{% content-ref url="../../../files-editor.md" %} files-editor.md {% endcontent-ref %}
Events describe the time when something happen.
You can make things happen (actions) when an event is triggered (play sound, execute command etc.)
- block_break
- attack
- kill
- interact.entity
- interact.left
- interact.left_shift
- interact.right
- interact.right_shift
- interact_mainhand.left
- interact_mainhand.left_shift
- interact_mainhand.right
- interact_mainhand.right_shift
- interact_offhand.left
- interact_offhand.left_shift
- interact_offhand.right
- interact_offhand.right_shift
- drop
- pickup
- eat
- drink
- bow_shot
- gun_shot
- gun_no_ammo
- gun_reload
- book_write
- book_read
- fishing_start
- fishing_caught
- fishing_failed
- fishing_cancel
- fishing_bite
- fishing_in_ground
- wear
- unwear
- held
- held_offhand
- unheld
- unheld_offhand
- item_throw
- item_hit_ground
- item_hit_entity
- placed_block.interact
- placed_block.break
- placed_armorstand.interact
- placed_armorstand.break
- placed_itemframe.interact
- placed_itemframe.break
- holding_item.player_damaged_by_entity
- holding_item_offhand.player_damaged_by_entity
- equipped_armor_item.player_damaged_by_entity
- bucket_empty
- bucket_fill
Why is it written like interact (dot) right
?
Below is a small example of how to correctly write it into your item config.
...
events:
interact:
right:
play_sound:
...
...