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I will investigate this, once I have the C++ branch working. My first suspicion is that it may be 'correct' behaviour - i.e. if particles are created wider apart than the outer limit of their smoothing radius, then they are separate (like grains of sand) and should move like a granular fluid.
Noticed by Shafeeq: The program fails when reducing smoothing radius below 0.4 in my computer.
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