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ideas.txt
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Every trinket has a base effect that can't be modified
Then there are secondary effects that can be rerolled
There are also trinket qualities:
- volatile: trinket has a single usage (in case it's a trinket with usage) or else timeout
- normal: normal usage
- rare: better effects
- legendary: effects are amplified even more
There are also unique trinkets that have two base effects and some good default secondary effects
Effects:
x Regeneration
x Strength
x Haste
x Night vision
x Night vision with hotkey
x Invisibility
x Negate all negative effects
x Poison resistance
x Fire resistance
- Decrease hunger
x Speed
x Water breathing
x Slow falling
x Flight
X Step assist
x Increased Jump height
x Attack damage
- Armor
x Damage reduction
- Critical hits
- Undieing
- Sneak
x Luck
x Health
x Feather falling
- Warp (using a hotkey, the ability to warp to the spot you are looking at)
- Merge into the Shadows (using a hotkey, the ability to temporarily completely hide you, but you can't interact with anything either)
- Leap (using a hotkey, do a big jump)
- Repulsion (using a hotkey, push all nearby mobs away)
- Thorns
- Knockback
-
Kinds of items:
- Ring
- Amulet
- Bracelet
- Belt
- Scarf
- Diadem
- Crown
- Jewels
- Glasses
- Tattoo
Standard slot types:
- curio
- back
- belt
- body
- bracelet
- head
- hands (2x?)
- ring (2x?)