Unit Menu Skills - How to add? #225
Replies: 4 comments 4 replies
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same as decomp |
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According to the text you mentioned, I think it better to put them as a combat-art skills. Maybe you can pull the skill info first and wait for me to give you a sample how to achieve skill effects via combat-art. Menu related operation means introduing a lot of new code and form a very deep call stack. This will create a lot of corner cases, since they will cooperate with the battle system, it will be more difficult to repair if something goes wrong. At the same time, we also need to consider how to easily introduce more skills on this basis. All this requires rigorous code reviews with caution. |
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Two issue you need to ansower:
not to say you need to answer how to introduce more and more and more familiar skills. |
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Is the skill system at a stage where unit menu skills can be added? I tried recently and got stuck around
UnitMenu.c
trying to get my text strings to display.Beta Was this translation helpful? Give feedback.
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