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can't start packaged game for Windows and no log generated #3

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waterfu1124 opened this issue Apr 27, 2022 · 6 comments
Open

can't start packaged game for Windows and no log generated #3

waterfu1124 opened this issue Apr 27, 2022 · 6 comments

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@waterfu1124
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Enable the plugin and It works fine in the editor,but can't start packaged game for Windows and no log generated. I disabled the plugin, restarted Unreal, rebuilt my game, all good(both for 4.24 and 4.26). What caused it to happen,I wonder if you could help me.

@Naotsun19B
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I haven't managed it for a long time, so I can't give you an exact solution, but why not try changing the module type of PDFImporter.uplugin from Developer to EditorNoCommandlet?

@waterfu1124
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好久没管了,所以不能给你一个准确的解决方案,但是不如把PDFImporter.uplugin的类型从Developer模块改成EditorNoCommandlet呢?

I gave it a try,It doesn't work either

@waterfu1124
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PDF Importer Plugin in Unreal MarketPlace is not yours? It's too similar

@waterfu1124
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I find a CrashDumps file in C:\Users\Administrator\AppData\Local\CrashDumps\ 0xC0000005\projectname.exe.xxxx.dmp
shows
exception code 0xC0000005
exception information The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
i have no idea which code cause it

@Naotsun19B
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Here is my marketplace.
https://www.unrealengine.com/marketplace/ja/profile/Naotsun?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

It's true that the marketplace-like items are listed for a fee ... I'm honestly surprised.

@EchoRed-3D
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Okay i resolve this
in GhostscriptCore.cpp (L17) replace this :
FString FGhostscriptCore::PagesDirectoryPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("PDFImporter"))->GetBaseDir(), TEXT("Content")));

by :
const FString FGhostscriptCore::PagesDirectoryPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(FPaths::ProjectPluginsDir(), TEXT("PDFImporter"), TEXT("Content")));

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3 participants