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RenderDocManager.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Fredrik Lindh
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "RenderDocManager.h"
#include "renderdoc_app.h"
#include <iostream>
#ifdef _WIN32
RenderDocManager::RenderDocManager(const std::string& renderdoc_dll_path, const std::string& pCapturePath) {
m_CaptureStarted = false;
#ifdef _WIN32
m_RenderDocDLL = LoadLibrary(renderdoc_dll_path.c_str());
#endif
if(!m_RenderDocDLL) {
std::cerr << "Could not load RenderDoc DLL from " << renderdoc_dll_path.c_str() << "\n";
return;
}
const auto getApi = reinterpret_cast<pRENDERDOC_GetAPI>(GetProcAddress(m_RenderDocDLL, "RENDERDOC_GetAPI"));
if (!getApi) {
std::cerr << "Could not load RenderDoc API loading function\n";
return;
}
getApi(eRENDERDOC_API_Version_1_1_1, reinterpret_cast<void**>(&m_renderDocFns));
if(!m_renderDocFns) {
std::cerr << "Could not load RenderDoc API\n";
return;
}
m_renderDocFns->SetLogFilePathTemplate(pCapturePath.c_str());
m_renderDocFns->SetFocusToggleKeys(nullptr, 0);
m_renderDocFns->SetCaptureKeys(nullptr, 0);
RENDERDOC_InputButton captureKey = eRENDERDOC_Key_F12;
m_renderDocFns->SetCaptureKeys(&captureKey, 1);
m_renderDocFns->SetCaptureOptionU32(eRENDERDOC_Option_AllowFullscreen, true);
m_renderDocFns->SetCaptureOptionU32(eRENDERDOC_Option_AllowVSync, true);
m_renderDocFns->SetCaptureOptionU32(eRENDERDOC_Option_APIValidation, true);
m_renderDocFns->SetCaptureOptionU32(eRENDERDOC_Option_VerifyMapWrites, true);
m_renderDocFns->SetCaptureOptionU32(eRENDERDOC_Option_SaveAllInitials, true);
const RENDERDOC_OverlayBits overlayBits = eRENDERDOC_Overlay_Default;
m_renderDocFns->MaskOverlayBits(0, overlayBits);
}
void RenderDocManager::StartFrameCapture() {
if (!m_renderDocFns) {
return;
}
m_renderDocFns->StartFrameCapture(nullptr, m_Handle);
m_CaptureStarted = true;
}
// In some cases a capture can fail. It happens when Map() was called before the StartFrameCapture() and then Unmap() is called.
// It also happen if you start recording a command list before the StartFrameCapture() (unless you have the option
// CaptureAllCmdLists enabled).
// In these cases, m_RenderDocEndFrameCapture will return false and start capturing again until a capture succeed, unless
// m_RenderDocEndFrameCapture is called again.
void RenderDocManager::EndFrameCapture() {
if (!m_renderDocFns) {
return;
}
if(!m_CaptureStarted) {
return;
}
if(m_renderDocFns->EndFrameCapture(nullptr, m_Handle)) {
m_CaptureStarted = false;
return;
}
std::cerr << "Capture has failed !\n";
// The capture has failed, calling m_RenderDocEndFrameCapture several time to make sure it won't keep capturing forever.
while (!m_renderDocFns->EndFrameCapture(nullptr, m_Handle)) {}
m_CaptureStarted = false;
return;
}
RenderDocManager::~RenderDocManager() {
#ifdef _WIN32
FreeLibrary(m_RenderDocDLL);
#endif
}
#endif