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Correction_Python3.py
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#
# Python3Correction.py
# Python3Correction
#
# Created by P1kachu on 10/08/15.
# Copyright (c) 2015 P1kachu. All rights reserved.
#
# Reviewed by:
# - No one yet.
#
import random
import sys
# Part One:
# FIXME: Declare variables
# Declare two variables: an integer named "age", and a string named "name" with corresponding values (your name and age)
age = 20
name = "Stan"
# FIXME: Print
# Print the following sentence in the console "You are NAME and you are AGE years old !". Don't forget to add a newline at the end
print("You are {0} and you are {1} years old!".format(name, age))
# FiXME: Concatenation
# Create a new string variable called "hello" which value is "Hello ". Add "name" at the end of "hello" (Concatenation) then print it
hello = 'Hello '
hello = hello + name
print(hello)
# FIXME: Array
# create a new string array called "shoppingList", with three elements of your choice. Create an int variable containing the number of
# elements in "shoppingList" (using a function of the array/using the array)
shoppingList = ["Sugar", "Raspberry", "Pi"]
nbOfElts = len(shoppingList)
print(nbOfElts)
# FIXME: For-loop - Integer
# Create a simple for-loop for an integer "i" going from 1 to 10 that print the value of "i"
for i in range(1, 10):
print(i)
# FIXME: For-loop - shoppingList
# Create a for loop that iterate through "shoppingList" and prints each element.
for i in range(0, nbOfElts):
print(shoppingList[i])
# FIXME: Foreach-loop
# Do the same with a foreach-loop.
for item in shoppingList:
print(item)
# FIXME: If-statement
# Modify the first for-loop (with i from 1 to 10) such that it prints "(value of i) is even" when "i" is divisible
# by 2 (You may want to learn more about "modulo" (%)). Else, print "(value of i) is odd".
for i in range(1, 10):
if i % 2 == 0:
print(i, "is even")
else:
print(i, "is odd")
# FIXME: Sum Up
# Create a string variable called "element" with the value of your choice. Then create a for-loop that checks if "shoppingList" contains
# "element". If yes, print "You have to buy (value of element) !", and stop the loop (search how to stop a loop).
# If not, print "Nope, you don't need (value of "element")".
element = "Tea"
tmp = 0
for item in shoppingList:
if element == item:
tmp = 1
if tmp == 1:
print("You have to buy", element, "!")
else:
print("Nope, you don't need", element)
# Part Two:
# FIXME: Functions - Ascii
# Create a function that returns nothing and which doesn't takes any parameter. It should just be named "TriForce"
# and print the TriForce symbol (one triangle over two other ones, can be found on internet) with "TRIFORCE"
# Don't forget to call the function !
def Triforce():
print(" /\\ ")
print(" /__\\ ")
print(" /\\ /\\ ")
print("/__\\/__\\ ")
print(" TRIFORCE ")
Triforce()
# FIXME: Functions - One parameter
# Create a function that takes a string as parameter and returns "Hello (value of string) !"
def hello_function(stringy):
print("Hello {0}!".format(stringy))
hello_function("Stan")
# FIXME: Functions - Multiple parameters
# Create a function that takes two integers as parameters and returns the addition of these two.
# You can do the same with multiplication, subtraction and division.
def Addition(nb1, nb2):
return nb1 + nb2
def Subtraction(nb1, nb2):
return nb1 - nb2
def Multiplication(nb1, nb2):
return nb1 * nb2
def Division(nb1, nb2):
return nb1 / nb2
print(Addition(18, 24))
print(Division(336, 8))
print(Multiplication(12, 3.5))
print(Subtraction(44, 2))
# FIXME: User entry
# Create a string variable that takes what the user enter in the console as value. Then print "You entered (value of string)"
# stringy = raw_input("Enter something:")
# print "You entered", stringy
# FIXME: While loop
# Create a while loop that takes a number and divides it by 2 until it is less than 3
number = 100
while number >= 3:
number /= 2
print(number)
# FIXME: do-While loop
# Do the same with a do-while loop
# Official While loops don't exist in Python, or not as built-in element at least. Here is a simple way to emulate one:
number = 100
while True:
print(number)
if number < 3:
break
number /= 2
# FIXME: Random generator
# Create a function that returns a random number
def rdmGen():
return random.randrange(-sys.maxsize, sys.maxsize)
print(rdmGen())
# FIXME: Random generator with bounds
# Create another function that returns a random number between two bounds given as parameters.
def rdmGenBounds(nb1, nb2):
return random.randrange(nb1, nb2)
print(rdmGenBounds(0, 5))
# FIXME: Multidimensional array
# Create a two dimensional int array of 3 columns and 3 rows. Use 2 for-loops to add a random number
# between 1 and 9 in each of the 9 rooms.
# You may use one of the two previously created function.
# Then print them such that they appear like this (with [x1,x9] being the 9 random integers):
# {x1,x2,x3,}
# {x4,x5,x6,}
# {x7,x8,x9,}
array = [[0 for x in range(3)] for x in range(3)]
for i in range(0, 3):
print("{", end="")
for j in range(0, 3):
array[i][j] = rdmGenBounds(1, 9)
print(array[i][j], end=",")
print("}")
# FIXME: Switch
# Create a Switch that takes an integer "a" and return a sentence regarding the value of a
# (Create 3 statements for 3 specific values and a default one)
# Python's solution is to use dictionnaries
def zero():
print("You typed zero.")
def hello():
print("Hello!")
def goodbye():
print("Goodbye...")
def default():
print("Use 0, 1 or 2")
switch = {0: zero,
1: hello,
2: goodbye,
3: default,
}
a = 2
switch[a]()
# FIXME: logic Gates
# Create 7 functions for each logic gates (And, Or, No, Nand, Nor, Xnor, Xor).
# Each function takes two booleans (or 0 and 1) as parameters and returns the result of the logic gate.
# (or You can do it with a switch and only one function)
# Logic gates are already well represented in python. so here are (strange) versions with numbers...
def And(nb1, nb2):
return 1 if nb1*nb2 else 0
def Or(nb1, nb2):
if(nb1):
return 1
else:
if(nb2):
return 1
return 0
def Xnor(nb1, nb2):
if nb1 == nb2:
return 1
return 0
def Xor(nb1, nb2):
if nb1 != nb2:
return 1
return 0
def No(nb1):
return abs(1 - nb1)
def Nand(nb1, nb2):
return abs(1 - And(nb1, nb2))
def Nor(nb1, nb2):
return abs(1 - Or(nb1, nb2))
# FIXME - Reverse
# Create a function that reverse a string (basic method)
def reverseString(stringy):
return stringy[::-1]
print(reverseString("Hello!"))