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Copy pathExplosion_Big.tscn
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Explosion_Big.tscn
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[gd_scene load_steps=4 format=2]
[sub_resource type="Gradient" id=6]
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0 )
[sub_resource type="Animation" id=4]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
[sub_resource type="Animation" id=5]
resource_name = "start"
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[node name="Explosion_Big" type="CPUParticles2D"]
amount = 50
one_shot = true
explosiveness = 0.8
direction = Vector2( 0, -1 )
spread = 90.0
gravity = Vector2( 0, 0 )
initial_velocity = 50.0
initial_velocity_random = 0.5
scale_amount = 2.0
color_ramp = SubResource( 6 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 4 )
anims/start = SubResource( 5 )