slots for drones. This allows you to put in two *different* drones, adding genetic variation towards the queens mate selection process. The other slot on the left side is for your frame (two, if using a large apiary). Once these slots are full, so long as the bees living there have their needs met, they will begin production. When those needs are not met, your bees will be incapable of mating. So, if you have added all that should be required and nothing is happening, it's time to check what might be up.\n\nThe first thing to check is if other bee types produce in the exact same situation. If honey bees work fine and orchid bees do not, then it could either be the time of day, or the biome, or nearby rivals that stop your 'broken' bees from thriving. Once the needs are met, your bees will start producing resources! This will happen gradually, over time, whether or not you are present. If you are off-world, the apiary will 'simulate' the work your bees would have done while away and apply it upon your return. This is both a benefit and a penalty, however, as it also applies the same data to queen age and Mites (more on this later), and both of those can kill a hive if not paying attention. Queens have a limited lifespan, and will die at the end of that time. When a queen dies, the drones have approximately 60 seconds of safety after which point they will begin to slowly die without her there to guide them. This leads to the inevitable collapse of the entire hive. Thus, the importance of breeding becomes clear.\n\n\n\nTo breed bees you will need: A queen, a drone, an apiary and patience. There are some peculiarities to keep in mind when breeding: If a brand new queen and drone are placed in an empty apiary with a frame, the queen will only mate with the FIRST drone added into the apiary. This is a selective breeding process. Once she has mated with the drone, she will then begin to produce her own stock of drones that will become her brood. The old drone(s) will be killed, being of now inferior stock. This new stock of drones will mimic the queens genome identically, producing constantly. Occasionally, a queen will birth a Young Queen. These are your goldmine, as it were. Scan the young queens in a microscope, and keep your best stock for breeding. The rest, sell at the Bee Refuge for easy profit.\n\nEach new generation of bees has a chance to mutate into a superior breed. The chance to mutate is influenced by their species, biome, frames and luck. When a mutation occurs, the benefit is a random bonus to at least one stat. This bonus is usually significant. Through selective breeding, you can guide your bees into a highly mutative form capable of passing on to new generations. With careful planning, that could lead to enormous profits.\n\n\n\n^orange;Mites^reset;\n\n\nThe bane of bee and beekeeper is the threat of Mites. These nasty little bastards infest hives, slowing production and eventually killing drones. Should all drones be eradicated by a Mite infection, the queen will be killed soon after. Mites infest gradually, causing slight slowdowns in production until such time as their population gets out of hand. At this point they will quickly begin preying on your drone stock. When this happens, your apiary will change color to a red-roofed, brown-sided version that displays an insect icon so there is no mistaking what has happened. Mites may be a threat, but they are thankfully quite simple to deal with. Anti-Mite frames will make short work of them (especially the higher tier versions), and since frames can be stacked you can improve the resistance to these pests directly. Once the mites are dealt with, your apiary will revert to its previous appearance and your bees will resume working.\n" } } diff --git a/translations/texts/codex/documents/ffguide3.codex.json b/translations/texts/codex/documents/ffguide3.codex.json index 6a5ee8ede4..c8b702955f 100644 --- a/translations/texts/codex/documents/ffguide3.codex.json +++ b/translations/texts/codex/documents/ffguide3.codex.json @@ -7,7 +7,7 @@ ] }, "Texts": { - "Chs": "FU状态", + "Chs": "FU属性", "Eng": "FU Stats" } }, @@ -19,6 +19,7 @@ ] }, "Texts": { + "Chs": "除了原版Starbound中存在的属性之外,FU还添加了大量的新属性。