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puzzle.h
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puzzle.h
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#ifndef __PUZZLE_H__
#define __PUZZLE_H__
#include "iconset.h"
#include "puzgen.h"
#include "widgets.h"
class Puzzle: public Widget
{
private:
Possibilities *possib;
IconSet &iconSet;
bool valid;
bool win;
SolvedPuzzle &solved;
int hCol, hRow;
int subHNo;
Command *winCommand, *failCommand;
public:
Puzzle(IconSet &is, SolvedPuzzle &solved, Possibilities *possib);
virtual ~Puzzle();
public:
virtual void draw();
void drawRow(int row, bool addToUpdate=true);
void drawCell(int col, int row, bool addToUpdate=true);
Possibilities* getPossibilities() { return possib; };
virtual bool onMouseButtonDown(int button, int x, int y);
bool isValid() const { return valid; };
bool victory() const { return win; };
void onFail();
void onVictory();
bool getCellNo(int x, int y, int &col, int &row, int &subNo);
virtual bool onMouseMove(int x, int y);
void setCommands(Command *winCommand, Command *failCommand);
void reset();
};
#endif