Releases: Pax1601/DCSOlympus
Releases · Pax1601/DCSOlympus
v0.4.5-alpha
What's Changed
- Fix issue #374 by @amouillard in #383
- Fix issue #308 - remove color-mix and set precomputed css variable value by @amouillard in #390
- Poc plugins v1 by @PeekabooSteam in #384
- Can now specify a selector or a mouseover by @PeekabooSteam in #392
- Update ci.yml by @Pax1601 in #393
- 394 retrieve ground altitude at mouse coordinates location by @Pax1601 in #406
- Unit doubleclick fixed by @PeekabooSteam in #403
- Tips added for formations by @PeekabooSteam in #396
- 407 create a simple plugin to manage units database by @Pax1601 in #408
- Update ci.yml by @Pax1601 in #409
- 329 add basic automatic firefight by @Pax1601 in #414
- Fixed wrong callback call from slider by @Pax1601 in #416
- User now alerted when server is paused. by @PeekabooSteam in #421
- 417 unit list by @PeekabooSteam in #418
- Converted for plugin use by @PeekabooSteam in #411
- Multiple bugfixes by @Pax1601 in #429
- Improved visuals and truncated unit names by @PeekabooSteam in #430
- Bullseyes now coalition-limited by @PeekabooSteam in #431
- 433 remove scale tool replace with space efficient version of server performance monitor by @PeekabooSteam in #434
- 328 add simple miss on purpose mode for aaa by @Pax1601 in #436
- 432 display in game time and elapsed time by @PeekabooSteam in #438
- Small bugfixes by @Pax1601 in #439
- Missing Ls added by @PeekabooSteam in #441
- Can now get LatLng, MGRS and UTM location data by @PeekabooSteam in #443
- Added abilities and description to spawn menu by @Pax1601 in #444
- Added Strike Eagle by @Pax1601 in #445
- TACAN and radio can now be set on carriers by @Pax1601 in #446
- Added "land at point" state for helicopters by @Pax1601 in #449
- Small issues by @Pax1601 in #450
- Small issues by @Pax1601 in #455
- Removed preferCanvas option for map by @Pax1601 in #456
- Fixed wrong cursor type by @Pax1601 in #458
- Modified isTanker and isAWACS to isActiveTanker and isActiveAWACS by @Pax1601 in #459
New Contributors
- @amouillard made their first contribution in #383
Full Changelog: v0.4.4-alpha...v0.4.5-alpha
v0.4.4-alpha
What's Changed
- 351 double click on a unit should select all units of that time on the screen by @Pax1601 in #360
- 349 add ability to hide units names by @Pax1601 in #361
- Create colored smoke markers by @Pax1601 in #362
- Non visually detected units are now drawn with generic symbol by @Pax1601 in #363
- 358 right click long press for unit action context menu by @Pax1601 in #365
- 343 add ability to select unit nation and livery by @Pax1601 in #366
- v0.4.4 by @Pax1601 in #367
- Minor bugfix by @Pax1601 in #371
- Pan up now pans by @PeekabooSteam in #373
- 370 write better method of determining if a command has been completed by @Pax1601 in #377
- Refactor by @Pax1601 in #378
- Switched from unsigned int to int for spawn points by @Pax1601 in #379
Full Changelog: v0.4.3-alpha...v0.4.4-alpha
v0.4.3-alpha
What's Changed
- 343 add ability to select unit nation and livery by @Pax1601 in #352
- Ctrl-click-deselect by @PeekabooSteam in #354
- Moved code from broken branch. by @PeekabooSteam in #355
Full Changelog: v0.4.2-alpha...v0.4.3-alpha
v0.4.2-alpha
What's Changed
- Updated the Apache loadout with the correct CLSIDs by @WoodyXP in #332
- Bugfixing by @Pax1601 in #344
Full Changelog: v0.4.0-alpha...v0.4.2-alpha
v0.4.1-alpha
What's Changed
- 333 missiles and bombs are not being exported by @Pax1601 in #341
- Added package command to prune dev modules by @Pax1601 in #342
Full Changelog: v0.4.0...v0.4.1-alpha
v0.4.0-alpha
What's Changed
- Added Era and Range to Sams and Ground Units V2 by @WoodyXP in #315
- 312 add ability to draw areas and fill with iads by @Pax1601 in #318
- 131 add navalunitdb by @WoodyXP in #317
- Changed the function that it gets all the units with a specified range by @WoodyXP in #316
- Added era to all helicopter units by @WoodyXP in #322
- 319 add basic rts functions by @Pax1601 in #323
- Added coalition to aircraftdatabase.ts and switched era list to string by @WoodyXP in #325
Full Changelog: v0.3.0-alpha...v0.4.0
v0.3.0-alpha
What's Changed
- Fixed #261 and #262 by @Pax1601 in #270
- 271 add unit hotgroups by @Pax1601 in #275
- Update unit data base and aircraft database (do not merge without testing) by @Pax1601 in #276
- 264 add avanced unit control options by @Pax1601 in #277
- 273 add ability for units to retain relative position by @Pax1601 in #288
- Add files via upload by @bobprofisker in #279
- Merge main commits into airfield JSON addition branch by @Shredmetal in #290
- Minor fixes (merging from main) by @Shredmetal in #291
- 278 put real mission times into atc by @PeekabooSteam in #280
- Icons now back by @PeekabooSteam in #294
- To add airfield json files 2023 05 24 by @PeekabooSteam in #297
- Added (crude) confirm function by @PeekabooSteam in #281
- 296 create airbases api by @PeekabooSteam in #298
- Add files via upload by @bobprofisker in #299