有些是角色属性,有些是武器属性,有些则可能兼而有之。为了方便日后查阅,它们在本指南中有详细介绍。\n\n^green;魅力^white; - 在FU空间站购物时,魅力可以通过影响^cyan;买卖价格^reset;来帮助你获利。高魅力意味着高收入比例!请注意,这目前只适用于空间站交易及相关的自助终端。另外,每提升33%的魅力,可以让你在外出时多带一名船员。需要注意的是,魅力的减值会产生相反的效果!\n\n^green;眩晕几率^white; - 使用钝器时,每次暴击都有可能击晕敌人,成功的盾牌反伤同样如此。这个属性影响击晕的几率。\n\n^green;盾牌反伤几率^white; - 当用盾牌格挡时,你有几率进行盾牌反伤。这个属性影响盾牌反伤成功的几率。\n\n^green;盾牌反伤击退^white; - 盾牌反伤能将敌人推多远,以及成功时造成的伤害。\n\n^green;投射物数量^white; - 通常只在武器属性上看到,多数枪械的工具提示中以三个对角排列的子弹表示。这表示一次发射多少个投射物。\n\n^green;连发数量^white; - 仅在武器上显示。工具提示中以四个小子弹的散射表示。这些武器按顺序发射一串投射物。\n\n^green;科技加成^white; - 有多种科技加成类型。在相关时会列出任何此类加成。例如“跳跃科技+25%”表示提高该科技的效率。\n\n^green;武器精通^white; - 有时你会发现装备提供不同等级的“武器精通”。武器精通为特定武器提供额外的加成。\n\n^green;暴击几率^white; - 使用武器成功进行暴击的可能性。请注意,这既可以是你自身的属性,也可以是武器的属性。它们会叠加。\n\n^green;暴击伤害加成^white; - 以百分比表示的暴击伤害总加成。\n\n^green;吸血^white; - 一种不受常规治疗修正影响的治疗方式。这种治疗会在一段时间内分散进行(基础为10秒);+10%吸血意味着你将在每次吸血时,在10秒内每秒恢复最多1%的生命值。\n\n^green;吸血上限^white; - 吸血时最大可恢复的生命值,默认值为10%;所有吸血实例中,你每秒最多只能恢复10%的生命值。\n\n^#e43774;疯癫值^white; - 你当前精神状态的衡量指标。数值越高,表示你越疯狂。疯癫值超过50时会产生多种效果,并非所有效果都是负面的。你可以在^#e43774;玄学研究树^reset;中消耗疯癫值。\n\n\n\n^blue;–––––––––––––––––––––––––^reset;\n^yellow;Frackin百科\n^blue;–––––––––––––––––––––––––^reset;\n如果你需要百科的帮助,请使用^cyan;官方百科^reset;,网址如下:\n^green;frackinuniverse.miraheze.org^reset;\n\n^red;切勿^reset;使用Fandom百科,它已经严重过时。", "Eng": "In addition to stats normally present in Starbound, FU adds a host of its own as well. Some may be character stats, some may be weapon stats. Some may be both! They are detailed within this guide for easy access later.\n\n^green;Charisma^white; - When shopping on FU space stations, Charisma helps you to make a profit by influencing ^cyan;Selling and Buying^reset; values. A high charisma means a high income ratio! Note that this only applies on Space Station trades and their related Kiosks for the time being. As a special note, every 33% charisma will allow you to bring an additional crewmember with you in the field. Be warned, penalties to charisma can have the opposite effect!\n\n^green;Stun Chance^white; - With blunt weapons, each critical hit has a chance to stun enemies. Likewise with successful shieldbashes. This stat influences the chance that this stun will occur.\n\n^green;Shieldbash Chance^white; - When blocking with your shield, you have a chance to shieldbash. This stat influences the chances that the bash succeeds.\n\n^green;Shieldbash Push^white; - How far a shieldbash will push an enemy, and how much damage it will inflict when successful.\n\n^green;Projectile Count^white; - Typically only seen as a stat on weapons, it is indicated in most gun tooltips by 3 diagonally aligned bullets. This indicates how many projectiles are fired at once.\n\n^green;Burst Count^white; - Exclusively on weapons. Indicated in the tooltip by a spread of 4 small bullets. These weapons fire a burst of projectiles in sequence.\n\n^green;Tech Bonus^white; - There are various types of Tech Bonus. These will be listed when relevant. Any such bonus will influence techs. For example 'Jump Tech +25%' increase the efficiency of any Jump related techs by that amount.\n\n^green;Weapon Mastery^white; - Occasionally you'll find gear that can grant 'Weapon Mastery' at different levels. Weapon Mastery provides additional benefits to particular weapons.\n\n^green;Crit Chance^white; - The likelihood that you will score a successful critical attack with your weapon. Note that this can be a stat on both you -and- on a weapon. They will combine.\n\n^green;Crit Damage Bonus^white; - The total bonus applied, in percentage, to critical damage strikes.\n\n^green;Leech^white; - A form of healing that is unaffected by normal healing modifiers. This healing is divided over a duration (10 seconds at base); +10% leech means you will heal up to 1% of your health per second for 10 seconds per instance.\n\n^green;Maximum Leech^white; - The maximum amount of healing you can have at a time, from leech. The default is 10%; from all leech instances you will not be able to heal more than 10% of your health per second.