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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLOBAL score. After that, it's the next player's turn
- The first player to reach 50 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying, previousRoll;
var winScore = "50";
function setWinningScore() {
winScore = document.getElementById('rInput').value;
console.log(winScore);
document.getElementById('currentWinScore').textContent = 'Current win score: ' + winScore;
}
document.querySelector('.input-button').addEventListener('click', setWinningScore);
// Initialize new game function
function init() {
gamePlaying = true;
scores = [0, 0] ;
roundScore = 0;
activePlayer = 0;
document.querySelector('.dice-one').style.display = 'none';
document.querySelector('.dice-two').style.display = 'none';
document.getElementById('score-0').textContent = 0;
document.getElementById('score-1').textContent = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
}
init();
function nextPlayer() {
//next player
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
}
// "Roll" button
document.querySelector('.btn-roll').addEventListener('click', function(){
if(gamePlaying) {
// 1. Random number
diceOne = Math.floor(Math.random() * 6) + 1;
diceTwo = Math.floor(Math.random() * 6) + 1;
// 2. Display the result
var diceDOMone = document.querySelector('.dice-one');
var diceDOMtwo = document.querySelector('.dice-two');
diceDOMone.style.display = 'block';
diceDOMone.src = 'img/dice-'+ diceOne +'.png';
diceDOMtwo.style.display = 'block';
diceDOMtwo.src = 'img/dice-'+ diceTwo +'.png';
// 3. Update the round score IF the rolled number was not a 1
if (diceOne !== 1 && diceTwo !==1) {
//add score
roundScore += (diceOne+diceTwo);
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
nextPlayer();
}
}
});
// "hold" button
document.querySelector('.btn-hold').addEventListener('click', function(){
if(gamePlaying) {
// add current score to global score
scores[activePlayer] += roundScore;
// update the UI
document.querySelector('#score-' + activePlayer).textContent = scores [activePlayer];
// check if player won the game
if (scores[activePlayer] >= winScore) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.querySelector('.dice-one').style.display = 'none'; // better to create an 'active' class
document.querySelector('.dice-two').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
} else {
nextPlayer();
}
}
});
// "new game" button
document.querySelector('.btn-new').addEventListener('click', init);