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Mokha Lee edited this page May 29, 2024 · 8 revisions

It is origined from StanHash/FE-CHAX with the main purpose to write EngineHacks in C rather than ASM. The early work mainly focus on how to achieve elf2ea (or say, lyn utilly). With the progress on Decomp and other tools such as ea-dep, a dependence generator, now we may go further with the following goals:

Main features for player

  1. Up to 7 skills equipable for ally units, player can select skills on prepscreen.
  2. FE-Engage style combo-attack, enable allies participate on attacking.
  3. FE-ThreeHouses style combat-art, achieve higher damage by increasing weapon cost.
  4. Some other cool AOE effects and UI interfaces.

Main features for wizardries

  1. All components are all generated at once via a make command.
  2. Use the same .h headers and symbol list to decomp.
  3. More C-Hacks and less ASM-Hacks.
  4. Useful debug kit.
  5. A faster SkillTester() design via SkillList.
  6. Better free-space and free-ram-space control.
  7. A fixed pointer list to get data location, which will facilitate collaborative development with FEB.
  8. Better battle-system design and battle-hit is expanded to 20.
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