\n\n^#e43774;Madness^white; - A measurement of your current sanity. The higher the value, the crazier you are. More than 50 effects can occur from madness, and not all are bad. You can spend Madness in the ^#e43774;Metaphysics Research Tree^reset;.\n\n\n\n^blue;--------------------------------------------------^reset;\n^yellow;The Frackin Wiki\n^blue;--------------------------------------------------^reset;\nIf you need the help of a Wiki, use our ^cyan;official wiki^reset; here:\n^green;frackinuniverse.miraheze.org^reset;\n\n^red;Do not^reset; use the Fandom wiki. It is horribly outdated." } }, @@ -30,7 +31,7 @@ ] }, "Texts": { - "Chs": "^#ffea00;FU指南^reset; : 状态", + "Chs": "^#ffea00;FU指南^reset; : 属性", "Eng": "^#ffea00;FU Guide^reset; : Stats" } } diff --git a/translations/texts/codex/documents/ffguidebattle.codex.json b/translations/texts/codex/documents/ffguidebattle.codex.json index 3b7c7d2cb2..c69e7bab5c 100644 --- a/translations/texts/codex/documents/ffguidebattle.codex.json +++ b/translations/texts/codex/documents/ffguidebattle.codex.json @@ -7,6 +7,7 @@ ] }, "Texts": { + "Chs": "\n^orange;怪物抗性^reset;\n------------------------\n有些怪物对特定类型的伤害有抗性,甚至完全免疫。\n\n为了对抗这些威胁,你需要准备好^green;不同元素类型^reset;的武器。游戏中包含超过8种元素类型的武器,尝试使用^green;至少2到3种^reset;,这样你才能应对任何挑战。\n\n\n^blue;--------------------------------------------------^reset;\n\n\n^orange;武器与战斗^reset;\n----------------------\n在FrackinUniverse中,远程和近战武器的行为与原版有些不同,本指南中列举了最重要的变化。\n\n\n^orange;暴击率和暴击伤害^reset;\n---------------------------\n武器物品提示中有新图标。左侧的两个图标代表暴击率加成和暴击伤害加成。\n\n\n^orange;弹药和重新装填速度^reset;\n---------------------------\n弹药和重新装填速度由右侧图标表示。\n\n如果以上属性中的任何一项显示为'--',则表示该属性不适用于这些武器。这项变化主要适用于改装武器或能量武器。\n\n\n^orange;精通^reset;\n---------------\n\n有时,你会在装备或种族加成中看到精通特性。这意味着你在某种武器类型上有更高的能力。通常来说,^yellow;精通^reset;只是^cyan;增强已有加成^reset;,包括科技加成。在下面即将介绍的主题中,你会看到各种武器及其带来的各种能力。这些列出的加成都会通过^yellow;精通^reset;得到提升。\n\n例如:单独使用刺剑时,如果能仔细把握攻击时机,就会获得暴击率加成(最高为5)。应用的加成数量会根据你的^yellow;精通^reset;属性增加。达到100%时,就意味着暴击率加成最高为+10。\n获得的加成因武器而异。在某些情况下,你会获得一个直接基于精通属性的加成,而在其他情况下,该数值会减半、四分之一、八分之一或其他类似的比例。\n\n\n\n^blue;--------------------------------------------------^reset;\n\n\n^green;远程^reset;\n----------------------------------\n\n^orange;使用弹药的武器^reset;\n------------------\n一些武器现在使用弹药。别担心,你不需要随身携带资源来重新装填这些武器。这些武器只是消耗更少的能量以换取额外的能量用于提升移动性!请注意,它们的替代射击总是需要能量,无论其主要射击如何。\n\n你可以通过按住SHIFT键并点击鼠标进行手动重新装填。通过射击清空弹匣也会自动进行重新装填。\n\n^orange;弹药精通^reset;\n------------------\n这项精通非常直接:你的弹药精通值直接与重新装填时间减少的百分比以及每个弹匣获得的弹药量相关。\n\n^orange;手枪^reset;\n------------------\n拥有这项精通时,手枪伤害增加,重新装填时间减少,暴击率提升。\n\n^orange;自动手枪^reset;\n------------------\n拥有这项精通时,自动手枪伤害增加,重新装填时间减少,暴击率提升。\n\n^orange;臂炮^reset;\n------------------\n拥有这项精通时,臂炮根据其使用方式提供不同的加成。伤害、暴击率、暴击伤害和防御都会受到影响。单独使用臂炮时(单手或双手),你获得较少的防御加成,但暴击率更高。同时使用手臂和盾牌时,你获得更好的防御加成,但伤害减少。\n\n^orange;突击步枪^reset;\n------------------\n拥有这项精通时,突击步枪整体伤害输出增加,同时弹匣容量和暴击伤害增加。\n\n^orange;狙击步枪^reset;\n------------------\n精通狙击步枪时,你获得弹匣容量和暴击率加成。这与狙击步枪自带的暴击加成叠加,使得你在充能时获得非常高的暴击率!\n\n^orange;榴弹发射器^reset;\n------------------\n拥有这项精通时,使用榴弹发射器时可以获得增加的伤害和弹匣容量,同时减少重新装填时间。\n\n^orange;火箭筒^reset;\n------------------\n精通火箭筒时,你会对敌人造成更多伤害,重新装填速度更快,弹匣容量增加。\n\n^orange;霰弹枪^reset;\n------------------\n这些危险的武器在精通时提供极高的暴击率和伤害,同时增加弹匣容量并减少重新装填时间。\n\n^orange;磁力珠^reset;\n------------------\n这些不寻常的武器为精通者提供增加的伤害、暴击率、暴击伤害和能量。\n\n^orange;弓^reset;\n------------------\n弓为精通者提供大量加成。增加伤害、暴击伤害和暴击率。此外,它们可以更快地发射,并消耗更少的能量!\n\n^orange;鞭^reset;\n------------------\n鞭子精通者获得显著增加的暴击率和暴击伤害,同时增加伤害输出。\n\n\n^green;近战^reset;\n----------------------------------\n\n^orange;连击^reset;\n------------------\n每次连击,无论是否击中目标,都会消耗1%的能量。请注意,眩晕敌人的战术不再那么可行。\n\n许多连击武器在连击击中时提供额外的加成。\n\n^#555555;--------------------------------------------------^reset;\n^orange;盾牌反伤^reset;\n---------------\n用盾牌格挡敌人时有机会进行盾牌反伤。某些装备可以增加盾牌反伤几率。\n\n盾牌反伤可以对敌人造成伤害,并将其击退。当完美格挡时,有50%的几率眩晕成功盾牌反伤的敌人。如果不是完美格挡,请小心:一次糟糕的格挡有可能会让你自己被眩晕。\n\n^#555555;--------------------------------------------------^reset;\n^orange;锤^reset;\n---------------\n这种武器的蓄力时间越长,暴击率和眩晕几率越高(最高可达^green;100^reset;%)。\n\n蓄力超过^green;75^reset;%的锤会触发一次重击,能够眩晕并击飞敌人。