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index.html
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<html>
<head>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type" />
<link data-trunk rel="copy-dir" href="assets">
<link data-trunk rel="rust" data-target-name="symbiants_pkg" />
<style>
body {
margin: 0px;
/* parent of <canvas /> must be absolute position while also fitting browser dimensions */
position: absolute;
width: 100%;
height: 100%;
/* overflow: hidden necessary when resizing window smaller otherwise white border may appear around <canvas /> */
overflow: hidden;
}
</style>
<script defer data-domain="ant.care" src="https://plausible.io/js/script.js"></script>
</head>
<body>
<script type="module">
window.addEventListener('error', function (event) {
if (event.message.includes("Using exceptions for control flow, don't mind me. This isn't actually an error!")) {
event.preventDefault();
}
});
</script>
<script type="module">
// Insert hack to make sound autoplay on Chrome as soon as the user interacts with the tab:
// https://developers.google.com/web/updates/2018/11/web-audio-autoplay#moving-forward
// the following function keeps track of all AudioContexts and resumes them on the first user
// interaction with the page. If the function is called and all contexts are already running,
// it will remove itself from all event listeners.
(function () {
// An array of all contexts to resume on the page
const audioContextList = [];
// An array of various user interaction events we should listen for
const userInputEventNames = [
"click",
"contextmenu",
"auxclick",
"dblclick",
"mousedown",
"mouseup",
"pointerup",
"touchend",
"keydown",
"keyup",
];
// A proxy object to intercept AudioContexts and
// add them to the array for tracking and resuming later
self.AudioContext = new Proxy(self.AudioContext, {
construct(target, args) {
const result = new target(...args);
audioContextList.push(result);
return result;
},
});
// To resume all AudioContexts being tracked
function resumeAllContexts(_event) {
let count = 0;
audioContextList.forEach((context) => {
if (context.state !== "running") {
context.resume();
} else {
count++;
}
});
// If all the AudioContexts have now resumed then we unbind all
// the event listeners from the page to prevent unnecessary resume attempts
// Checking count > 0 ensures that the user interaction happens AFTER the game started up
if (count > 0 && count === audioContextList.length) {
userInputEventNames.forEach((eventName) => {
document.removeEventListener(eventName, resumeAllContexts);
});
}
}
// We bind the resume function for each user interaction
// event on the page
userInputEventNames.forEach((eventName) => {
document.addEventListener(eventName, resumeAllContexts);
});
})();
</script>
</body>
</html>