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Save Graphs #39

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muit opened this issue Jun 14, 2019 · 0 comments
Open

Save Graphs #39

muit opened this issue Jun 14, 2019 · 0 comments
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Feature Can I have this for Christmas?

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@muit
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muit commented Jun 14, 2019

Save Graphs are a feature planned to release on 1.3.
They add Blueprintable save graphs that allow devs to specify flexible save behaviors.

When Save is executed, an specified graph is created and "Prepare" event called.

"Prepare" will add actor, component and object packets with different settings and classes. Only this classes will be saved, and it can change every time game is saved.
At Loading all this packets are applied the same way they were when saving

Advantages

  • Exclusive saving (Only what the dev wants)
  • Better performance
  • Variable in runtime
  • Fitting new genres and needs
  • Less bug prone
  • Simpler than previous "Presets"
  • Allows the saving of sub-objects
  • Adds per-packet custom serialization (which can also add more packets)

Disadvantages

  • I can't think of any!
@muit muit added the Feature Can I have this for Christmas? label Jun 14, 2019
@muit muit added this to the Release 1.3 milestone Jun 14, 2019
@muit muit self-assigned this Jun 14, 2019
@muit muit removed this from the Release 1.3 milestone Nov 26, 2020
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