\n\n超过^green;100^reset;%的蓄力会自动取消加成。\n\n^#555555;--------------------------------------------------^reset;\n^orange;巨斧^reset;\n---------------\n这种武器的蓄力时间越长,暴击率和暴击伤害越高(最高可达^green;100^reset;%)。\n\n蓄力超过^green;75^reset;%的巨斧会触发一次重击,能够造成流血并击飞敌人。\n\n超过^green;100^reset;%的蓄力会自动取消加成。\n\n^#555555;--------------------------------------------------^reset;\n^orange;斧^reset;\n---------------\n每次连续击杀都会使你的最大伤害增加+^green;1^reset;%(最多^green;50^reset;%)。\n\n如果你的生命值降到^red;20^reset;%以下,这个加成会取消。\n\n每次连续命中都会使暴击率增加+^green;3^reset;%(最多^green;15^reset;%)。\n\n^#555555;--------------------------------------------------^reset;\n^orange;匕首^reset;\n---------------\n连续快速击杀会暂时增加伤害\n\n+^green;25^reset;% 闪避科技\n\n连击增加防御和暴击率。防御加成在首次击中时最大,此后每次击中减少。\n\n^cyan;双持(近战):^reset; +^green;5^reset;% 移动速度\n\n^#555555;--------------------------------------------------^reset;\n^orange;短剑^reset;\n---------------\n+1连击次数(原为2次,现在为3次)\n\n每次连击增加你的暴击伤害\n\n+^green;1^reset;% 连击暴击率\n\n第一下连击暴击伤害增加+^green;15^reset;%。第二下连击暴击伤害增加+^green;25^reset;%。\n\n^#555555;--------------------------------------------------^reset;\n^orange;巨剑^reset;\n---------------\n连续快速击杀会在短时间内增加防御\n\n+^green;1^reset;% 连击暴击率\n\n第一下连击暴击伤害增加+^green;15^reset;%。第二下连击暴击伤害增加+^green;25^reset;%。n\n^#555555;--------------------------------------------------^reset;\n^orange;镰刀^reset;\n---------------\n+^green;1^reset;% 连击暴击率\n\n第一下连击暴击伤害增加+^green;5^reset;%。第二下连击暴击伤害增加+^green;25^reset;%。\n\n^#555555;--------------------------------------------------^reset;\n^orange;长剑^reset;\n---------------\n第三下连击暴击伤害增加+^green;15^reset;%\n\n^cyan;单手长剑^reset;: -^green;30^reset;% 连击冷却时间\n\n^cyan;长剑 + 盾牌(双持)^reset;: +^green;4^reset;% 盾牌反伤,+^green;1^reset; 盾牌反伤击退距离,+^green;15^reset;% 治疗科技效率,+^green;25^reset;% 防御科技效率\n\n^cyan;长剑 + 任何武器(双持)^reset;: 防御 x^red;0.8^reset;,+^green;5^reset;% 移动速度\n\n^#555555;--------------------------------------------------^reset;\n^orange;刺剑^reset;\n---------------\n使用细剑时,攻击间隔越长,暴击率越高(最高为5)。攻击会重置这个加成。\n\n^cyan;单手刺剑:^reset; +^green;15^reset;% 暴击伤害,+^green;35^reset;% 闪避和冲刺科技效率\n\n^cyan;刺剑 + 匕首(双持):^reset; x^green;1.12^reset; 防御,+^green;15^reset;% 闪避和冲刺科技效率\n\n^#555555;--------------------------------------------------^reset;\n^orange;短矛^reset;\n---------------\n^cyan;单手短矛^reset;: +^green;30^reset;% 暴击伤害\n\n^cyan;短矛 + 盾牌^reset;: +^green;10^reset;% 盾牌反伤,+^green;2^reset; 盾牌反伤击退距离,盾牌耐久恢复速度 x^green;1.2^reset;,+^green;50^reset;% 防御科技效率\n\n^cyan;短矛 + 短矛(双持)^reset;: 防御 x^red;0.8^reset;,额外暴击率 x^red;0.5^reset;\n\n短矛属于狩猎武器。\n\n^#555555;--------------------------------------------------^reset;\n^orange;长矛^reset;\n---------------\n长矛相对简单。它们获得暴击率、更高的伤害输出和增加的冲刺科技效率。\n\n按住攻击键可以保持矛的持有状态,以帮助抵挡敌人。如果使用长枪类型的矛,保持持有状态时,移动速度增加会增加伤害,此时无法瞄准。\n\n长矛属于狩猎武器。\n\n^#555555;--------------------------------------------------^reset;\n^orange;长棍^reset;\n---------------\n每次连击命中增加你的防御。\n\n长矛属于狩猎武器。\n\n^#555555;--------------------------------------------------^reset;\n^orange;钉头锤^reset;\n---------------\n连击增加2%的眩晕几率。\n\n^cyan;单手钉头锤^reset;: +^green;2^reset;% 眩晕几率\n\n^cyan;钉头锤 + 盾牌^reset;: +^green;3^reset;% 盾牌反伤,+^green;1^reset; 盾牌反伤击退距离,防御 x^green;1.1^reset;\n\n^cyan;钉头锤 + 任何武器(双持)^reset;: 额外暴击率 x^red;0.85^reset;,额外眩晕几率 x^red;0.5^reset;,+^green;5^reset;% 移动速度\n\n^#555555;--------------------------------------------------^reset;\n^orange;武士刀^reset;\n---------------\n每次挥击都会增加^green;1 + (连击步骤/10)^reset;% 的移动速度\n\n连击增加抗击退能力\n\n^cyan;单手武士刀^reset;: +^green;15^reset;% 防御科技效率\n\n^cyan;武士刀 + 重型近战武器(双持)^reset;: 伤害 x^red;0.8^reset;,防御 x^red;0.9^reset;\n\n^cyan;武士刀 + 轻型近战武器(双持)^reset;: 能量 x^green;1.15^reset;,+^green;20^reset;% 暴击伤害,+^green;25^reset;% 闪避和冲刺科技效率\n\n^#555555;--------------------------------------------------^reset;\n^orange;拳套^reset;\n---------------\n普通攻击每次消耗^red;3%能量^reset;。按住按钮会激活这种模式。\n\n连击需要时机:按住或快速点击按键会使用普通攻击。\n\n连击增加暴击率^green;1%^reset;、眩晕几率^green;4%^reset;和每次击中增加防御。当攻击时,它们消耗^red;1%^reset;能量。\n\n替代攻击/终结技通过^cyan;[Shift + 点击]^reset;触发。在连击之外使用时消耗^red;15%^reset;能量。完成连击作为最后一击时不消耗能量。\n\n\n^#555555;--------------------------------------------------^reset;\n^orange;附录^reset;\n---------------\n额外暴击/眩晕几率指的是武器本身不具备的统计数据,例如来自护甲或消耗品的加成。