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⚡ Events

Use the official files editor to read all the properties

{% content-ref url="../../../files-editor.md" %} files-editor.md {% endcontent-ref %}

What are events?

Events describe the time when something happen.
You can make things happen (actions) when an event is triggered (play sound, execute command etc.)

List of events

  • block_break
  • attack
  • kill
  • interact.entity
  • interact.left
  • interact.left_shift
  • interact.right
  • interact.right_shift
  • interact_mainhand.left
  • interact_mainhand.left_shift
  • interact_mainhand.right
  • interact_mainhand.right_shift
  • interact_offhand.left
  • interact_offhand.left_shift
  • interact_offhand.right
  • interact_offhand.right_shift
  • drop
  • pickup
  • eat
  • drink
  • bow_shot
  • gun_shot
  • gun_no_ammo
  • gun_reload
  • book_write
  • book_read
  • fishing_start
  • fishing_caught
  • fishing_failed
  • fishing_cancel
  • fishing_bite
  • fishing_in_ground
  • wear
  • unwear
  • held
  • held_offhand
  • unheld
  • unheld_offhand
  • item_throw
  • item_hit_ground
  • item_hit_entity
  • placed_block.interact
  • placed_block.break
  • placed_armorstand.interact
  • placed_armorstand.break
  • placed_itemframe.interact
  • placed_itemframe.break
  • holding_item.player_damaged_by_entity
  • holding_item_offhand.player_damaged_by_entity
  • equipped_armor_item.player_damaged_by_entity
  • bucket_empty
  • bucket_fill

EXAMPLE

Why is it written like interact (dot) right? Below is a small example of how to correctly write it into your item config.

...
events:
  interact:
    right:
      play_sound:
      ...
...