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Crear una IA alternativa de los enemigos sin árboles de comportamiento, sólo con código Blueprint #1

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federicopeinado opened this issue Apr 2, 2024 · 0 comments

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@federicopeinado
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Como la parte de Inteligencia Artificial se cuenta solamente en DEV, sería interesante tener -al menos como alternativa- una versión de la IA de los enemigos que sólo use Blueprint, raycasting, colisiones y cosas así. Sin necesidad de recurrir a árboles de comportamiento y pizarra, que es lo que tenemos ahora.

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