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Add Export/Import Functionality #2

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MarquisMc opened this issue Sep 21, 2024 · 0 comments
Open

Add Export/Import Functionality #2

MarquisMc opened this issue Sep 21, 2024 · 0 comments

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@MarquisMc
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MarquisMc commented Sep 21, 2024

Description

Implement an export/import feature to allow users to save and load state machine configurations. This will enhance usability by facilitating version control and sharing of state machine settings.

Suggested Solution

  1. Export Functionality:

    • Serialize the current state machine configuration to a file format (e.g., JSON, XML).
    • Provide a method to trigger the export and save the file to the user's system.
  2. Import Functionality:

    • Deserialize a file to load the state machine configuration.
    • Provide a method to trigger the import and update the state machine with the loaded configuration.
  3. UI Integration:

    • Add "Export" and "Import" buttons to the UI to allow users to easily trigger these functions.
    • Ensure proper feedback is given to the user when export/import operations succeed or fail.
  4. Edge Cases:

    • Handle cases where the imported file is corrupted or has an invalid format.
    • Ensure the state machine is correctly reset or updated without errors during import.

Example Implementation

using System;
using System.IO;
using System.Text.Json;

public class StateMachine
{
    private State currentState;

    public StateMachine()
    {
        currentState = GetInitialState();
    }

    public void ExportStateMachine(string filePath)
    {
        var options = new JsonSerializerOptions { WriteIndented = true };
        string jsonString = JsonSerializer.Serialize(currentState, options);
        File.WriteAllText(filePath, jsonString);
    }

    public void ImportStateMachine(string filePath)
    {
        string jsonString = File.ReadAllText(filePath);
        currentState = JsonSerializer.Deserialize<State>(jsonString);
    }

    private State GetInitialState()
    {
        // Implementation of getting the initial state
        return new State();
    }
}

public class State
{
    // Implementation of the State class
}

Tasks

  • Implement export functionality to serialize the state machine.
  • Implement import functionality to deserialize and load the state machine.
  • Integrate export/import functionality with the UI.
  • Test the functionality thoroughly to handle various edge cases.

References

MarquisMc added a commit that referenced this issue Oct 22, 2024
Fixes #3

Implement custom state actions to enhance the flexibility and functionality of the state machine.

* **Custom Action Interface**:
  - Add `IStateAction` interface with `OnEnter`, `OnExit`, and `OnTransition` methods in `StateMachine/Assets/StateMachine/IStateAction.cs`.
* **State Class Modifications**:
  - Add a list of `IStateAction` to `NewState` class in `StateMachine/Assets/StateMachine/NewState.cs`.
  - Modify `NewState` constructor to initialize the list of `IStateAction`.
* **State Machine Modifications**:
  - Add methods to execute custom actions on state enter, exit, and transition in `StateMachine/Assets/StateMachine/NewestStateMachine.cs`.
  - Modify `SetState` method to call custom actions.
* **Custom Action Implementation**:
  - Implement `CustomAction` class inheriting from `MonoBehaviour` and `IStateAction` in `StateMachine/Assets/StateMachine/CustomAction.cs`.
  - Define `OnEnter`, `OnExit`, and `OnTransition` methods with custom behaviors.
* **UI Integration**:
  - Create a UI script to attach custom actions to states in `StateMachine/Assets/StateMachine/StateMachineUI.cs`.
  - Provide methods to define specific behaviors for each action.
* **Exception Handling**:
  - Add exception handling in `SetData` method in `StateMachine/Assets/Tool Box #2/Data/BoolData.cs`.

---

For more details, open the [Copilot Workspace session](https://copilot-workspace.githubnext.com/MarquisMc/StateMachine/issues/3?shareId=XXXX-XXXX-XXXX-XXXX).
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