Mod menu with maps/mods full name #657
Replies: 5 comments 5 replies
-
No idea where that data would come from, there is as far as I know no standard for that. |
Beta Was this translation helpful? Give feedback.
-
@cyberbarabba Which engines do this? |
Beta Was this translation helpful? Give feedback.
-
I think Ironwail does, but I haven't looked yet. It might be a hardcoded list? |
Beta Was this translation helpful? Give feedback.
-
Yeah, it's just hardcoded:
|
Beta Was this translation helpful? Give feedback.
-
The mod menu could definitely take some love. Ironwail even supports downloading from the Kex Quake mod server! Pretty cool. On a side note, I sometimes wish @andrei-drexler wouldn't have forked QS another time, don't think it was necessary. Indirect drawing could have been implemented in Vulkan just as well and OpenGL is a dead end anyway in my opinion. But probably good to have some friendly competition :) |
Beta Was this translation helpful? Give feedback.
-
Hi, some engines show maps/mods full name instead of their folder name in the mod menu and it's very useful.
Is it possible to have it too in vkQuake? An editable list should be great to sort/name maps/mods in a preferred way (maybe based on a txt, cfg or whatever editable file).
Beta Was this translation helpful? Give feedback.
All reactions