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app.js
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app.js
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// Waits for the entire DOM to load before activating. This requires the script tag in the head
// This event will run once the whole document opens.
document.addEventListener('DOMContentLoaded', () => {
const grid = document.querySelector('.grid')
const flagsLeft = document.querySelector('#flags-left')
const result = document.querySelector('#result')
const width = 10
let bombAmount = 20
let squares = []
let isGameOver = false
let flags = 0
// Create Board
function createBoard(){
flagsLeft.innerHTML = bombAmount
// get shuffled game array with random bombs
const bombArray = Array(bombAmount).fill('bomb')
const emptyArray = Array(width * width - bombAmount).fill('valid')
const gameArray = emptyArray.concat(bombArray)
const shuffledArray = shuffleArray(gameArray)
// const shuffledArray = gameArray.sort(() => Math.random() - 0.5)
for (let i = 0; i < width * width; i++){
const square = document.createElement('div')
square.id = i
square.classList.add(shuffledArray[i])
grid.appendChild(square)
squares.push(square)
// Normal click
square.addEventListener('click', (e) => {
click(square)
})
// ctrl and left click
square.addEventListener('contextmenu', (e) => {
addFlag(square)
})
}
// add numbers to squares
for (let i = 0; i < squares.length; i++){
let total = 0
const isLeftEdge = (i % width === 0)
const isRightEdge = (i % width === width - 1)
if (squares[i].classList.contains('valid')){
// Checks left square
if (i > 0 && !isLeftEdge && squares[i - 1].classList.contains('bomb')) total++
// Checks upper right square
if (i > 9 && !isRightEdge && squares[i + 1 - width].classList.contains('bomb')) total++
// Checks upper square
if (i > 9 && squares[i - width].classList.contains('bomb')) total++
// Checks upper left square
if (i > 10 && !isLeftEdge && squares[i - width - 1].classList.contains('bomb')) total++
// Checks right square
if (i < 99 && !isRightEdge && squares[i + 1].classList.contains('bomb')) total++
// Checks bottom left
if (i < 90 && !isLeftEdge && squares[i - 1 + width].classList.contains('bomb')) total++
// Checks bottom right
if (i < 89 && !isRightEdge && squares[i + 1 + width].classList.contains('bomb')) total++
// Checks bottom square
if (i < 90 && squares[i + width].classList.contains('bomb')) total++
squares[i].setAttribute('data', total)
}
}
}
createBoard()
// add flag with right click
function addFlag(square){
if (isGameOver) return
if (!square.classList.contains('checked') && (flags < bombAmount)){
if (!square.classList.contains("flag")){
square.classList.add('flag')
flags++
square.innerHTML = 'P'
flagsLeft.innerHTML = bombAmount - flags
checkForWin()
}else{
square.classList.remove('flag')
flags--
square.innerHTML = ''
flagsLeft.innerHTML = bombAmount - flags
}
}
}
// Implementing the Fisher-Yates Shuffle
function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1)); // random index from 0 to i
[array[i], array[j]] = [array[j], array[i]]; // swap elements
}
return array;
}
function click(square){
console.log(square)
if (isGameOver || square.classList.contains('checked') || square.classList.contains('flag')) return
if (square.classList.contains('bomb')){
gameOver()
} else {
let total = square.getAttribute('data')
if (total != 0) {
if (total == 1) square.classList.add('one')
if (total == 2) square.classList.add('two')
if (total == 3) square.classList.add('three')
if (total == 4) square.classList.add('four')
if (total == 5) square.classList.add('five')
if (total == 6) square.classList.add('six')
if (total == 7) square.classList.add('seven')
if (total == 8) square.classList.add('eight')
square.innerHTML = total
return
}
checkSquare(square)
}
square.classList.add('checked')
}
// Check neighboring squares once square is clicked
function checkSquare(square){
const currentId = square.id
const isLeftEdge = (currentId % width === 0)
const isRightEdge = (currentId % width === width - 1)
setTimeout(function(){
if(currentId > 0 && !isLeftEdge){
const newId = parseInt(currentId) - 1
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId > 9 && !isRightEdge){
const newId = parseInt(currentId) + 1 - width
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId > 9){
const newId = parseInt(currentId) - width
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId > 10 && !isLeftEdge){
const newId = parseInt(currentId) - 1 - width
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId < 99 && !isRightEdge){
const newId = parseInt(currentId) + 1
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId < 90 && !isLeftEdge){
const newId = parseInt(currentId) - 1 + width
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId < 89 && !isRightEdge){
const newId = parseInt(currentId) + 1 + width
const newSquare = document.getElementById(newId)
click(newSquare)
}
if (currentId < 90 && !isRightEdge){
const newId = parseInt(currentId) + width
const newSquare = document.getElementById(newId)
click(newSquare)
}
}, 10)
}
function checkForWin(){
let matches = 0
for (let i = 0; i < squares.length; i++){
if(squares[i].classList.contains('flag') && squares[i].classList.contains('bomb')){
matches++
}
if(matches === bombAmount){
result.innerHTML = "YOU WIN!"
isGameOver = true
}
}
}
function gameOver(){
result.innerHTML = 'BOOM! Game Over!'
isGameOver = true
// show all the bombs
squares.forEach(function(square){
if(square.classList.contains('bomb')){
square.innerHTML = 'X'
square.classList.remove('bomb')
square.classList.add('checked')
}
})
}
})