\n", "Eng": "\n^orange;Monster Resistances^reset;\n------------------------\nSome monsters resist, or are completely immune to, certain types of damage.\n\nTo combat these threats you are going to need weapons of ^green;different elemental types^reset; at any given moment. Try to use ^green;at least 2 to 3^reset; of the more than 8 available types so you are ready for any challenge.\n\n\n^blue;--------------------------------------------------^reset;\n\n\n^orange;Weapons and Combat^reset;\n----------------------\nRanged and Melee weapons behave a little differently in FrackinUniverse. The most important changes are listed in this codex.\n\n\n^orange;Crit Chance and Crit Damage^reset;\n---------------------------\nWeapon item tooltips have new icons. The two on the left represent Critical Chance bonus and Critical Damage bonus.\n\n\n^orange;Ammo and Reload Speed^reset;\n---------------------------\nAmmo and Reload speed are represented by the right-side icons.\n\nItems with a '--' representing a value in any of the above stats means it does not apply to them. This is the case with modded weapons, or energy-only (non-ammo) guns, primarily.\n\n\n^orange;Mastery^reset;\n---------------\n\nOccasionally, you'll see Mastery traits applied to equippable gear, or in Racial Bonuses. These imply that you have greater capability in a particular weapon type. Generally speaking, ^yellow;Masteries^reset; simply ^cyan;improve already existing weapon benefits^reset; including Tech bonuses. In an upcoming topic below, you'll see various weapons listed along with the various capabilities each carries with it. These listed benefits will all be improved through ^yellow;Mastery^reset;.\n\nAn example: When wielded individually a Rapier will provide an increase to Crit Chance when timing strikes carefully (to a max of 5). The amount of the bonus applied is higher by the amount listed in your ^yellow;Mastery^reset; stat. At 100% this would mean a maximum Crit Chance bonus of +10.\n\nThe amount of benefit gained can vary from weapon to weapon. In some cases you will get a modifier based directly on your ^yellow;Mastery^reset; trait, while others will reduce that value by half, quarter, eigth or other such fractions.\n\n\n\n^blue;--------------------------------------------------^reset;\n\n\n^green;Ranged^reset;\n----------------------------------\n\n^orange;Ammo-Based Weapons^reset;\n------------------\nSome weapons now use ammunition. Don't worry, you won't need to carry resources around with you to refill them. These weapons simply use much, much less energy in exchange for the mobility boost provided by having extra energy! Note that their alt fires will always require energy, regardless of their primary fire.\n\nYou can reload these weapons manually by holding the SHIFT key and clicking the mouse button. Emptying the magazine through shooting will also automatically engage the reload.\n\n^orange;Ammo Mastery^reset;\n------------------\nThis Mastery is quite straightforward: your rating in Ammo Mastery directly correlates to the % reduced from your Reload Time as well as the $ of ammo gained per magazine.\n\n^orange;Pistol^reset;\n------------------\nWith mastery applied, Pistols gain increased Damage, reduced reload time and a higher critical strike chance.\n\n^orange;Machine Pistol^reset;\n------------------\nWith mastery applied, Machine Pistols gain increased Damage, reduced reload time and a higher critical strike chance.\n\n^orange;Arm Cannon^reset;\n------------------\nWith mastery applied, Arm Cannons provide varied benefits based on how they are wielded. Power, Crit Chance, Crit Damage and Protection are all impacted. When using just arm cannons (dual or single) you get less protection benefits but a much higher critical chance. With an armcannon and shield you gain a much better protection bonus in exchange for reduced power.\n\n^orange;Assault Rifle^reset;\n------------------\nAssault rifles benefit from mastery by increasing overall damage output while increasing magazine size and critical damage.