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This repository has been archived by the owner on Jul 22, 2024. It is now read-only.
Most of the items were implemented in #159 . Changing the camera rigging to a unique camera duplicated in runtime feels like a considerable change in the way the prefab is used. Furthermore, SteamVR Plugin also supports a stereo + mono camera rigging. I think this needs further discussion.
Provide a better Camera rigging to mimic the in-editor behaviour of Unity.
transform
component but this is updated automatically, overriding any manual update.transform
component.transform
component.The text was updated successfully, but these errors were encountered: