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This repository has been archived by the owner on Jul 22, 2024. It is now read-only.

[meta] Camera rigging #154

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delapuente opened this issue Feb 23, 2018 · 1 comment
Open
3 of 4 tasks

[meta] Camera rigging #154

delapuente opened this issue Feb 23, 2018 · 1 comment
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ARCHIVED CLOSED at time of archiving enhancement meta

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@delapuente
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delapuente commented Feb 23, 2018

Provide a better Camera rigging to mimic the in-editor behaviour of Unity.

  • During design time, there should be only one camera in the scene hierarchy. The camera is doubled in gameplay.
  • The camera is still controlled by its transform component but this is updated automatically, overriding any manual update.
  • As a consequence, the camera cannot be positioned, re-oriented or scaled by changing its transform component.
  • An object attached to the camera will be transformed relative to the camera. I.e. it will be affected by its parent (the camera) transform component.
@delapuente
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delapuente commented Mar 19, 2018

Most of the items were implemented in #159 . Changing the camera rigging to a unique camera duplicated in runtime feels like a considerable change in the way the prefab is used. Furthermore, SteamVR Plugin also supports a stereo + mono camera rigging. I think this needs further discussion.

@delapuente delapuente removed this from the v1.1.0 milestone Mar 19, 2018
@cknowles-admin cknowles-admin added the ARCHIVED CLOSED at time of archiving label Jul 22, 2024
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