- Added more templates for sam sites by @Pax1601 in #300
- Advanced spawn and control options by @Pax1601 in #302
- Added ability to take control of units by @Pax1601 in #305
New Contributors
- @bobprofisker made their first contribution in #279
Full Changelog: v0.2.1-alpha...v0.3.0-alpha
v0.2.1-alpha
What's Changed
- Changed aircraftdatabase.ts and unitpayloads.lua by @Shredmetal in #214
- Add files via upload by @Shredmetal in #225
- 218 add humandcs controlledolympus controller icon by @Pax1601 in #230
- Added minimap and scale by @Pax1601 in #229
- 209 update follow functionality for ordering units by @Pax1601 in #243
- Multiple map panning fixes and improvements by @Pax1601 in #248
- Takeoff task changed to TakeoffParkingHot by @Pax1601 in #249
- Ground units can now be copy-pasted by @Pax1601 in #250
- Added temporary spawn marker by @Pax1601 in #251
- Dropdowns now close when clicking outside of them by @Pax1601 in #252
- Partially styled, fixed custom fonts by @Pax1601 in #253
- Removed 200ms delay and small UI fixes by @Pax1601 in #254
- 38 user authentication missing by @Pax1601 in #255
- Ordnance markers are now painted correctly by @Pax1601 in #257
- Optimized transmission of data of dead units by @Pax1601 in #258
- Removed options to command human units by @Pax1601 in #259
New Contributors
- @Shredmetal made their first contribution in #214
Full Changelog: v0.2.0-alpha...v0.2.1-alpha
v0.2.0-alpha
What's Changed
- PointerEvent changed to MouseEvent. by @PeekabooSteam in #152
- updated Olympus.delete to avoid player desync by @WirtsLegs in #157
- Fixed by @Pax1601 in #167
- Maximum paste rate set to once every 250ms by @Pax1601 in #168
- Added check on message time by @Pax1601 in #169
- Clipping is now less bad. by @PeekabooSteam in #178
- keyEventWasInInput() function added. by @PeekabooSteam in #177
- Added scrollable to selected units' list; bit of tidying up. by @PeekabooSteam in #172
- 111 measurebox shows 000 when measuring north should read 360 by @PeekabooSteam in #171
- Aligned numbers within pills. by @PeekabooSteam in #170
- Sliders no longer jump after update. by @PeekabooSteam in #174
- Added check on existance of mist structures by @Pax1601 in #183
- Removed callback at "minus" keypress by @Pax1601 in #182
- Dropdowns limited to 382px. Ground unit types are automatically sorted by @PeekabooSteam in #185
- String management for loadout items. by @PeekabooSteam in #184
- Atc mission board by @PeekabooSteam in #179
- Flights now listed by board. by @PeekabooSteam in #190
- Can add flights by click. by @PeekabooSteam in #192
- Flights now sortable. by @PeekabooSteam in #195
- 73 add tankers and awacs spawning by @Pax1601 in #196
- Added assigned speeds, alts, select unit. by @PeekabooSteam in #198
- Feature atc tower by @PeekabooSteam in #199
- Adding missing files. by @PeekabooSteam in #201
- Issue fixed by updating MIST and checking method existance by @Pax1601 in #202
- Implemented by @Pax1601 in #203
New Contributors
- @WirtsLegs made their first contribution in #157
Full Changelog: v0.1.1-alpha...v0.2.0-alpha
v0.1.1-alpha
Alpha release v0.1.0, for initial QA and bug fixing. Binaries are private for alpha testers only.
What's Changed
- Fixed issue by @Pax1601 in #93
- Unit list by @PeekabooSteam in #78
- 75 at mouse coordinates not shown in panel by @PeekabooSteam in #108
- Changed heading for speed by @PeekabooSteam in #107
- Missiles now point in the right direction. by @PeekabooSteam in #109
- 80 hidden units are still selectable by @Pax1601 in #110
- Added data for other theaters by @Pax1601 in #115
- Delete button connected by @Pax1601 in #114
- 82 target speed and altitude sliders dont show mixed values when needed by @Pax1601 in #113
- ROE and reaction to threat buttons are now updated to reflect the sta… by @Pax1601 in #112
- Add files via upload by @Pax1601 in #117
- Fixed task pill by @Pax1601 in #118
- Added functions for activePath manipulation by @Pax1601 in #122
- Sliders now have better max and min values by @Pax1601 in #123
- Added call to land here button by @Pax1601 in #120
- Added spawn from airbase code by @Pax1601 in #119
- 000 is now 360 in the measurebox and the panel. by @PeekabooSteam in #124
- 86 unit control panel unit button style to be revised and fixed by @PeekabooSteam in #126
- Tweaked ammo, set red accent colour. by @PeekabooSteam in #129
- Ground units' name no longer repeats, unit name now dynamic. by @PeekabooSteam in #132
- 102 smoke spawn menu doesnt work by @Pax1601 in #133
- Multiple fixes by @Pax1601 in #139
- Sliders hidden when required by @Pax1601 in #134
- Added bomb marker by @Pax1601 in #140
- Multiple icon additions and changes by @Pax1601 in #141
- Updated RoE and threat icons. by @PeekabooSteam in #142
- Added configuration file to set address and port by @Pax1601 in #143
- Add files via upload by @Pax1601 in #144
- Add files via upload by @Pax1601 in #145
Full Changelog: v0.1.0-alpha...v0.1.1-alpha