\n\n^orange;Sniper Rifle^reset;\n------------------\nWith a mastery in Sniper rifles you gain magazine size and critical chance. This stacks with the usual crit benefits of sniper rifles and allows for a very high crit chance with charge-ups!\n\n^orange;Grenade Launcher^reset;\n----------------------\nWhen wielding grenade launchers with mastery expect to gain increased damage and magazine size while also benefiting from reduced reload time.\n\n^orange;Rocket Launcher^reset;\n----------------------\nObliterating the enemy is easy with mastery in rockets! You'll do a lot more damage, reload faster and have increased magazine size.\n\n^orange;Shotgun^reset;\n----------------------\nThese dangerous weapons, when mastered, profice exceptional crit chance and power along with increased magazine size and reduced reload time.\n\n^orange;Magnorb^reset;\n----------------------\nThese unusual weapons provide increased damage, crit chance, crit damage and energy to masters that wield them.\n\n^orange;Bow^reset;\n----------------------\nBows have a large number of benefits masters can take advantage of. Crit damage and crit chance increase, along with damage. In addition, they can fire bows faster and shoot arrows farther while consuming less energy!\n\n^orange;Whip^reset;\n----------------------\nWhip users get a sizeable increase in crit chance and crit damage while also increasing damage output with this mastered weapon.\n\n\n^blue;--------------------------------------------------^reset;\n^green;Melee^reset;\n\n^orange;Combos^reset;\n---------------\nEach strike of a combo, whether or not it hits a target, consumes 1% of your energy. Be warned, tactics involving stun-locking enemies are no longer as viable.\n\nMany weapons with combos provide additional bonuses when striking with these combos.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Shield Bash^reset;\n---------------\nBlocking with shields on enemies has a chance to Shield Bash. Certain gear can increase the Shield Bash chances.\n\nShield Bash can damage foes, and send them reeling backwards. When Perfect Blocking, there is a 50% chance to Stun foes that are successfully bashed. When not perfect blocking, be wary: There is a chance -you- will get stunned on a badly timed block.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Hammer^reset;\n---------------\nThe longer you hold the charge of this melee weapon type, the higher your Critical and Stun chance get (to a maximum of ^green;100^reset;%).\n\nA hammer charged above ^green;75^reset;% will inflict a massive bonus eruption capable of stunning and tossing foes around.\n\nOver-Charging the hammer past ^green;100^reset;% will automatically cancel the bonus.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Great Axe^reset;\n---------------\nThe longer you hold the charge of this melee weapon type, the higher your Critical Chance and Critical Damage get (to a maximum of ^green;100^reset;%).\n\nA greataxe charged above ^green;75^reset;% will inflict a massive bonus eruption capable of bleeding and tossing foes around.\n\nOver-Charging the greataxe past ^green;100^reset;% will automatically cancel the bonus.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Axe^reset;\n---------------\nEach consecutive kill made with an axe increases your maximum damage by +^green;1^reset;%, to a maximum of ^green;50^reset;%.\n\nIf your health is reduced below ^red;20^reset;%, this bonus is cancelled.\n\nEach consecutive hit in a row with an axe increases Crit Chance by +^green;3^reset;% (to a maximum of ^green;15^reset;%)\n\n^#555555;--------------------------------------------------^reset;\n^orange;Dagger^reset;\n---------------\nConsecutive rapid kills temporarily increase damage\n\n+^green;25^reset;% Dodge Tech Efficiency\n\nCombo Strikes increase Protection and Crit Chance with each strike. The protection bonus is greatest on First Strike, and reduces each hit thereafter.