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That's as intended, but I'm willing to take feedback that for debug_level 0 those messages should be suppressed.
Hmm, actually, part of the problem might be the initialization order. I don't know the value of debug_level at that point, variables haven't been loaded yet.
Just wondering, even with the lowest possible debug and not enabling anything these are still printed. Are they meant to be there?
[19:22:01 97] [Insane Limits] Game Version = BF4
[19:22:02 03] [Insane Limits] plugin loaded
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