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Mass Entity State System (MESS)

Mass Entity State System (MESS) is a robust ECS (Entity-Component-System) library for Flutter designed to manage large-scale entities and their states. MESS enables developers to build complex systems with a clear architecture, ensuring high performance and scalability.

Key Features

  • Supports Large-Scale Entities: Optimized to handle hundreds or thousands of objects efficiently.

  • Component-Based Design: Simplifies logic integration using components and systems.

  • Event-Driven Architecture: Built-in subscriptions and event handling for seamless data synchronization.

  • High Performance: Efficient memory usage and fast state operations.

  • Flexibility: Suitable for both gaming projects and complex UI applications.

  • Flutter Integration: Fully compatible with the Flutter ecosystem, including widget management via ECS.

Installation

Add MESS to your project by updating your pubspec.yaml:

dependencies:
  mess: <version>

Then, fetch the package:

flutter pub get

Advantages of Using MESS

  • Simplified Development of Complex Systems: Clear architecture reduces code coupling and improves scalability.
  • Dynamic Logic Updates: Add or remove components or systems at runtime.
  • High Performance: Optimized update cycles for handling numerous entities.
  • Full Flutter Compatibility: Seamlessly integrates with existing widgets and application architecture.

Support and Contributions

We aim to establish MESS as the go-to ECS solution for Flutter. Your contributions, suggestions, and bug reports are always welcome!

  • GitHub: Repository Link
  • Issues: Report bugs or suggest improvements via Issues.
  • Pull Requests: We welcome your code and ideas!

License

MESS is distributed under the MIT license. See the LICENSE file for more details.