\n\n^cyan;Dual-Wield (Melee):^reset; +^green;5^reset;% Movement Speed\n\n\n^#555555;--------------------------------------------------^reset;\n^orange;Shortsword^reset;\n---------------\n+1 Combo strike (was 2, now 3)\n\nEach combo hit increases your Crit Damage amount\n\n+^green;1^reset;% Crit Chance per Combo Strike\n\nFirst Combo strike does +^green;15^reset;% Crit Damage. Second hit does +^green;25^reset;% Crit Damage.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Broadsword^reset;\n---------------\nKills made in rapid succession increase defense for a short time\n\n+^green;1^reset;% Crit Chance per Combo Strike\n\nFirst Combo strike does +^green;15^reset;% Crit Damage. Second hit does +^green;25^reset;% Crit Damage.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Scythe^reset;\n---------------\n+^green;1^reset;% Crit Chance per Combo Strike\n\nFirst Combo strike does +^green;15^reset;% Crit Damage. Second hit does +^green;25^reset;% Crit Damage.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Longsword^reset;\n---------------\n3rd Combo Strike does +^green;15^reset;% Crit Damage\n\n^cyan;Single Longsword^reset;: -^green;30^reset;% Combo Cooldown\n\n^cyan;Longsword + Shield (Dual Wield)^reset;: +^green;4^reset;% Shield Bash, +^green;1^reset; Shield Bash Push Distance, +^green;15^reset;% Healing Tech Efficiency, +^green;25^reset;% Defense Tech Efficiency\n\n^cyan;Longsword + Any Weapon (Dual Wield)^reset;: Defense x^red;0.8^reset;, +^green;5^reset;% Movement Speed\n\n^#555555;--------------------------------------------------^reset;\n^orange;Rapier^reset;\n---------------\nWhen wielding a rapier, the longer you wait between swings the higher your critical strike chance becomes (to a maximum of 5). Attacking resets this bonus.\n\n^cyan;Single Rapier:^reset; +^green;15^reset;% Crit Damage, +^green;35^reset;% Dodge and Dash Tech Efficiency\n\n^cyan;Rapier + Dagger (Dual Wield):^reset; x^green;1.12^reset; Protection, +^green;15^reset;% Dodge and Dash Tech Efficiency\n\n^#555555;--------------------------------------------------^reset;\n^orange;Shortspear^reset;\n---------------\n^cyan;Single Shortspear^reset;: +^green;30^reset;% Crit Damage\n\n^cyan;Shortspear + Shield^reset;: +^green;10^reset;% Shield Bash, +^green;2^reset; Shield Push Distance, Shield Regen x^green;1.2^reset;, +^green;50^reset;% Defense Tech Efficiency\n\n^cyan;Shortspear + Shortspear (Dual Wield)^reset;: Defense x^red;0.8^reset;, Bonus Crit Chance x^red;0.5^reset;\n\nShort Spears also count as Hunting weapons.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Spear^reset;\n---------------\nSpears are relatively straightforward. They gain crit chance, higher damage output and an increase in Dash Tech efficiency.\n\nSpears can be held out by holding the fire button to help keep enemies at bay. If using a Lance typed spear you also gain increased damage based on your movement speed while holding it out. It cannot be aimed during this.\n\nSpears also count as Hunting weapons.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Quarterstaff^reset;\n---------------\nEach hit with a combo increases your Defense.\n\n^#555555;--------------------------------------------------^reset;\n^orange;Mace^reset;\n---------------\nCombo strikes increase Stun Chance by 2% per hit.\n\n^cyan;Single Mace^reset;: +^green;2^reset;% Stun Chance\n\n^cyan;Mace + Shield^reset;: +^green;3^reset;% Shield Bash, +^green;1^reset; Shield Push Distance, Defense x^green;1.1^reset;\n\n^cyan;Mace + Any Weapon (Dual Wield)^reset;: Bonus Crit Chance x^red;0.85^reset;, Bonus Stun Chance x^red;0.5^reset;, +^green;5^reset;% Movement Speed\n\n^#555555;--------------------------------------------------^reset;\n^orange;Katana^reset;\n---------------\nEach swing grants a Movement Speed bonus of ^green;1 + (combo step / 10)^reset;%\n\nCombo hits increase knockback resistance\n\n^cyan;Single Katana^reset;: +^green;15^reset;% Defense Tech Efficiency\n\n^cyan;Katana + Heavy Melee (Dual Wield)^reset;: Damage x^red;0.8^reset;, Defense x^red;0.9^reset;\n\n^cyan;Katana + Light Melee (Dual Wield)^reset;: Energy x^green;1.15^reset;, +^green;20^reset;% Crit Damage, +^green;25^reset;% Dodge and Dash Tech Efficiency\n\n^#555555;--------------------------------------------------^reset;\n^orange;Fists^reset;\n---------------\n\nNormal attacks consume ^red;3% energy^reset; per attack. Holding the button will activate this mode.