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script.js
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script.js
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const Gameboard = (function (){
let elements = document.getElementsByClassName('element');
let board= new Array();
const initiate = () =>{
let tempList=[]
for(let i=3;i>0;i--) {
for(let j=3;j>0;j--) {
tempList.push(" ");
}
board.push(tempList);
tempList=[];
}
}
const get = () => {
return board;
}
//Printing the board elements on the grid(Courtesy of Saad)
const print = () => {
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
const index = i * 3 + j;
const element = elements[index];
element.textContent = board[i][j];
if (board[i][j] === 'X') {
element.style.color = '#86a0e5';
} else if (board[i][j] === 'O') {
element.style.color = '#8a1e36';
}
}
}
};
const disable = () => {
for(let i=0; i<9;i++) {
gameFunctions.disableButton(elements[i]);
}
}
const reset = () => {
window.location.reload();
}
const getElements = () => {return elements};
const highlight = (indicator,i) =>{
if(indicator==="r") {
for(let j=0; j<3;j++) {
const index = i* 3 + j;
const element = elements[index];
element.classList.add("highlight");
}
}
else if(indicator==="c") {
for(let j=0; j<3;j++) {
const index = j* 3 + i;
const element = elements[index];
element.classList.add("highlight");
}
}
else if(indicator==="d") {
//reusing index as an indicator of the type of diagonal(0=normal&1=inverse)
elements[4].classList.add("highlight");
if(i==0) {
elements[0].classList.add("highlight");
elements[8].classList.add("highlight");
}
else if(i==1) {
elements[2].classList.add("highlight");
elements[6].classList.add("highlight");
}
}
}
return {initiate, get, print, getElements, disable, reset, highlight};
})();
const gameFunctions = (function (){
let board = Gameboard.get();
let round = 0;
let xOccupied= new Array();
let oOccupied= new Array();
//Places x on board
const placeX = (x,y) =>{
board[x][y]='X';
xOccupied.push([x,y]);
}
//Places O on board
const placeO = (x,y) =>{
board[x][y]='O';
oOccupied.push([x,y]);
}
const disableButton = (button) => {
button.classList.add("disabled-cursor");
button.replaceWith(button.cloneNode(true));
}
//Adds event listeners
const addListeners = () =>{
let elements = document.getElementsByClassName('element');
for(let i=0; i<9;i++) {
elements[i].addEventListener("click",(e)=> {
e.preventDefault();
gameLogic([elements[i].dataset.x,elements[i].dataset.y])});
}
let reset = document.querySelector('.reset');
reset.addEventListener("click",()=>{Gameboard.reset()});
}
//Finds match
const find = (arr,pos) => {
for(let i=0; i<arr.length; i++) {
if(arr[i][0]==pos[0] && arr[i][1]==pos[1]) {
return true;
}
}
return false;
}
//round functions
const getRound = () => {
return round;
}
const inrRound=() => {
round++;
}
const checkWin = (char) => {
//check rows
let flag;
skipRow: for(let i=0; i<3; i++) {
flag=true;
for(let j=0; j<3; j++) {
if(board[i][j]!=char) {
flag=false;
continue skipRow;
}
}
if(flag) {
Gameboard.highlight("r",i);
return flag;
}
}
//check columns
for(let i=0; i<3; i++) {
flag=true;
for(let j=0; j<3; j++) {
if(board[j][i]!=char) {
flag=false;
break;
}
}
if(flag) {
Gameboard.highlight("c",i);
return flag;
}
}
//check diags
for(let i=0; i<3; i++) {
flag=true;
if(board[i][i]!=char) {
flag=false;
break;
}
}
if(flag) {
Gameboard.highlight("d",0);
return flag;
}
for(let i=0; i<3; i++) {
flag=true;
if(board[i][2-i]!=char) {
flag=false;
break;
}
}
if(flag) {
Gameboard.highlight("d",1);
return flag;
}
}
const getXOccup = () => {return xOccupied};
const getOOccup = () => {return oOccupied};
return {placeO,placeX,addListeners,find,checkWin,getRound,inrRound,disableButton,getXOccup, getOOccup};
})();
const gameLogic = (position)=> {
let infotext=document.querySelector(".info");
let xOccupied=gameFunctions.getXOccup();
let oOccupied=gameFunctions.getOOccup();
let round=gameFunctions.getRound();
let flag=0;
if (gameFunctions.find(xOccupied,position) || gameFunctions.find(oOccupied,position)) {
return;
}
if(round%2==0) {
infotext.textContent="O's move";
gameFunctions.placeX(position[0],position[1]);
Gameboard.print();
if(gameFunctions.checkWin("X")) {
infotext.textContent="X wins!";
flag=1;
Gameboard.disable();
}
}
else if(round%2!=0) {
infotext.textContent="X's move";
gameFunctions.placeO(position[0],position[1]);
Gameboard.print();
if(gameFunctions.checkWin("O")) {
infotext.textContent="O wins!";
flag=1;
Gameboard.disable();
}
}
if(round==8&&flag==0) {
Gameboard.disable();
infotext.textContent="It's a draw!";
return;
}
gameFunctions.inrRound();
return;
};
Gameboard.initiate();
Gameboard.print();
gameFunctions.addListeners();