\n\nCombos require timing: Holding or tapping the button too rapidly will use a normal attack.\n\nCombo strikes increase Crit Chance by ^green;1%^reset;, Stun chance by ^green;4%^reset; and Protection +1 per strike. When attacking, they use ^red;1%^reset; energy.\n\nAlt/Finisher is activated with ^cyan;[Shift + Click]^reset;. Outside of a combo this will use ^red;15%^reset; energy. When completing a combo as the last strike, it will consume none.\n\n\n^#555555;--------------------------------------------------^reset;\n^orange;Addendum^reset;\n---------------\nBonus Crit/Stun Chance refer to stats that are not inherent on the weapons themselves, such as from armor or consumables.\n" } }, diff --git a/translations/texts/quests/fu_questlines/outpost/bees/12breeding.questtemplate.json b/translations/texts/quests/fu_questlines/outpost/bees/12breeding.questtemplate.json index ac0540435c..2cbb488189 100644 --- a/translations/texts/quests/fu_questlines/outpost/bees/12breeding.questtemplate.json +++ b/translations/texts/quests/fu_questlines/outpost/bees/12breeding.questtemplate.json @@ -19,7 +19,7 @@ ] }, "Texts": { - "Chs": "现在,你已经有了许多蜂箱,以及蜜蜂,森林蜜蜂等。我在想:如果把^orange;兰草蜂后^reset;和^orange;蜂蜜工蜂^reset;放在^orange;大型蜂箱^reset;会发生什么?如果你再加上^orange;钨制框巢^reset;呢?", + "Chs": "现在,你已经有了许多蜂箱,以及蜜蜂,森林蜜蜂等。我在想:如果把^orange;兰草蜂后^reset;和^orange;蜂蜜工蜂^reset;放在^orange;大型蜂箱^reset;会发生什么?如果你再加上^orange;钨制巢框^reset;呢?", "Eng": "So, you've got apiaries and honey bees. Now, I wonder: what would happen if you put a ^orange;Orchid Queen^reset; and some ^orange;Honey Drones^reset; into that ^orange;Giant Apiary^reset;? And what about if you added a ^orange;Tungsten Frame^reset;?" } }, diff --git a/translations/texts/zb/researchTree/fu_agriculture.config.json b/translations/texts/zb/researchTree/fu_agriculture.config.json index e63e75aca6..f1adae43b2 100644 --- a/translations/texts/zb/researchTree/fu_agriculture.config.json +++ b/translations/texts/zb/researchTree/fu_agriculture.config.json @@ -655,7 +655,7 @@ ] }, "Texts": { - "Chs": "^orange;1级^reset;\n\n你已经学会在蜂房里养蜜蜂,为你提供有用的资源。你可以从在^orange;加工台^reset;制造^cyan;蜂场工作台^white;^reset;上开始。\n\n饲养蜜蜂很复杂。如果你不知道怎么养蜂,你可以从科学前哨的蜜蜂庇护所那里购买一份指南,前哨站在你离开起始星球之后就可以到达。\n\n作为简单入门,你需要一只显微镜识别过的蜂后、一只匹配的显微镜识别过的工蜂、一个或多个框巢,以及在蜂房附近种植的一些花卉,以便开始生产。", + "Chs": "^orange;1级^reset;\n\n你已经学会在蜂房里养蜜蜂,为你提供有用的资源。你可以从在^orange;加工台^reset;制造^cyan;蜂场工作台^white;^reset;上开始。\n\n饲养蜜蜂很复杂。如果你不知道怎么养蜂,你可以从科学前哨的蜜蜂庇护所那里购买一份指南,前哨站在你离开起始星球之后就可以到达。\n\n作为简单入门,你需要一只显微镜识别过的蜂后、一只匹配的显微镜识别过的工蜂、一个或多个巢框,以及在蜂房附近种植的一些花卉,以便开始生产。", "Eng": "^orange;Tier 1^reset;\n\nYou've learned to raise bees in an apiary to provide you with useful resources. Make an ^cyan;Apiary Crafting Station^reset; at your ^orange;Machining Table^reset; to get started.\n\nRaising bees is pretty complex. If you're not sure how, buy a guide from the Bee Refuge in the Science Outpost, accessible once you leave your starter planet.\n\nAs a simple starter tip, you need a microscope-identified queen, a matching microscope-identified drone, one or more frames, and some flowers planted nearby for production to start." } }, @@ -691,7 +691,7 @@ ] }, "Texts": { - "Chs": "^orange;2级^reset;\n\n你可以制造更大的蜂房和更有用的框巢来提高蜜蜂的产量。", + "Chs": "^orange;2级^reset;\n\n你可以制造更大的蜂房和更有用的巢框来提高蜜蜂的产量。", "Eng": "^orange;Tier 2^reset;\n\nYou can make bigger bee apiaries and more useful Frames to supplement their production." } }, @@ -955,7 +955,7 @@ ] }, "Texts": { - "Chs": "^orange;4级^reset;\n\n可以制造更强大的框巢,极大地提高蜜蜂的效率。", + "Chs": "^orange;4级^reset;\n\n可以制造更强大的巢框,极大地提高蜜蜂的效率。", "Eng": "^orange;Tier 4^reset;\n\nYou can make even more powerful Frames that drastically improve your bees' efficiency." } }, @@ -1063,7 +1063,7 @@ ] }, "Texts": { - "Chs": "^orange;5级^reset;\n\n你可以制作高级的框巢,大大改善你的蜂巢。", + "Chs": "^orange;5级^reset;\n\n你可以制作高级的巢框,大大改善你的蜂巢。", "Eng": "^orange;Tier 5^reset;\n\nYou can make advanced Frames that drastically improve your hives." } },